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Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts

Monday, July 11, 2016

Street Fighter V Video Game Review

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Final Verdict - Definitely Worth Playing




Sorry this review took so long but given the shaky release and variable issues at launch I wanted to wait and give it a fair chance. With that being said lets jump right into the usual format. As expected I bought this game for PC since I have not yet joined the current next gen gaming family on PS4. I'm a long time fan of the franchise so I have been eagerly awaiting its arrival and the arrival of my main character in the series as she has been out of the game for a while. Its time to rise up....


Street Fighter V is a fighting video game published by Capcom, who co-developed the game with Dimps. It is the fifth main numbered entry in the Street Fighter series. The game was released in February 2016 for the PlayStation 4 and Microsoft Windows, the game features cross-platform play between the Windows and PlayStation 4 versions. Similar to the previous games in the series, Street Fighter V features a 2D-esque fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with 4 of them being new to the series. A story mode and additional characters were added through updates and downloadable content. According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received generally positive reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of story-mode content and characters.



What’s Good:
Graphics: Some have gone on record saying the look is cartoony but I feel like Capcom did a good job using this particular art style to represent the brightly colorful and fast paced action of the franchise. I'm saddened that certain graphical aesthetics were tweaked all in the sake of being a PG rated game but aside from that the HUD, characters and stages are all wonderfully done.

Story-line: I must say the worth is well worth it given the content, character development and overall setup of the story provided. Well executed and gives both old and newcomers to the series a well rounded experience and introduction to new and returning cast members alike. Overall the story mode clocks in at about 3 hours, and even though Capcom released it months after I can see where the extra time and effort was placed into ensuring it was an enjoyable experience.

Soundtrack: Pretty solid soundtrack and voice acting overall. Without a doubt some of the best remixes for character theme songs. My top three theme song favorites are for Rashid, R. Mika, and Ken.

Game Mechanics: Stepping away somewhat from its previous iteration Capcom has introduced the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's hadoukens. Also a visible stun bar meter has been added to the HUD.

What’s Bad:
Game Mechanics: With a rough launch three major issues plagued many player for months on end, Netcode stability, lack of a penalty system for rage quitters, and poor ranked match making. Since the story mode DLC has launched however 2 of these issues have been rectified for the most part as matches flow much smoother and I no longer get matched up against people 2-5 levels above me consistently while playing ranked. Capcom even implemented a point deduction system for consistent Rage Quitting over extended time periods.

Replay: Not much to do besides fight your friends persay and an added difficulty for the new story DLC but the main reason replay value is lacking is the manner in which Capcom decided to implement character color unlocks. Literally no one is happy about the survival mode color unlocks; it is the bane of most current owners existence. I can say without a doubt on Hard and Extreme difficulty the computer is a dirty cheater on the higher up levels.

What Should Have Been Added:
Definitely more characters at launch because Street fighter has always been known for its robust roster and in this day and age especially people want a wide variety of characters to choose form and explore when diving into a new fighting game.



Final Thoughts:
Pound for pound this game even with its rough launch and poor PC port is too much fun to pass up. If you are a fan of Fighting Games or the series itself you without a doubt should add this game to your collection. It is relatively safe now to buy the game as most the launch issues have been improved on or fixed by this release of the story DLC alongside new characters Balrog and Ibuki. Enjoy the story mode gameplay with commentary below...

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Friday, May 8, 2015

Mortal Kombat X Video Game Review

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Final Verdict - Definitely Worth Playing

Sorry this review took so long but given the shaky release and variable issues at launch I wanted to wait and give it a fair chance. With that being said lets jump right into the usual format. As expected I bought this game for PC since I have not yet joined the current next gen gaming family on PS4/XBONE.


