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Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Monday, July 11, 2016

Street Fighter V Video Game Review

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Final Verdict - Definitely Worth Playing




Sorry this review took so long but given the shaky release and variable issues at launch I wanted to wait and give it a fair chance. With that being said lets jump right into the usual format. As expected I bought this game for PC since I have not yet joined the current next gen gaming family on PS4. I'm a long time fan of the franchise so I have been eagerly awaiting its arrival and the arrival of my main character in the series as she has been out of the game for a while. Its time to rise up....


Street Fighter V is a fighting video game published by Capcom, who co-developed the game with Dimps. It is the fifth main numbered entry in the Street Fighter series. The game was released in February 2016 for the PlayStation 4 and Microsoft Windows, the game features cross-platform play between the Windows and PlayStation 4 versions. Similar to the previous games in the series, Street Fighter V features a 2D-esque fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with 4 of them being new to the series. A story mode and additional characters were added through updates and downloadable content. According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received generally positive reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of story-mode content and characters.



What’s Good:
Graphics: Some have gone on record saying the look is cartoony but I feel like Capcom did a good job using this particular art style to represent the brightly colorful and fast paced action of the franchise. I'm saddened that certain graphical aesthetics were tweaked all in the sake of being a PG rated game but aside from that the HUD, characters and stages are all wonderfully done.

Story-line: I must say the worth is well worth it given the content, character development and overall setup of the story provided. Well executed and gives both old and newcomers to the series a well rounded experience and introduction to new and returning cast members alike. Overall the story mode clocks in at about 3 hours, and even though Capcom released it months after I can see where the extra time and effort was placed into ensuring it was an enjoyable experience.

Soundtrack: Pretty solid soundtrack and voice acting overall. Without a doubt some of the best remixes for character theme songs. My top three theme song favorites are for Rashid, R. Mika, and Ken.

Game Mechanics: Stepping away somewhat from its previous iteration Capcom has introduced the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's hadoukens. Also a visible stun bar meter has been added to the HUD.

What’s Bad:
Game Mechanics: With a rough launch three major issues plagued many player for months on end, Netcode stability, lack of a penalty system for rage quitters, and poor ranked match making. Since the story mode DLC has launched however 2 of these issues have been rectified for the most part as matches flow much smoother and I no longer get matched up against people 2-5 levels above me consistently while playing ranked. Capcom even implemented a point deduction system for consistent Rage Quitting over extended time periods.

Replay: Not much to do besides fight your friends persay and an added difficulty for the new story DLC but the main reason replay value is lacking is the manner in which Capcom decided to implement character color unlocks. Literally no one is happy about the survival mode color unlocks; it is the bane of most current owners existence. I can say without a doubt on Hard and Extreme difficulty the computer is a dirty cheater on the higher up levels.

What Should Have Been Added:
Definitely more characters at launch because Street fighter has always been known for its robust roster and in this day and age especially people want a wide variety of characters to choose form and explore when diving into a new fighting game.



Final Thoughts:
Pound for pound this game even with its rough launch and poor PC port is too much fun to pass up. If you are a fan of Fighting Games or the series itself you without a doubt should add this game to your collection. It is relatively safe now to buy the game as most the launch issues have been improved on or fixed by this release of the story DLC alongside new characters Balrog and Ibuki. Enjoy the story mode gameplay with commentary below...

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Friday, May 8, 2015

Mortal Kombat X Video Game Review

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Final Verdict - Definitely Worth Playing

Sorry this review took so long but given the shaky release and variable issues at launch I wanted to wait and give it a fair chance. With that being said lets jump right into the usual format. As expected I bought this game for PC since I have not yet joined the current next gen gaming family on PS4/XBONE.


Mortal Kombat X is a fighting game developed by NetherRealm Studios. It is the tenth main installment in the Mortal Kombat video game series and was released on April 14, 2015 for PlayStation 4, Xbox One, and Microsoft Windows, scheduled to be ported to PlayStation 3 and Xbox 360 by High Voltage Software At a later date. The premise of the game is that two players fight against each other using a variety of attacks, special moves, and gruesome Fatalities. The energy meter, first introduced in the previous Mortal Kombat game, allows players to perform techniques such as "X-Ray" special moves along with Enhanced Moves and Breakers.The game's play modes include Story, 1 vs. 1 Ranked, King of the Hill, Survivor, and Test Your Luck. A new addition called Living Towers is an evolved form of Mortal Kombat's Challenge Tower where the play conditions will be changing every hour. Another new mode is Faction Wars, where the players will have to choose one from the five factions (Black Dragon, the Brotherhood of Shadow, the Lin Kuei, Special Forces, and White Lotus) to align with and join a persistent online cross-platform competition with the others, winning points for their faction to contribute in the conflict between them, ranking up personally, and earning special rewards such as faction-specific finishing moves if the player's faction win at the end of any given week.




