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Showing posts with label windows. Show all posts
Showing posts with label windows. Show all posts

Saturday, July 12, 2014

Sniper Elite III Video Game Review

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Final Verdict - Definitely Worth Playing

Welcome back to another one of our video game reviews here on In the Mind Of my Mind. Been mad busy in real life running tournaments and trying to get eSports established somewhat in Jamaica so that's why you haven't really gotten your usual stream of content. So in keeping with our new model  of doing game reviews once every two weeks lets get right into it...



Sniper Elite III is a tactical shooter video game developed by Rebellion Developments and published by 505 Games for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. The game is a prequel to Rebellion's 2012 game Sniper Elite V2, and is the third installment in the Sniper Elite series. Sniper Elite III is set several years prior to the events of Sniper Elite V2, following the exploits of Office of Strategic Services officer Karl Fairburne as he participates in the North African conflict during World War II, in which he learns of a secret wonder weapon programme by the Nazi forces. You can seek to change the course of history with a single bullet in Sniper Elite III.


What’s Good:
Replay value: Decent replay value is present as there are bonus objectives that tend to get overlooked on the first play-through. As well as the co-op mode included which is sure to give a whole new perspective on the campaigns as you team up. Compound that with the fact that you have various weapons and tactics at your disposal to complete the missions as they arise.

Graphics: Graphics as is the norm on PC are ridiculous. I managed to max everything and still run it smoothly at 28-30 FPS and the game is truly a sight to behold. The dark night campaigns to the expansive desert daytime missions. Top that off with the detailed X-Ray camera view that happens whenever you get a special kill confirm and its easy to see this game is a visual masterpiece.

Story-line: Unless you are a fan of the series of war time stories you wont get as pulled in or invested in the story as it progress but there is a vast wealth of information strewn across this game that ties in with Sniper Elite V2. Lots of hidden information and back-story to be found in this game.

Game Mechanics: The game retains and improves on the mechanics of Sniper Elite V2. Stealth mechanics have been fine-tuned to damn near perfection even though the A.I. seems to have gotten dumber. An eye icon squints or opens to denote the player's level of detection by the enemy. X-Ray kill cam system is too much fun to see in action and adds further incentive to make epic kill-shots.

What’s Bad:
Graphics: Slight complaint here in regards to the character model and its animations in regards to entering a sniper nest and when activating the X-Ray kill cam. You can clearly glimpse one of two things; when entering the sniper next the character is supposed to enter a specific animation but instead remains standing, and when you see the bullet being shot out of the rifle in X-Ray view the model holds the gun in a weird manner that does not match the expected positioning or animation of the character model.

What Should Have Been Added:
I really wish for two things to be added and that's the ability to jump wherever the hell I please and have an onscreen listing for the campaigns bonus objectives. These are the two things that frustrated me greatly, a lot of kills I could have easily gotten if I had the ability to fully jump on and explore certain ledges or portions of the environments to get a better vantage points.


Final Thoughts:
Its been a while since I had this much fun playing a third person shooter to be honest so this was a pleasant surprise to review this game. Barring some lack of knowledge from the first two installments of this series I thoroughly enjoyed my playtime with this  game. I was also very pleased with how well my machine handled all this game had to throw at it to the point that even with graphics settings maxed I still loaded the load screens speedily and could not get to read the tips and tricks they typically have on the loading screens.

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Saturday, June 21, 2014

Guild Wars 2 Video Game Review

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Final Verdict - Definitely Worth Playing

Wow its been ages. Lets see if I can remember how to do this. Welcome to another video game review, been missing in action for a while due to real life events and this game. Being as such I figured may as well write up a review for this game since we been playing it for like a month or so. A bit old a release but it is still being supported with new content by its publisher; so even though this is long overdue here we go.



Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCsoft. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments. As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though a purchase is still required to install the game. As reported by NCsoft and ArenaNet, by September 13 (about 2 weeks after launch), despite temporarily halting first-party sales, the game has sold over 2 million copies.


What’s Good:
Replay value: As most MMORPG's go there is always replay value in the classes and profession variety that is offered, this game is similar as such. Guild Wars 2 take it a step further though and offers  more replay value by featuring a story-line that is responsive to player actions and choices.

Soundtrack: This is well executed and heartfelt as the overall tone and pace of the game is dictated. Also of noteworthy mention is the cut-scenes and epic battles that take you throughout the world of Tyria.

Graphics: Graphically for a 2 year game it still holds up pretty well and will require some portion of tweaking for maximum performance. Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, enhanced graphics and animations and the use of the Havok physics system.