Mortal Kombat X is a fighting game developed by NetherRealm Studios. It is the tenth main installment in the Mortal Kombat video game series and was released on April 14, 2015 for PlayStation 4, Xbox One, and Microsoft Windows, scheduled to be ported to PlayStation 3 and Xbox 360 by High Voltage Software At a later date. The premise of the game is that two players fight against each other using a variety of attacks, special moves, and gruesome Fatalities. The energy meter, first introduced in the previous Mortal Kombat game, allows players to perform techniques such as "X-Ray" special moves along with Enhanced Moves and Breakers.The game's play modes include Story, 1 vs. 1 Ranked, King of the Hill, Survivor, and Test Your Luck. A new addition called Living Towers is an evolved form of Mortal Kombat's Challenge Tower where the play conditions will be changing every hour. Another new mode is Faction Wars, where the players will have to choose one from the five factions (Black Dragon, the Brotherhood of Shadow, the Lin Kuei, Special Forces, and White Lotus) to align with and join a persistent online cross-platform competition with the others, winning points for their faction to contribute in the conflict between them, ranking up personally, and earning special rewards such as faction-specific finishing moves if the player's faction win at the end of any given week.




What’s Good:
Graphics: Stunning visuals that brings a whole new level of realism to the franchise. Whether it be anatomically correct bodies or just the level designs or even the sustained damage over time on the character models NRS has out done themselves.They definitely did a better job on designing the female models than when they did Injustice.

Story-line: As with the previous installment Netherrealm Studios has delivered a fully enjoyable cinematic experience that is sure to have fans coming back for more. I feel liek the story mode is the main selling piece of this game and is meant to be enjoyed by one and all. From the plot development and environments to the quick time events scattered throughout the story mode everything meshes perfectly together to deliver a worthy single player campaign.

Replay: With so much content and ways in which players can enjoy the game there will be much replaying to be done. Just the mere fact that each character has a story ending of their own means you are guaranteed to atleast play through 20+ times in hopes of seeing them all. The krypt also makes a return appearance in the game where you go to unlock a wide variety of rewards that will have you making multiple trips to unlock them all.

Soundtrack: Pretty solid soundtrack and voice acting overall. Actually got to see some of how they made the sound effects and stuff for the game that was pretty cool. If you have an attention to detail and appreciation for the little things that go on behind the scenes I definitely recommend you check it out. (https://youtu.be/65cS7D2yzUw) 

What’s Bad:
Game Mechanics: Here is where things start to fall short, the netcode has been a struggle to say the least so one can only hope that it improves drastically over time as this was the main downfall of MK9. This not only affects the actual matches that occur between players but essentially anything that requires connecting to servers to login or retrieve user information either takes forever or just doesn't connect at all. Another issue I have noticed is the control setup which seems to create a conflict when players opt to use the alternative control scheme its causes weird button assignment issues between both players controls.

What Should Have Been Added:
Definitely Stage Fatalities would have been a welcome addition to the game along with the classic Babality. I guess I shouldn't complain though since they brought back the fan favorite Brutality from Mortal Kombat Trilogy. I also would have liked to see more characters considering that so many were in the story mode portion of the game but seemingly not included in the launch roster.



Final Thoughts:
Pound for pound this game even with its rough launch and poor PC port is too much fun to pass up. If you are a fan of Fighting Games or the series itself you without a doubt should add this game to your collection. It is relatively safe now to buy the game as most the launch issues have been improved on or fixed by this release of the first DLC character Jason Vorhees.



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Friday, March 20, 2015

Dragonball Xenoverse Video Game Review

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Final Verdict - Definitely Worth Playing




You heard right folks; your wish has been granted here we are after quite the hiatus bringing you another video game video game review. Took a bit longer than normal for this one due to wanting to give the game a fair chance in a very crucial aspect of its experience which is linked to server connectivity. I'll be honest as say as well that I simply was just having too much of a blast playing so I put off doing this review for a while. With that being said come with me on a trip to the XenoVerse as we visit Toki Toki City and pave our path through the Dragonball universe.



