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Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Wednesday, June 12, 2013

E3 2013 Wrap Up

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Well here we are on E3 week and boy oh boy has it kicked off in fine style. As per always we do a E3 run down every year and count our blessings that we get to look forward to. For those that may not know shame on you but we welcome you with open arms. Feel free to check out any of the live streams from IGN or Gametrailers that are doing live coverage of the event. So we are gonna try out something different and do something of a VLOG instead of all the typing and reading that you are normally accustomed to. Hopefully its entertaining to you and I don't bore you too badly; so please do enjoy.









With all that info flung your way i'm sure you are a bit overwhelmed so take some time to let it all sink in. Here are some of the interpretations from the internet in regards to the competition between XBOX One and the PS4.






























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Friday, June 7, 2013

What Are Your Origins?

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Game Mechanics - 1.5/2
Story-line - 1.5/2
Graphics - 1.5/2
Soundtrack - 1.5/2
Replay Value - 1.5/2
 Total Score - 7/10

Come one come all as we take you on a ride to co-op town in this weeks video game review. We got ourselves into quite a pickle this week; had totally forgotten that remember me was coming out this week and had gone ahead and gotten some other footage recorded for this game. So ill probably try to do the Remember Me review next week but who knows. Need to revisit my gaming calendar and see what is coming out and such. Anywhore as you were; grab yourself a sat and enjoy this weeks game review of Rayman Origins. 



Rayman Origins is a platform game developed and published by Ubisoft for PlayStation 3, Wii, Xbox 360, PlayStation Vita, Nintendo 3DS and Microsoft Windows. The story follows Rayman, his friend Globox and two teensies as they fight Darktoons and other evil creatures that have infected the Glade of Dreams. Rayman Origins is a side-scrolling platformer, the same style as the original Rayman game. Rayman Origins is playable with up to four local players who may drop in or out at any time. Players can choose to control either Rayman, Globox or two Teensies, with additional costumes available as the game progresses. Players travel through each level, fighting enemies and rescuing imprisoned Electoons. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Certain segments also sees players riding a mosquito, where players can shoot enemies or suck them up and fire them. If a character is hit by an enemy or obstacle, he will inflate into a ballooned state until another player can bring him back into the game by slapping him.


What’s Good:
Nothing amazingly game changing about the platforming formula here. All your expected ins and outs are covered. The game provides a solid platforming experience with a few basic gimmicks here and there to keep you interested and challenged while playing whether with friends or all alone.

What’s Bad:
Nothing bad to make mention of or highlight as the game is pretty solid as far as your expected platforming game experience should go.

What Should Have Been Added:
Since its pretty much a solid experience all around I would be hard pressed to think of something that could be added. I could maybe go out on a limb and say make each character has like an elemental power attack or something that when you play co-op you combine attacks to better defeat bosses or go through levels.

Final Thoughts:
Solid platforming game with added fun when playing cooperatively with others. Nothing majorly game changing to report as far standing out is concerned but with the upcoming sequel due out this year there is a whole new world of features and additions coming our way. So at least there's that to look forward to; so until next time, keep on gaming...


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Saturday, April 6, 2013

Cause Driving A Kart Wasnt Hard Enough As Is...

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Game Mechanics - 2/2
Story-line - 1/2
Graphics - 1.5/2
Soundtrack - 1.5/2
Replay Value - 2/2

 Total Score - 8/10

So here I find myself writing up another Friday review for some faithful, interested gamer out there and I wouldn't have it any other way. With that said welcome to another Friday video game review here on In The Mind Of My Mind with your friendly neighborhood gamer Zalgo_Cometh. I been waiting and wanting to get myself a copy of this game from I heard they were making a part two after all the success the first game received. We reviewed Sonic & Sega All Star Racing two years ago and now its back for round two.Sonic & All-Stars Racing Transformed is a racing video game developed by Sumo Digital and published by Sega. Sonic & All-Stars Racing Transformed is the sequel to Sonic & Sega All-Stars Racing, the fourth installment in the Sega Superstars series, and the eighth racing game in the Sonic the Hedgehog series. Do you think the sequel lives up to its predecessor  Let's find out on today's exciting episode of Dragonball Z..........wait wrong show; I mean on today's blog review.



Sonic & All-Stars Racing Transformed is a mascot-based racing game in which players race against each other using characters from various Sega franchises, although it features many new mechanics and improvements from the last game. The most obvious is that, at certain points in a race, vehicles can alternate between car, boat and plane modes. The car mode handles similarly to the previous game, in which players can earn boost by drifting around corners or performing tricks whilst in the air. Boat mode features true boating physics, requiring players to consider their vehicle's turbulence. They may also be affected by waves made in the water, some of which can be used to leap into the air and perform stunts. Plane mode, the fastest of the three forms, gives players the freedom to move both vertically and horizontally. Like the other modes, players can 'air-drift' around corners to earn boost and can also perform rolls to quickly adjust their position, earning boost for narrowly dodging obstacles. Players alternate between these modes by driving through blue transformation gates. Certain tracks in the game terraform as players proceed through them, offering different play-styles between each lap.