What’s Good:
Graphics: Stunning visuals that brings a whole new level of realism to the franchise. Whether it be anatomically correct bodies or just the level designs or even the sustained damage over time on the character models NRS has out done themselves.They definitely did a better job on designing the female models than when they did Injustice.

Story-line: As with the previous installment Netherrealm Studios has delivered a fully enjoyable cinematic experience that is sure to have fans coming back for more. I feel liek the story mode is the main selling piece of this game and is meant to be enjoyed by one and all. From the plot development and environments to the quick time events scattered throughout the story mode everything meshes perfectly together to deliver a worthy single player campaign.

Replay: With so much content and ways in which players can enjoy the game there will be much replaying to be done. Just the mere fact that each character has a story ending of their own means you are guaranteed to atleast play through 20+ times in hopes of seeing them all. The krypt also makes a return appearance in the game where you go to unlock a wide variety of rewards that will have you making multiple trips to unlock them all.

Soundtrack: Pretty solid soundtrack and voice acting overall. Actually got to see some of how they made the sound effects and stuff for the game that was pretty cool. If you have an attention to detail and appreciation for the little things that go on behind the scenes I definitely recommend you check it out. (https://youtu.be/65cS7D2yzUw) 

What’s Bad:
Game Mechanics: Here is where things start to fall short, the netcode has been a struggle to say the least so one can only hope that it improves drastically over time as this was the main downfall of MK9. This not only affects the actual matches that occur between players but essentially anything that requires connecting to servers to login or retrieve user information either takes forever or just doesn't connect at all. Another issue I have noticed is the control setup which seems to create a conflict when players opt to use the alternative control scheme its causes weird button assignment issues between both players controls.

What Should Have Been Added:
Definitely Stage Fatalities would have been a welcome addition to the game along with the classic Babality. I guess I shouldn't complain though since they brought back the fan favorite Brutality from Mortal Kombat Trilogy. I also would have liked to see more characters considering that so many were in the story mode portion of the game but seemingly not included in the launch roster.



Final Thoughts:
Pound for pound this game even with its rough launch and poor PC port is too much fun to pass up. If you are a fan of Fighting Games or the series itself you without a doubt should add this game to your collection. It is relatively safe now to buy the game as most the launch issues have been improved on or fixed by this release of the first DLC character Jason Vorhees.



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Friday, March 20, 2015

Dragonball Xenoverse Video Game Review

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Final Verdict - Definitely Worth Playing




You heard right folks; your wish has been granted here we are after quite the hiatus bringing you another video game video game review. Took a bit longer than normal for this one due to wanting to give the game a fair chance in a very crucial aspect of its experience which is linked to server connectivity. I'll be honest as say as well that I simply was just having too much of a blast playing so I put off doing this review for a while. With that being said come with me on a trip to the XenoVerse as we visit Toki Toki City and pave our path through the Dragonball universe.



Dragon Ball XenoVerse (officially abbreviated as Dragon Ball XV) is a video game based on the Dragon Ball media franchise.[3] It was released in February 2015 on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles and on the PC for Microsoft Windows via Steam. The game is set in full 3D destructible environments. Fighters can traverse the levels free-roaming in very large spaces and can be fighting on a platform, go in the air, and fight underwater. They run when on the ground, and swim while underwater. XenoVerse has dialogue while fights go on, and fighters show facial expressions when they strike an opponent or take damage. The players have some freedom to explore the planet Earth as it exists in the Dragon Ball universe along with a handful of other locations. The game's new character is confirmed to be a player created character. With the character customization, players will now be able to customize their character's race, gender, head, build, voice, and clothing. Players can create characters from multiple races, with the ones available being Namekians, Saiyans, Earthlings, Frieza's, and Majins race.


What’s Good:
Graphics: XenoVerse is the first Dragon Ball game released on eighth generation consoles. Built around the same graphics engine that powers other note worthy fighting games such as Street Fighter IV. The game gives an accurate representation of the intense Dragonball action we have all grown to know and love. Characters are an exact representation of their animated personas and move with the same familiar fluidity you are accustomed to.

Story-line: Unlike the previous games of the series that usually follow the original Dragon Ball canon, "XenoVerse" features an entirely new story, featuring the player's custom character. This adds an exciting new dynamic to the game that keeps things new and interesting. Effectively adding "what if" scenarios to the DBZ universe plot line.

Replay: With so many classes to choose from, upcoming DLC, character build variations and multiple wishes from Shenron there is undoubtedly enough content to keep you playing and coming back for more. At its core it is a MMORPG so there is much farming and grinding to be done to get the perfect build for your character.