Dragon Ball XenoVerse (officially abbreviated as Dragon Ball XV) is a video game based on the Dragon Ball media franchise.[3] It was released in February 2015 on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles and on the PC for Microsoft Windows via Steam. The game is set in full 3D destructible environments. Fighters can traverse the levels free-roaming in very large spaces and can be fighting on a platform, go in the air, and fight underwater. They run when on the ground, and swim while underwater. XenoVerse has dialogue while fights go on, and fighters show facial expressions when they strike an opponent or take damage. The players have some freedom to explore the planet Earth as it exists in the Dragon Ball universe along with a handful of other locations. The game's new character is confirmed to be a player created character. With the character customization, players will now be able to customize their character's race, gender, head, build, voice, and clothing. Players can create characters from multiple races, with the ones available being Namekians, Saiyans, Earthlings, Frieza's, and Majins race.


What’s Good:
Graphics: XenoVerse is the first Dragon Ball game released on eighth generation consoles. Built around the same graphics engine that powers other note worthy fighting games such as Street Fighter IV. The game gives an accurate representation of the intense Dragonball action we have all grown to know and love. Characters are an exact representation of their animated personas and move with the same familiar fluidity you are accustomed to.

Story-line: Unlike the previous games of the series that usually follow the original Dragon Ball canon, "XenoVerse" features an entirely new story, featuring the player's custom character. This adds an exciting new dynamic to the game that keeps things new and interesting. Effectively adding "what if" scenarios to the DBZ universe plot line.

Replay: With so many classes to choose from, upcoming DLC, character build variations and multiple wishes from Shenron there is undoubtedly enough content to keep you playing and coming back for more. At its core it is a MMORPG so there is much farming and grinding to be done to get the perfect build for your character.

Soundtrack: Pretty solid soundtrack and voice acting overall. Love the start up theme song for the game, very pumped up and action packed. 

What’s Bad:
Game Mechanics: The online experience at times is not as smooth as one would like and you will find yourself experiencing lengthy loading times and lag when playing online with others based on Internet connectivity and speed.

What Should Have Been Added:
Without a doubt the one thing this game is missing is a dedicated training mode. Since at its core it is potentially comparable to a fighting game one would think a dedicated training mode to try out learning combos would have been included. Not to mention experimenting with various skill-sets as well as item assignment and assortment.


Final Thoughts:
This is without a doubt the quintessential Dragonball game to play. It encompasses all the good things we all know and love about the Dragonball Universe while giving the player the freedom and creativity to forge their own path and character through it all. It provides an all new immerse way of incorporating the player into the universe instead of letting them just experience it as an existing character from the series. Even though the game was plagued with server connectivity issues at the start i'm happy to say that now weeks later servers have stabilized just in time for the launch of their first bit of DLC. So far the experience has been acceptable and entertaining seeing the creative custom characters that people have come up with. As always feel free to check out some of our intro gameplay...

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Saturday, February 14, 2015

Dying Light Video Game Review

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Final Verdict - Worth Checking Out

Wow it feels like ages since I done a game review for you guys. Been through a lot of real life drama alongside running the blog and trying to stream more often so do forgive me. This without a doubt has been the main game of 2015 that I have bee waiting for release. I am very happy to say it did not disappoint but saddened as well that it suffers from a primary fault I had hoped it would have bypassed. Zombies is one idea that will never get old in games but it is good to see developers still trying to rejuvenate the concept and implement 'new' concepts to keep things interesting. Which is how we end up with this wonderful zombie apocalypse survival game completely in first person view with the added twist of parkour based elements. So lets visit the world of Harran and try to stay alive...



Dying Light is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One. Dying Light is a zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on free-running mechanics. The game revolves around an undercover operative sent to infiltrate a quarantine zone in a city called Harran called Kyle Crane. The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more when players begin crafting new weapons. The game features a vertically scaling open-world metropolis with a dynamic day and night cycle that provides an interesting dynamic to the game for increased difficulty.