Story-line: The story though a bit hard to follow at times is quite entertaining due to the nature of how the story progression quests are presented and the potential for party members to help in the completion of it. The characters are quite influential and memorable as they have continuing impact throughout the game.

Game Mechanics: Very well done character design system as well as combat system. The mere fact that they implemented the multiple weapon system enabling you to switch between weapons while your skill-set is in cool-down is really smart. Also of noteworthiness is the dynamic events system that replaces more or less the traditional questing format of most MMORPG's. This reduces monotony and encourages exploration and unique experiences for the player.

What Should Have Been Added:
This game needs mounts or some faster way to traverse the map and explore all the various aspects of the world of Tyria. Another potential good idea is to have full motion CGI cut-scenes with voice-overs and more back-story to better connect with the characters.

All the races available in Guild Wars 2
Final Thoughts:
All in all a very decent and enjoyable MMORPG experience. It manages to remain relevant in the sea of existing MMORPG titles even after 2 years and still has content updates to sustain and carry forward the community. Granted its no Vindictus but I can honestly say I had far more fun and addiction playing this than I would have imagined. I got lucky and had a friend buy me a copy when it was on sale maybe you can buy a copy for yourself and someone else to spread the love. Feel free to check out some of my game-play when I was streaming Guild Wars 2 below...

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Friday, March 28, 2014

Strider Video Game Review

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Final Verdict - Give It A Shot 

Well not much to say for this week's game review, This game has been sitting on my back burner for a while now but we finally found some time to jump into it. A classic franchise is reborn with improved graphics and an all new story-line to appeal to a new generation of gamers as well as placate the die-hard fans. So without further adieu lets start on our path as ninjas....



Strider is a side-scrolling platform game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows. The player control the series' main character, Strider Hiryu. The environment is freely explorable in search for weapons and items. Strider Hiryu's main weapon is his Cypher, a plasma weapon that can take several properties. Upgrades for the Cypher can be obtained by exploring the various levels throughout the game. In 2009, a Strider reboot was in development by Grin. However, due to financial difficulties that bankrupted the company, the game was cancelled. Development of the 2014 game was made possible thanks to the series' popularity especially in thanks to Capcom's surveys and forums.


What’s Good:
Story-line: The game is considered a retelling of the first arcade Strider game with elements from the NES console game. So its nice to see the attention to nostalgia.

Graphics: Double Helix has done a phenomenal job in bringing the futuristic ninja into the modern day by upgrading the visuals while maintaining the two-dimension plane.

Game Mechanics: Robust game design with a wide variety of attacks, powerups and level interaction.

Replay value: Just enough replay value can be found in the various hidden areas of levels and added concept art rewards hidden through out levels for the die hard fans.

Soundtrack: The game's soundtrack features multiple homages to classic Strider themes but with several modifications. The sound quality is also meant to resemble the music from the original games.


What’s Bad:
Game Mechanics: They have utilized what I like to refer as the A.I. reload mechanic where if you go off screen the enemies you already cleared are reloaded and you have to fight them again. This deters you from actively wanting to explore a level for fear of dying.


What Should Have Been Added:
Pretty good for a standard 2-D side scrolling game but I feel the combo system was a bit lacking in depth.
Final Thoughts:
Solid reboot of the series no doubt; long time Strider fans will appreciate the nostalgia. The game certainly retains much of the appeal of the original games. From the reloading enemies, to the random A.I. difficulty spikes; the game is sure to bring a tear to your eye. Feel free to check out our game-play with commentary videos...


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Friday, February 28, 2014

Thief Video Game Review

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Final Verdict - Give It A Shot 

Well 2014's first reboot is out and boy is it a doozy. It is a revival of the cult classic Thief series of stealth games, of which it is the fourth game. Thief was initially announced in 2009 under the working title Thief 4(also known as Thi4f or Thief), after rumors of its development. Well you came here for a game review so that's what you're going to get. Small heads up about the usual game-play with commentary videos that accompany my reviews. We were trying something different this week where we took the video from our stream that we did but the quality was very disappointing in comparison to the usual so we apologize profusely. Will return to normal for our next review but feel free to check out the hilarious commentary as always. Lets slink into the dark depths of Thief...



