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Showing posts with label friday blog. Show all posts
Showing posts with label friday blog. Show all posts

Friday, March 22, 2013

Are you ready for the King of Ironfist Tournament?

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Game Mechanics - 1.5/2
Story-line - 1/2
Graphics - 1/2
Soundtrack - 1/2
Replay Value - 2/2
 Total Score - 6.5/10

Hows it hanging one and all? Hope you all have been having as much fun gaming this week as I have been having playing through Tomb Raider. Hell I almost forgot I was supposed to be reviewing a game for today. Thankfully I didn't have to do much searching as PSN released some free games for Playstation Plus members on Tuesday  Those were The Cave on PS3 and Tekken 6 for the PSVITA; since we had already reviewed The Cave a couple weeks ago I opted to take a look at Tekken 6. Now granted I am not much of a Tekken fan as I primarily play Capcom made fighting games I pretty much went into this not knowing what to do as far as fighting moves went. Nevertheless at the cost of my sanity I decided to try out Tekken 6 on my PSVITA and boy oh boy did I suck at it...


Tekken 6 (鉄拳6?) is a fighting game developed and published by Namco Bandai. It is the seventh main installment in the Tekken franchise. It was released in Japanese arcades on November 26, 2007 as the first game running on the PlayStation 3-based System 357 arcade board. The game received an update, subtitled Bloodline Rebellion, a year later. A home version based on the update was released for PlayStation 3 and Xbox 360 on October 27, 2009 and for PlayStation Portable on November 24, 2009. This game can be digitally download via PlayStation Store to play on PlayStation Portable and PlayStation Vita. Tekken 6 features bigger stages with more interactivity than its predecessors, such as walls or floors that can be broken to reveal new fighting areas. The character customization feature has been enhanced, and certain items have implications in some aspects of game-play  A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, ice, among others. Another game-play feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.


What’s Good:
Replay Value: There is a fair amount of replay value with this game from the customization aspect present to the wide range of characters available to master with a wide variety of combat styles.

What’s Bad:
Story-line: Honestly there isn't much of one as far as I saw while playing the game as the story mode is just a few random matches and then you supposedly fight the ending boss. Most the characters have really random and strange scenarios in which they end up entering the King of Iron Fist Tournament.

What Should Have Been Added:
Since I have little to no experience with 3-D fighters I wont be as pompous as to suggest something that very well would not have much impact on the game as a whole.

Final Thoughts:
Sorry for the seemingly lack luster review but this is more or less just a run through to let you know the game is up for free so there isn't much reason to not give it a shot. I'm a tried and true 2-D fighting game lover so this experience has just further reinforced my love for 2-D  fighting games. I just couldn't get my head around the game mechanics of a 3-D fighting game I guess but let it not be said I didn't give it the good old college try.


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Saturday, September 8, 2012

Kiss Your Moral Compass Goodbye

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Gameplay - 10/10
Storyline - 10/10
Graphics - 9/10
Game Score : 29/30

OMFG!!! Where has this game been all my life? Telltale Games you people are gods among men in the gaming industry as of right now. That's it i'm declaring it right now that this game is game of the year worthy. If you are within earshot or eye-shot of this review and have not yet played this game stop reading or listening and go play from episode 1. GO! I'll wait...


Ok so by now you should have played and gotten back to read this; if not then you can also check out our two earlier reviews of Episode 1 & Episode 2. So let me just start off by saying after completing my play-through and writing this i'm pissed as fuck for what happened in the game. You can be damn well sure that I will be playing over a new save state to ensure that person does not die the second time around. Be sure to check out my play-through with commentary video at the end of this review. I swear every-time I write a review for Telltale Games epic episodic The Walking Dead game there are just less and less things for me to praise without repeating myself. I thought I had some tough choices to make when I played Episode 2 but Episode 3 blew those out the water. The team at Telltale Games definitely have shown that they know what they are doing and are not a one trick pony. I'm so happy to see that in these times of DLC and multi-player based gaming that someone still understands that the story and character development of a game is what makes the experience truly worthwhile.

Oh my darling dear Clementine; the things you have seen. Being forced to grow up so fast is never and easy thing and boy oh boy does this episode put you in some intense dilemma. If I were any lesser of a man I know there are certain points in this episode that would have had me crying like a little wuss. Just like the title says you can kiss your moral compass goodbye in this episode because there are so many heavy choices to make. Even when you think you are doing the right thing it can easily turn you into feeling you made the worst decision ever. I feel such an intense bond between me and Clementine almost as if she is genuinely my daughter now, my every thought and action revolves around her and how it will impact her. If I had to sum up this game in one phrase it would be "this game is too well written."; this game has refreshed my faith in the gaming industry. It has been far too long since I have seen a game so exquisitely written and delivered to its audience.