What’s Good:
Graphics: This game is no joke in the graphical requirements area. If you do not have a beefy rig don't think about playing this in its best graphic fidelity. The game really is demanding and it it expected with the immense and expansive world Techland has given the player to explore. The attention to detail shines through especially when you get up close and personal with zombies or the environment.

Game Mechanics: From the skill tree system to the overall vertical approach of the world most if not all game mechanics work will to immerse the player as well as give a viable and steady show of progression so the player feels growth and development as they play. Granted towards the latter parts of the game things might seem a bit easy but given the high difficulty curve of this game its well deserved by then.

Replayability: The game has co-op mode so that's a plus, added to that the variety of skills to choose from and progress with add some versatility and diverseness. Some more hardcore players have expressed dissatisfaction with the game difficulty. As such this has lead to modders/gamers coming up with fun little ways to enhance the overall survival experience



What’s Bad:
Story-line: A bit lackluster in its delivery and overall progress. A lot of back story missing and character relationship development missing. Its a bit sad that more fun is extracted from just free roaming and side quests seeing what the world has to offer.

What Should Have Been Added:
I only wish for one thing and that would be fast travel between safe houses. I get that it helps the overall feeling of the game and post zombie apocalypse but it gets real old real fast having to navigate the same areas all over again.


Final Thoughts:
I had a blast playing this game even with the difficult learning curve. I was very engrossed and entertained playing this game, I would only recommend this game to seasoned veteran gamers however due to the difficulty level. The story could have used some fleshing out to make the campaign beefier and potentially more substantial with the integration of the co-op mode. You can see my initial reactions to the game in my stream below...


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Friday, September 26, 2014

Dead Rising 3 Video Game Review

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Final Verdict - Definitely Worth Playing

Tried and true the Zombie Apocalypse is forever a welcome plot no matter the media. From books, to movies to even video game; everyone loves a good zombie killing spree. Back again with another video game review for you, a review that almost didn't happen cause my computers power supply almost died on me this week. Thankfully due to my awesome techie prowess in PC repair I "macgyver'd"  it back to working condition. So I guess ill be picking up a spare power supply this Black Friday. Lets jump into this review of Dead Rising 3....


Dead Rising 3 (デッドライジング 3 Deddo Raijingu 3?) is a 2013 open world action survival horror video game developed by Capcom Vancouver and published by Microsoft Studios.[1] It was released as a launch title for the Xbox One platform on November 22, 2013. The game was announced as an Xbox One exclusive during Microsoft's E3 2013 press conference on June 10, 2013 but has since been released as a Microsoft Windows port released on September 5, 2014. Dead Rising 3 is set in a vast, open world environment which is much larger than the worlds of Dead Rising and Dead Rising 2 combined. Dead Rising 3 expands upon the crafting system introduced in Dead Rising 2. Players retain the ability to create "combo weapons", but without the need for a workbench, allowing them to craft weapons and even vehicles on the fly. Dead Rising 3 offers two player cooperative gameplay. Co-op play is entered seamlessly in all game modes with the exception of an explicit single player mode. In all other modes (Casual, Completionist, Speed Run, Hardcore) players may be paired with a second player seamlessly at any time should a match be found. The primary player continues as Nick Ramos while the secondary player assumes the role of Dick, a trucker who survives the outbreak.


What’s Good:
Graphics: As is the norm the PC version far exceeds what it console counterpart brings to the table. The character models and level designs spring to life with the detail and vibrancy that one would expect to see on PC.  A proprietary engine called the Forge engine was used so the team at Capcom Vancouver could realize their expanded vision for the series.

Story-line: Being the third iteration in the series Capcom decided to go in a different direction somewhat and introduces a new protagonist called Nick Ramos. The story follows a young mechanic named Nick Ramos and his attempt to survive a massive zombie outbreak in the fictional city of Los Perdidos, California. During which time he meets and interacts with a wide variety of survivors and zombies. This enables anyone to pick up the game without feeling alienated for not knowing the back story of the other two games.