Thief is a stealth video game developed by Eidos Montreal and published by Square Enix. It was released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms. Players control Garrett, a master thief, as he intends to steal from the rich. Similar to previous games in the series, players must use stealth in order to overcome challenges, while violence is left as a minimally effective last resort. Gameplay is choice-driven, with players having a number of possible paths and approaches in a given level. Players may use the environment to their advantage, as well as pickpocket characters. As Garrett attempts to steal in levels, guards and other non-player characters (if they are aware of his presence) will try to flush him out and kill him. Different NPCs may use different means to find him, and the game's artificial intelligence will be aware of the level design, and therefore, know of potential hiding spots. Players may enter a "Focus" mode, which provides several advantages. It enhances Garrett's vision, highlighting pipes that can be climbed, or candles that can be put out to make the area darker. Focus can also slow down time, so that Garrett is able to steal more effectively while pick-pocketing. Garrett can also use Focus to push enemies or perform debilitating attacks. It can be further upgraded over the course of the game.


What’s Good:
Story-line: Pretty solid story-line and interesting characters in the game. The way the story unfolds and progresses is also noteworthy as it keeps the pace of the game steady. 

Graphics: Stellar graphics all around, the textures, environments and lighting truly go above and beyond what expected. The game is visually well crafted on all platforms but it truly shines on the XBOX One and PC.

Game Mechanics: Definitely an originator of modern day stealth, the Thief franchise employs a very robust and expansive world to traverse. With multiple paths  to achieve objectives the game offers much needed  variety and liberalness to not restrict the user and confine them to a totally linear path. Also the freedom of movement that is offered to the player is interconnected with the flow and play-style of the game being heavily stealth based and is executed very well. Guard A.I. is hit or miss at times as they sometimes look right at you but seemingly have bad eyesight and cant see in the dark but other times will very skillfully hunt you down and drive you out of hiding. 

Replay value: With all the aforementioned freedom in paths and approaches to dealing with situations one could only imagine that there exists a fair amount of replay value. Couple that with all the various challenges and large number of items available for theft present in game and you have yourself hours of entertainment at the ready. Another noteworthy claim to fame for this reboot title is the custom difficulty setting, honestly cant recall seeing this in any games I have played. I was quite surprised and intrigued by this however it seems primarily directed at making the game more challenging more-so than easy.

What’s Bad:
Soundtrack: Not much of significant mention as well as the voice acting for the game seemingly fell short. This makes the character (Garrett) not as convincing and you don't feel as attached overall to him unless you were already a long standing fan of the series.


What Should Have Been Added:
I would like to have potentially seen a co-op mode especially since they game starts you off as a part of a team. The idea of running a thief tag team against unsuspecting guard could have added such depth and varied game-play tactics.

Final Thoughts:
Solid reboot of the series no doubt; long time Thief fans will appreciate the well executed nod to a long lost franchise. While new comers to the lore of Thief may find it quite the adventure to embark on. Definitely a little rough around the edges since its been out of the gaming world for a while but it made good on it return. Feel free to check out our game-play with commentary videos...



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Friday, February 21, 2014

Titanfall Beta Video Game Review

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Final Verdict - Definitely Worth Playing


So one of 2014's most anticipated games finally graced the public eye in the form of a Beta. Toted as one of the major competitors to the Call Of Duty FPS throne, its debut at E3 was heralded with much praise and admiration. A fresh new outlook on the FPS genre and its potential for growth and breaking the mold; fast forward months later to the first accessible public build of the game. Does it live up to the hype? Has it met expectations and more? Join us as we take a look at the Titanfall Beta...



Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014. In Titanfall, players fight in online multi-player-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multi-player gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance. The game won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards, and Best of Show from several media outlets. It also won official awards at Gamescom and the Tokyo Game Show. Many reviewers predicted Titanfall to be the next step for the first-person shooter genre.


What’s Good:
Soundtrack: As a multi-player game, Titanfall has a large number of tracks to avoid repetition. The sound ranges from your typical dubstep heavy bass line type music to to your more melodious fast paced action sequences. Each side has its own identity and its own musical sound world, this helps keep the pace new and varied no matter what team you end up playing on.

Graphics: Respawn chose to build Titanfall on the Source game engine early in their production cycle due to their developers' familiarity and its ability to maintain 60 frames per second on both the Xbox 360 and PlayStation 3. This is a very versatile and well known engine that is known for its use across multiple platforms and yields good results. The game looks especially great on PC's that can fully take advantage of the 60 FPS and hi-res textures.

Game Mechanics: The very well executed game-play design of Titanfall revolves around 3 main aspects:  "player mobility, survivability, and the merging of cinematic design with fast-paced action". All the aforementioned are seamlessly executed and integrated into the natural progression of the game.