What’s Good:
Game-play: I must say Sega really listened to the fans and went all out to improve this series and I certainly see it as a worthy competitor to the Mario Kart franchise. With a wide variety of tweaks and subtle game-play enhancements this game certainly has quite the competitive edge to offer. When playing this game it certainly feels like a true race that is determined mostly by skill and not just sheer luck. From the changing track layout to the varying modes of transportation to the subtle handling differences in the varying modes of transport; Sega has offered up a selection of any and everything imaginable to affect a racing game of this wacky and nostalgic nature. Add into that the wide character roster of old and new faces alike and you simply cannot go wrong.

Replay Value:
With such a wide cast of characters to explore how could you not have replay value? Add to that a variety of race modes and tracks for both single player and multi-player enjoyment and you will be begging for a break. Sega went even further and gave us a leveling system for each character and different car mods to unlock and explore for each of your favorite characters. This is what you call some serious replay value.


What’s Bad:
Story-line: WHERE IS THE STORY LINE? WHY DO I NOT KNOW HOW THESE CHARACTERS ALL GOT TO THIS DIMENSION? WHAT ARE THEY EVEN RACING FOR? Hell the most important question of them all is why Sonic is even driving a car when he is obviously the fastest participant of this whole racing game? Trolling aside it would have been nice to have a dedicated story-line to help add value to the game and develop more interest in the varying characters. 


What Should Have Been Added:
Pretty much like I said that only main thing I would have wanted to see was a properly fleshed out story to help solidify this game.


Final Thoughts:
I am definitely glad to see the success this game is receiving and hope that Sega and Sumo Digital continue to make this a worthy addition to the kart racing game genre. especially since its the only kart racing game I know of that has a version for PC which is way easier to get people to play on locally than with a handheld or a console. I hope to see continued variety of character inclusion from the illustrious Sega collection of characters they have at their disposal.


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Friday, July 20, 2012

"Hahaha, leggo" As Chris Brown Would Say...

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Gameplay - 7/10
Storyline - 8/10
Graphics - 8/10
Game Score : 23/30

Hey y'all; with all the hype this last week leading up to the release in theaters of The Dark Knight Rises it seemed like a sign from the heavens that my editor brought this game to my attention to review. Today we will be looking at Lego Batman 2: DC Superheroes from developers Traveller's Tale and published by Warner Bro's Interactive Entertainment.


Lego Batman 2: DC Super Heroes is a 2012 Lego action-adventure video game developed by Traveller's Tales, for the PlayStation 3, PlayStation Vita, Nintendo 3DS, Wii, Nintendo DS, Xbox 360 and Microsoft Windows. The game is a sequel to Lego Batman: The Videogame. A large variety of playable DC characters within the Batman continuity and outside it will be playable characters. I will admit at first glance I didn't think this would be much fun for me, but man was I wrong. After jumping into the game playing co-op mode (yes it has co-op) I ended up sitting and playing for what seemed like an eternity with my editor. Gotta say she definitely picked a great game to showcase to you guys this week.


Lego Batman 2 DC Super Heroes features an open world concept. The game's gameplay is similar to its predecessor, Lego Batman: The Videogame, but allowing players to play as classic Batman characters and other various DC Comics superheroes, such as Robin, Batgirl, Green Lantern, Superman, The Flash, and Wonder Woman. There are about 50 playable characters. New gadgets such as Robin's Hazard Cannon, Superman's heat vision, and a Power Suit for Batman were introduced. An optional 2-player cooperative play mode, is also present. However, a split screen is used, due to the game having an open-world environment. Most of Gotham City can be broken into "bricks", as players can use the broken bricks to build new suits or construct objects that can help solve puzzles. Just be sure to keep an eye out for them as you play because sometimes you might overlook them; god knows how many times that happened to me...


With all things considered I think this is my second or third Lego based game and as simple as they seem they are hella fun to play. The game invokes that child-like element of fun just experiencing the Lego world in all its grandeur; and trust me this game has a huge ass open world. So many paths and places to choose each place with its own visual styling and appeal to compliment each section of the game as you progress. The dialogue and character interaction in game is also noteworthy especially considering that Lego Batman 2: DC Super Heroes is the first in the Traveller's Tales's Lego series to do so. Then there is the monetary system (well that's what I call it) in the game where you get these little pieces of Lego bits every time you basically destroy something (enemies or environment). Collecting these are integral to the game as you can use these to buy and improve on various aspects of the game; I will let you discover the rest about that for yourself if you play. Overall a solid balanced game in my opinion that can be enjoyed by any type of gamer; with tonnes of exploration to be had and replay value in its unlocking system.Well that's all I have to say so a final word from our editor and you can go enjoy our co-op play-through. Editors Note -*"This game is awesome and keep on gaming."*


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