Game Mechanics: Crafting plays an integral role in the progression and difficulty of the overall game. Blueprints scattered across the open world help you build improved weaponry and vehicles to make your fight against the Zombie Apocalypse much less of a struggle. Because of this side missions and map exploration are encouraged without being actively forced on the player. This leads to more Zombie kills as well that will help level up the player to improve his various skills using points gained from leveling up.

Replay: With the newly released DLC titled Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX Plus Alpha and the various game modes and endings to unlock there is no need to question replay value.

Soundtrack: The overall pacing and tone is well suited to the Zombie Apocalypse not to mention all the quirky sound effects and voice overs.


What Should Have Been Added:
Just for shits and giggles maybe a create a character mode would have been a good fit for this game given the wide variety of items available in game to alter Nicks overall appearance.


Final Thoughts:
Overall its a great game and I had always wanted to try out this series but could never find myself playing it on console. Glad to see that Microsoft and Capcom wised up and decided to release this on PC as well. My only complaint about this game is primarily the map and navigation system. It can be a bit cumbersome to traverse at times. It would have been nice to maybe have a proper way-point navigation system. There is also a pesky 30 FPS cap found in the PC version remnants of being ported over from Xbox One I guess but thankfully it cane be fixed relatively easy. I wouldn't recommend doing this however unless you have a pretty beefy computer that can pull its own weight specs wise. (Create a text file and rename it to “user.ini”, then paste in: “gmpcr_unlock_frame_rate = True” with no quotes. Place it in the same folder as deadrising3.exe before running the game.) With that being said I leave you this game-play footage with commentary for your entertainment...



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Saturday, April 26, 2014

Tom Clancy's Ghost Recon Phantoms Video Game Review

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Final Verdict - Give It A Shot 

Ok so its been a while since I gave you a free game to enjoy so buck up cause this one is on the house. Found out about this through a friend as I don't usually find myself playing a lot of free games but he said I should give it a try. So shoutouts to Alvarez aka Rez for bringing this to my knowledge, let go shoot stuff in Tom Clancy's Ghost Recon Phantoms...



Tom Clancy's Ghost Recon Phantoms (known during the beta as Ghost Recon Online) is a third-person perspective, multiplayer action video game released for Microsoft Windows PCs and planned for Nintendo's Wii U console. The game is part of Tom Clancy's Ghost Recon series. This game is supported by micro transactions. The Windows version is confirmed to be a free-to-play game, and requires a Uplay account. Whilst not officially confirmed to be a free-to-play model as well for the Wii U as of January 2013, Nintendo's president and CEO Satoru Iwata commented in an interview that he has no opposition against this model and is willing to work with it.


What’s Good:
Game Mechanics: Not so much a fan of Third Person Shooter (TPS) games but Tom Clancy is a veteran at his craft so this long standing franchise has solidified and mastered its representation of the control and fluidity of a TPS game.


What’s Bad:
Replay value: Not much considering its a free to play online game. Shit will get pretty old pretty fast without much consideration of a story line or diversity between the three offered classes.

Story-line: There is none, there isn't much compelling you to play aside from completing the daily self challenges for the free in-game currency to buy upgrades or to level up your character class of choice.


What Should Have Been Added:
Some personal customization options would be nice so that you can better differentiate your own player from all the other people who play the same class as you online. Maybe something as simple as color dyes or something as complex as specialist/hybrid class building. 