Replay value: A fair amount of replay value exists as there are three main game-play modes: Attrition, Hardpoint, and Last Titan Standing. Essentially your typical FPS multi-player modes of Deathmatch, King Of The Hill and Last Man Standing respectively. Throw in a wide assortment of maps and you got yourself  some fun times ahead.

What’s Bad:
Story-line: There is no single player campaign. Still undecided if this is good or bad but leaning towards bad for the sake of feeling like getting an incomplete game.

Game Mechanics: Computer controlled A.I. is horrendous and most times just stands around waiting to get shot. Lack of Anti-Titan weaponry and ways for pilots to effectively fight Titans on the ground.


What Should Have Been Added:
I know the developmental team at Respawn Entertainment has their reasons for not adding a story mode to the game whether it be to focus on multi-player directly or due to the lack of man power but I feel a lot of back-story into the Titanfall universe could have been covered in an adequate story mode campaign. Also I feel like there should be a wider weapon set allowed than just a primary, a secondary, and a Titan specific weapon. Improved A.I. is also on the list of things to include as currently the computer controlled players offer little to no impact on the round proceedings except to act as cannon fodder and offset balance issues on teams.

Final Thoughts:
All in all a great game seeking to shake things up and give us a new way to play FPS games. I can definitely see the mass market appeal that will garner new comers as well as the classic Call Of Duty (CoD) play-style that may very well coax a lot of CoD players away from their copy of Ghost or whatever iteration of the franchise they are playing. Personally I had my own personal gripe with the game and how Titans feel a bit overpowered but all in all its a solid and enjoyable experience. Most times playing matches were fun and balanced until Titans came into play and that's when all hell breaks loose and Titan superiority plays a major role. For something that can be summoned every two minutes or so I really feel they should not have made the Titans so hard to fight when you are not in one. Granted you can rodeo kill a Titan but its a simple matter for someone to eject from their Titan and shoot you off the back of it before you can do any real damage. Also pro-tip side note; the Smart Pistol and Shotgun are the two most over powered weapons in the game. You're welcome...


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Friday, February 14, 2014

Brothers: A Tale Of Two Sons Video Game Review

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Final Verdict - Definitely Worth Playing

Let me just start by saying this game is definitely something unexpected and different from what one would expect from an adventure game. Its branded as an adventure game but I see it partially as a puzzle game of sorts as well. I will admit I overlooked this title last year due to lack of a PC and all the hype that came with games released in the same time frame like Ducktales, Saints Row IV, Lost Planet 3, etc. So here I am clearing out my backlog and hearing good things pop up from media and the D.I.C.E. awards coverage about this game and I remember not having reviewed it. Well I aim to rectify that right about now as we look at Brothers: A Tale Of Two Sons.



Brothers: A Tale of Two Sons is a downloadable story-driven adventure video game developed by Starbreeze Studios and published by 505 Games released on 7 August 2013 for the Xbox Live Arcade and on 3 September 2013. for Steam and PlayStation Network. The game has been since released as of January 21st for free to PSN+ users so everyone can get to experience this wonderful game. The game-play revolves around the interaction between the two brothers with each other and the world. They must overcome obstacles and solve puzzles by working together. The player controls each brother with one of the analog sticks, allowing each character to move freely and individually. There are also individual action buttons for each brother using the left and right trigger accordingly. Controlling the two brothers of the story with one analog stick each can take some getting used to, but you’ll find your rhythm as you solve puzzles as you traverse lush and visually appealing world they live in.


What’s Good:
Soundtrack: I kind of get this old school Nordic vibe to the music, that or Xena warrior princess. All in all it gives off the feel of the rustic countryside that the games visuals portray.

Graphics: The visual aspect of the game is ridiculously immersive. Granted they skimmed a bit on the character design but they hit it out of the park with the environments. Every time you stumble unto a bench  you interact with it an dare treated to a simple spectacular view of your surroundings.

Story-line: Even though the game has no subtitles or English speaking voice acting the story is conveyed wonderfully through interaction and gesticulation. Another aspect of depth to the game is that they have varying responses and interactions based on which of the brothers initiates the action.

Game Mechanics: Simple yet effective is all I can say. Never in my years of playing video games can I recall something of this nature. It gives a refreshing look at video games and the possibilities that have yet to be explored for future titles.


What’s Bad:
Replay value: The game I feel lacks in replay value since the path and pace of the game and puzzles center around the brothers and their interactivity.