Here we have the next character that I am conflicted with; I started out wanting to be friends with him in Episode 1 but slowly he started taking on a kind of bossy asshole type mentality. I know the game adapts to the choices we make as we progress so I felt kind of responsible but it was already too late to try and fix our damaged relationship. In Episode 3 however I made up my mind to start severing ties with him, sadly the game had other plans and somehow I kept finding myself in situations where I just couldn't do it. By the end of Episode 3 I felt so bad that I started trying to mend my relationship with him yet again and as of writing this I think i'll continue to do so in Episode 4. This game just really knows how to tug at your heartstrings man.-_-

Well that's it for our review of The Walking Dead Episode 3 here on In The Mind Of My Mind. Hope you enjoyed it and will give the game a play cause it surely deserves you money. If you can't then we got you covered with our game-play commentary so grab some popcorn and enjoy the show.

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Friday, June 15, 2012

Heroes Aren't Born; They Are Made...

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Gameplay - 9/10
Storyline - 10/10
Graphics - 10/10
Game Score : 29/30

Welcome to another Friday video game review. Let me start of by saying apologies for not having a video play-through with commentary to entertain you this week. Sadly I have not the equipment to record console game-play so I have graciously found an equally just as entertaining play-through for you to enjoy if needs be. On a side note my editor is on a bit of a vacation so just pardon any grammar related errors I will undoubtedly make. Today we will be looking at inFamous 2; a PlayStation 3 exclusive game. If you own a PS3 then you should definitely try this game out if you are looking for a solid single player gaming experience. I played part 1 (inFamous) and was instantly sold on playing the sequel when the chance arose. Funny story I actually bought this game on sale on the PSN store literally 2 days before they announced at E3 that they were giving it away for free to PlayStation plus members. Talk about your bad timing but its cool, i'm supporting the industry I love how I can, and I got tonnes of sweet DLC (Downloadable Content) for a great price as a bonus. Anywhore lets get to the matter at hand.



Infamous 2, stylized as inFAMOUS 2, is a 2011 action-adventure open world video game for the PlayStation 3 video game console developed by Sucker Punch Productions and published by Sony Computer Entertainment. It is a third person view game which helps give an easier control perspective as well  as enabling you to see more of your environment to make use of it. As with all sequels there is some back story involved so lets get that out the way for those who want to understand what exactly is taking place. 

Cole MacGrath

Infamous 2 takes place in a modern-day world where people with super human abilities, called Conduits, exist—created by a device called the Ray Sphere. The Ray Sphere unlocks these abilities in rare humans who possess the Conduit gene by siphoning away the energy of regular humans, killing them. The first such event granted electric-based abilities to Cole MacGrath, but devastated his home of Empire City. The event is part of a scheme instigated by Kessler, revealed to be Cole from an alternate future where a creature known only as the Beast has ravaged the world. Kessler fled the Beast with his family and they died as a result, forcing Kessler to use his newest power to go back in time and better prepare the Cole of the present. So now we start our new game in inFamous 2 as a new story unfolds; first thing that instantly makes me like this game is a practice that more sequels should employ. The game recognizes that you played through its predecessor and grants you bonus's to start your new game with essentially rewarding you for the hard work you put into its prequel.

Heres one of the kickass DLC I was talking about.
Improving upon a game for a sequel is never really an easy task as you try to find what made the game great and hold onto that while finding ways to improve on it and also change all the things that were bad. The development team the game almost made a huge error in wanting to revamp the character design of Cole MacGrath but thankfully fans spoke out and they listened and decided to just change his outfit and not his defining features. Another area that got a much needed boost in improvement was the cut-scenes and transitional phases of the game. In the original everything was mostly told through a type of comic strip transition; but in inFamous 2 there was more focus on motion captured cut-scenes to help immerse the player into a world they could relate to more. In addition to the cut scenes, the popular moral element that was introduced in the original also transferred over to the sequel, but with a higher emphasis on overall route of the game. As seen, the moral element will influence Cole's shirt, pants, and power color, with the classic hero blue and villain red returning. It will also influence Cole's skin condition, with heroic choices clearing his complexion and removing the scar on his face almost completely, whereas villainous choices will exaggerate his facial scars and cover his skin with tattoos. The karma choices also appear to influence what extra power Cole will begin to develop.

Yup; Beat The Game Like A Boss...

With all that being said I honestly enjoyed playing both the original and the sequel. I am very happy I chose this as my main Sony franchise exclusive to support. The sheer amount of content for this game is insane; from the side missions to the dynamic good or bad missions you get throughout the game, to the DLC, to the User Generated side missions that are in the game, it just almost seems overwhelming having that much to do. I swear sometimes I had to force myself to focus on the story based missions of the game because I would just get lost in my quest to complete everything. Everyone who is into video games knows that each console has a set of games typically referred to as console sellers. These are the game franchises that pull you into either buying a console or being the main game that you got to play on the console. For XBOX you have Halo and for Nintendo Wii you have Wii Fitness Plus I guess (obviously not much of a Wii fan, feel free to correct me in the comments). As far as PlayStation 3 goes I had 3 main game franchises of interest to choose from Uncharted, inFamous, and Resistance; after playing this game I know I made the right choice. Barring a few minor game-play issues I thoroughly enjoyed playing the game and will now go back to play the original inFamous to play through as an evil character as my first play-through was all good based. So without further ado and me praising the likes of Cole MacGrath enjoy the always entertaining stylistic game-play with commentary of DSP...



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