Final Thoughts:
The game is free. It deserves at the very least a try. So what more can I say but go ahead and try it. Even better if you can get friends to sign up and play with you. Got the usual footage for you but no commentary due to technical difficulties that I didn't realize until it was already too late. I do apologize for the seemingly half-assed review but I honestly hold true to the point that if its free and tolerable it has to be someones cup of tea so its worth a look. The game is currently available on Steam at the following address:


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Friday, January 24, 2014

Soul Sacrifice Game Review

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Final Verdict - Definitely Worth Playing

Ahh yes; the PSVITA a handheld device with such promise but a lackluster gaming library to back it up on launch to offset the high price. You truly were ahead of your time. Fast forward to current day an granted it has not been an easy road for the successor to the PSP family things are certainly looking better. With the release of the PS4 and the PSVITA TV device things are certainly looking bright for the device. PS4 games are being coded to work on the VITA so you can take your gaming anywhere and everywhere you please not to mention the expanded functionality of the PSVITA TV. There are certain games that take full advantage of the PSVITA and all its capabilities; Persona 4 Golden, Tearaway, Gravity Rush, etc. This is undoubtedly a no-brainer, say hello to Soul Sacrifice...



Soul Sacrifice is an action adventure video game developed by Marvelous AQL and Japan Studio and published by Sony Computer Entertainment for PlayStation Vita. The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into. The concept was created by long time gaming legend Keiji Inafune, best known for co-designing Mega Man. Due its success a sequel for the PlayStation Vita, titled Soul Sacrifice Delta, was announced during TGS 2013, and is due for a March 2014 release. Soul Sacrifice is played in the third-person perspective. The player character is a sorcerer who relives another sorcerer's memories through a journal. The character can be customized in variety of ways and is molded by various factor throughout the game to achieve a final form based on the characters sacrificial alignment.



What’s Good:
Replay value: The game has immense content available to keep you occupied for hours on end: various outfits and alternate colors to unlock, wide array of spells available with upgradeable levels, not to mention all the DLC missions available for the game. Currently free of charge I may add as well since the game is currently being offered to PlayStation Plus users for free. Now if that wasn't enough you can also choose to play through the game all over again to unlock the various alternate sacrificial offerings as well as costume colors.

Soundtrack: The soundtrack is very immersive and provides an ominous undertone to help sell the image of the world you find yourself in. The voice acting in both English and Japanese is superb and very well executed. So well to the point that the Japanese voice overs are available as DLC for purchase on the PSN Store.

Graphics: Definitely one of the better looking games on the PSVITA, it makes the most of the PSVITA's OLED screen. All the fancy theatrics and spell manifestations are really well represented on the PSVITA.

Story-line: The main protagonist of Soul Sacrifice is one of the innocent bystanders that has been enslaved by a powerful and cruel sorcerer known as Magusar, who absorbs human sacrifices to remain immortal.

Game Mechanics: The character can be customized in various options and can change throughout the game. Central to the combat system is the saving and sacrificing mechanics. When an enemy or ally is defeated, they collapse to the ground and you are given the choice to either save or sacrifice them. Players are also given the option to sacrifice a part of their own body when they receive enough damage. When a player chooses to sacrifice a part of themselves, they cast a powerful spell, known as black rites, which differs depending on what part of the body is being sacrificed but also suffer a semi-permanent status effect.

What’s Bad:
Game Mechanics: The computer controlled A.I. on missions where you have party members isn't always the smartest. They will blindly run into hostile situations and get them selves killed and repeatedly cast healing spells even though you need them to be attacking more often than not. Due to the need to grind and farm both levels and materials for spells the maps and enemies become repetitive so some variety in that regard was needed.


What Should Have Been Added:
Maybe a store where you can buy certain hard to find spells or soul essences would have been a good idea. I would have also liked if all missions were available for co-op through the online mode and not just the Avalon pact missions.


Final Thoughts:
Truly a must own title for my handheld of choice. This is definitely a system seller and I am eagerly awaiting the sequel release in March. Soul Sacrifice isn't the be-all, end-all Vita game many hoped for, but its definitely worth having in your gaming library. I hope one day this series will get to shine as a full fledged console game as well and not just a handheld exclusive because I know it can really benefit from next generation graphics. I been so engrossed in playing this game I wasn't able to record some  proper game-play myself but I found this video of the demo so you can have a general idea of what awesomeness awaits

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Saturday, January 11, 2014

Batman Arkham Origins Game Review

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Final Verdict - Give It A Shot