What Should Have Been Added:
I feel the game may have benefited from a few additional characters or multiple family members that you could choose from. That way puzzles would have variable solutions and potential for added synergy and depth as well as variation in game progression and story telling. 

Final Thoughts:
The game is short but immensely satisfying. It is truly one cinematic, story-driven experience that will not disappoint you and is worth both our time and money if you have to buy it. I applaud the developers  in their attempts at stepping outside the typical comfort zone of games in this day and age. Granted not everyone was a fan but I feel the unique controller design and implementation is definitely a feather in the hat and complements the game nicely.


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Saturday, August 17, 2013

Is It Adventure Time?

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Game Mechanics - 1/2
Story-line - 1/2
Graphics - 1/2
Soundtrack - 1/2
Replay Value - 2/2
 Total Score - 6/10

Hey there fellow gamers it's time for another Friday video game review here on In The Mind Of My Mind. This week I broke one of my own rules and tried out an MMORPG that was recommended to me by a friend. I really need to learn how to deal with peer pressure better; but I digress. Main thing is I typically don't review MMORPG's because they are far too time consuming and require a lot of research and reading to know how best to create and shape your character. At the end of the day however the game is free to play and playable from your browser so why not give it a shot especially if you don't have a top end gaming PC. Have a look at Adventure Quest Worlds...


AdventureQuest Worlds, often shortened to AQWorlds or simply AQW, is a browser-based MMORPG or massively multiplayer online role playing game developed by Artix Entertainment in 2008. Unlike most massively multiplayer role playing games, AdventureQuest Worlds was developed entirely in Adobe Flash. The graphics style of AdventureQuest Worlds is much anime-like, especially notable in the characters' face. Upon creating an account, players are asked to choose one of four "starting classes" to be as their personal character, which are warrior, mage, healer, and rogue. When the players start the game, they will also automatically receive a default weapon. The way a player can advance and essentially progress and get better is by leveling up, which adds to their stat character page, making various abilities and attack power better, enhancements (which enhance a weapon to add stat modifiers, which come in either wizard, fighter, thief, healer, hybrid, spellbreaker, lucky, spitfire, adventurer, etc.), and class.


What’s Good:
Replay Value - If there is one thing that is certain its that this game has a ridiculous amount of content and things to potentially do. So much so that it seems more of a burden than a blessing but it ensures longevity and loyalty to the game. If you make it far enough and long enough to get your character looking as pimped out as some of the characters I seen there is not a doubt that you will be stuck playing this game for a long time to come. From the potential to change classes to the enhancement options of armor there is much that is to be discovered and made use of in this game. At the very least you have 4 different characters to choose from so that enables a wide variety of game-play strategies and experiences.


What’s Bad:
Seeing as I didn't want to nitpick at any one particular aspect i'm gonna summarize it all. Honestly most of the things they fail at are semi-justifiable, i'm just gonna do a quick run down. The navigation system is not as straight forward and intuitive as it could be, the character stats system deviates from the standard point allotment that is a staple point of most MMORPG's, the story-line line of the game itself is lost both because of poor quest progression but also because more value is placed on leveling your character through grinding rather than questing. These are all semi-justifiable since these issues are as relevant when you actually pay for a subscribers fee to the game.


What Should Have Been Added:
A stat point allocation system tied to the characters level, a proper navigation progression system, detailed and meaningful quest progression tied to the story line development and finally balance the exp gain so that questing is more important than just grind exp to level up.

Final Thoughts:
Definitely a fun experience starting out and a good option for those that may not have a proper gaming machine or console. Advisable to play with friends so as to make the experience more rewarding but with a registered user base of over 20 million people you should have no problem running into people and maybe making new friends. Most importantly the game is free to play so you have nothing to lose if you are a fan of MMORPG's. Vist http://www.aq.com/ and create a character so you can start your Adventure Quest today...


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Friday, September 28, 2012

I Am Alive; Are You...?

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Gameplay - 7/10
Storyline - 10/10
Graphics - 9/10
Game Score : 26/30

Today is the day I finally get to play another intensely story driven game that I love so much. Sweet mother of god I love a good story driven game, granted there are a few snags here and there with the game-play infrastructure I was so into the story I made do and trudged ahead. Anywhore thinking i'm going to approach this differently and keep it simple since this game has been out for a while. So lets look at the epic tale of I Am Alive...


The game takes place one year after America has gone through a massive disaster known simply as "The Event," which included earthquakes that destroyed most cities and areas. Due to the damage of the aftermath, many people are forced to go without resources. The government tries to help citizens, but their attempts are useless. Supplies become low and this causes citizens to become agitated, violent and bitter. A male survivor (who is never named in the game) travels to his old home of the fictional city Haventon, to rescue his wife Julie and daughter Mary.



The Good:

I love the story line behind this game, you really connect with the main character and all the ups and downs he has to go through as you progress through the game. Little by little you find yourself growing and shaping him as you encounter various situations where you have a choice in-front of you. From choosing to execute downed enemies to deciding if you want to give your supplies to injured people who you meet along the way. Even though it has no direct effect on the character growth in the game you feel connected to him to the point it feels like it does. In reference to the graphics on PC they are leagues ahead of the console release of this game as expected, which adds even more value to the overall experience of the game. The game has an emphasis on climbing and exploration. Every effort has a cost and, when engaging in physically demanding activities, such as climbing or jumping, it is critical to manage the main character's stamina for him to survive. By managing stamina skillfully players are rewarded by accessing hidden paths, resources and other survivors.

The Bad:

Some of the interactions especially for fight sequences can be a bit stiff. I found myself trying to do as I was instructed but for whatever reason it would not work. I feel that maybe it would have been easier if kills weren't interaction based but instead something you could do freely once you had your machete equipped. Granted that the game is a survival horror third person game and not a first person shooter i'll excuse this next point but I still have to make mention of it. The aiming mechanic for the gun in this game is in need of dire revision, way too many times I found myself missing targets I knew I was aiming on properly. The difficulty of the game itself at times can be daunting but that in itself is part of what makes it a good game.

The Ugly Truth:

The game is good. Not great but the story in and of itself is what carries it off so nicely. Maybe i'm being biased but I would like to think that people enjoy playing an engaging and interactive gaming experience. I would not recommend this game to the average casual gamer however even though there is an easy mode option that gives you unlimited retries. I feel that to truly experience what this game offers you have t be willing to experience the same type of survival risk that the character goes through. Knowing that you are low on supplies , retries, pitons, etc. can really change your frame of mind and the way you play the game as a whole.


Well that's it from us here at Zalgo_Cometh so feel free to check out our little game-play with commentary as always. So until next time; keep on gaming...


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Friday, June 22, 2012

Getting Some Bang For Your Buck

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Gameplay - 8/10
Storyline - 5/10
Graphics - 7/10
Game Score : 20/30

I don't really find myself enjoying a lot of racing games outside of the Need For Speed franchise but somehow this one got added to the short list of awesomeness. Now only if they had incorporated a story-line; even if it was a shitty one I would have been grateful. Today we look at Bang Bang Racing; yup I laughed at the title too. All in all a seemingly simple to pick up and play type of game which can be fun for one or all.


Bang Bang Racing is a racing video game co-developed by Playbox and Digital Reality and published by Digital Reality. It was first released as Bang Bang Racing THD for Android-based devices on May 13, 2011. It was released in June 2012 for Microsoft Windows, PlayStation 3 via the PlayStation Network and Xbox 360 via Xbox Live Arcade. Bang Bang Racing is a racing video game played from a top-down perspective. The game's sole objective is to finish before all other racers.  In addition to single player races four player splitscreen gameplay is offered and scores can be tracked via online leaderboards. Courses, cars and liveries are unlocked in the single player portion of the game, and these unlocks carry over to the local multi-player.


The game features four different race car classes, each with unique attributes: N-Dura, Evo GT, Protech and Apex. Within each class five different cars are offered for a total of 20 cars. Each class of car is further broken down into other categories based on what attribute is their best such as handling, NOS, etc. Each car also features eight different paint liveries. Nine courses are available, and each can be played in a reverse layout. Additionally each course has multiple shortcut layouts, resulting in a total of 54 unique configurations.

 
All in all even though the game is a bit lacking in content there is much fun to be had with multiple people while playing this game. Its one of those games that you experience best with other people to add to the excitement. By yourself not so much as the game only comes with 3 main modes: Career, Championship, and Free Play. Most of your time will initially be spent in Career mode so as to unlock the various cars and tracks that are in the game for use in the other game modes. Once that's done get 3 other friends and let the mayhem begin; if you happen to be forever alone and not have any friends to play with then you can always try to take on the top positions on the Leaderboards.


So feel free to check out Bang Bang Racing on Android-based devices, Microsoft Windows, PlayStation 3 via the PlayStation Network or Xbox 360 via Xbox Live Arcade.
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