Well we're back for another year here on our blog. A lot of new changes have been taking place and in keeping with as such we are changing our review scheme for this year, the grading structure will  remain the same but we wont be assigning a numerical score to the game. When I review games I review it in a manner that I feel doesn't give away too much of the overall game experience but gives just enough insight into the game to pique your interest. I have always questioned the merit behind assigning a numerical value somewhat as a final score so will be embarking on this new system for the year 2014 and see how it fares. Today we take a look at Batman Arkham Origins; I received this game for free as a part of a promotion for purchasing a Nvidia 770GTX graph card this past Black Friday for my new PC. Feel free to check out the various un-boxing videos if you are into that sort of tech on our YouTube channel.



Batman: Arkham Origins is a 2013 action-adventure video game developed by Warner Bros. Games Montréal and released by Warner Bros. Interactive Entertainment for Microsoft Windows and the PlayStation 3, Wii U and Xbox 360 video game consoles. Based on the DC Comics superhero Batman, it follows the 2011 video game Batman: Arkham City and is the third installment in the Batman: Arkham series. the game's main story-line is set five years before that of 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. A bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve. The game, played from a third-person perspective, focuses on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Arkham Origins is the first game in the series with multi-player capability.


What’s Good:
Replay value: The game features an expansive and robust world to traverse with a plethora of activities, missions and instances to partake in. Warner Bros. Montreal saw fit to incorporate a multi-player addition to the game; a first in the series I might add which further pushes the player to come back for more. After completing the story mode a New Game Plus mode is unlocked, enabling a player to replay the game with all their acquired gadgets, experience and abilities; enemies are tougher, and the icon warning players of attack is disabled. Completing New Game Plus unlocks I Am the Night mode, where the game ends if Batman dies.

Soundtrack:  The score for Arkham Origins was composed by Christopher Drake. The in-game music was created with layers which activate with action (such as Batman entering a location or beginning a fight), and can be added or subtracted depending on what is occurring. The overall nature and undertones of the soundtrack do well to immerse the player in the city of Gotham.

Graphics: The game features high contrast between dark's and lights, with exaggerated shadows and few balancing colors. The entire game is represented beautifully using the Unreal Engine 3 graphics engine. This is even more so pronounced on the PC version of the game when played at max graphical settings in Direct X11. On compatible systems, the Microsoft Windows version uses Nvidia's PhysX software engine to produce more realistic, dynamic interactions with the game world. With PhysX enabled, some areas contain additional snow or fog (which reacts to Batman moving through it); with PhysX disabled, the effects are lessened or absent.

What’s Bad:
Game Mechanics: I'm not entirely sure if its because i'm not a fan of the series or just used to a different third person experience but the controls felt a bit clunky and unpolished. Maneuvering in the game didn't feel refined enough as well as the combat and cover approach system leaves a bit to be desired.

Story-line: Arkham Origins is set as a predecessor to the other two Batman Arkham games in the series. The events in Arkham Origins take place about five years before Batman: Arkham Asylum, in midwinter Gotham City. Batman, an experienced crime-fighter in the second year of his career, is not yet the veteran superhero of Arkham Asylum and Arkham City. He is a mysterious force; even the police do not know whether he is a vigilante, a myth or a supernatural being. Because he's the hero Gotham deserves, but not the one it needs right now. So, they hunt him, because he can take it. Because he's not their hero. He's a silent guardian. A watchful protector. A Dark Knight.

What Should Have Been Added:
A co-op mode would have been a pleasant addition to the overall game.

Final Thoughts:
Arkham Origins does not do much to push forward the Arkham series but still represents the series well. If you are a fan of the series you will find everything very familiar and easy to get right into. Newcomers to the franchise will adjust well to the game as well due to the overall completeness of the game mechanics and design. I feel the multi-player was an unnecessary addition to the game but who am I as a gamer to complain about additional content. Feel free to check out our video game-play with commentary...


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