Soundtrack: Pretty solid soundtrack and voice acting overall. Love the start up theme song for the game, very pumped up and action packed. 

What’s Bad:
Game Mechanics: The online experience at times is not as smooth as one would like and you will find yourself experiencing lengthy loading times and lag when playing online with others based on Internet connectivity and speed.

What Should Have Been Added:
Without a doubt the one thing this game is missing is a dedicated training mode. Since at its core it is potentially comparable to a fighting game one would think a dedicated training mode to try out learning combos would have been included. Not to mention experimenting with various skill-sets as well as item assignment and assortment.


Final Thoughts:
This is without a doubt the quintessential Dragonball game to play. It encompasses all the good things we all know and love about the Dragonball Universe while giving the player the freedom and creativity to forge their own path and character through it all. It provides an all new immerse way of incorporating the player into the universe instead of letting them just experience it as an existing character from the series. Even though the game was plagued with server connectivity issues at the start i'm happy to say that now weeks later servers have stabilized just in time for the launch of their first bit of DLC. So far the experience has been acceptable and entertaining seeing the creative custom characters that people have come up with. As always feel free to check out some of our intro gameplay...

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Saturday, February 14, 2015

Dying Light Video Game Review

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Final Verdict - Worth Checking Out

Wow it feels like ages since I done a game review for you guys. Been through a lot of real life drama alongside running the blog and trying to stream more often so do forgive me. This without a doubt has been the main game of 2015 that I have bee waiting for release. I am very happy to say it did not disappoint but saddened as well that it suffers from a primary fault I had hoped it would have bypassed. Zombies is one idea that will never get old in games but it is good to see developers still trying to rejuvenate the concept and implement 'new' concepts to keep things interesting. Which is how we end up with this wonderful zombie apocalypse survival game completely in first person view with the added twist of parkour based elements. So lets visit the world of Harran and try to stay alive...



Dying Light is a 2015 survival horror video game developed by Polish video game developer Techland and published by Warner Bros. Interactive Entertainment for Microsoft Windows, Linux, PlayStation 4, and Xbox One. Dying Light is a zombie apocalypse-themed game set in an open world. Players traverse an expansive urban environment overrun by a vicious epidemic, scavenging the world for supplies and crafting weapons to defend against the growing infected population with a heavy focus on free-running mechanics. The game revolves around an undercover operative sent to infiltrate a quarantine zone in a city called Harran called Kyle Crane. The game is mostly melee-based with the majority of fighting using melee weapons. There are more than 100 weapons that can be used and more when players begin crafting new weapons. The game features a vertically scaling open-world metropolis with a dynamic day and night cycle that provides an interesting dynamic to the game for increased difficulty.


What’s Good:
Graphics: This game is no joke in the graphical requirements area. If you do not have a beefy rig don't think about playing this in its best graphic fidelity. The game really is demanding and it it expected with the immense and expansive world Techland has given the player to explore. The attention to detail shines through especially when you get up close and personal with zombies or the environment.

Game Mechanics: From the skill tree system to the overall vertical approach of the world most if not all game mechanics work will to immerse the player as well as give a viable and steady show of progression so the player feels growth and development as they play. Granted towards the latter parts of the game things might seem a bit easy but given the high difficulty curve of this game its well deserved by then.

Replayability: The game has co-op mode so that's a plus, added to that the variety of skills to choose from and progress with add some versatility and diverseness. Some more hardcore players have expressed dissatisfaction with the game difficulty. As such this has lead to modders/gamers coming up with fun little ways to enhance the overall survival experience



What’s Bad:
Story-line: A bit lackluster in its delivery and overall progress. A lot of back story missing and character relationship development missing. Its a bit sad that more fun is extracted from just free roaming and side quests seeing what the world has to offer.

What Should Have Been Added:
I only wish for one thing and that would be fast travel between safe houses. I get that it helps the overall feeling of the game and post zombie apocalypse but it gets real old real fast having to navigate the same areas all over again.


Final Thoughts:
I had a blast playing this game even with the difficult learning curve. I was very engrossed and entertained playing this game, I would only recommend this game to seasoned veteran gamers however due to the difficulty level. The story could have used some fleshing out to make the campaign beefier and potentially more substantial with the integration of the co-op mode. You can see my initial reactions to the game in my stream below...


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Wednesday, January 21, 2015

Companies Are Stepping Up To Play Ball

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Huzzah! Excelsior! Yatta! And any other source of exciting affirmation you can find. The first major company to take the plunge full on into eSports has made their voice be heard. Ya friendly neighborhood gamer Zalgo Cometh got the oppurtunity to sit down with a gentleman being heralded as the first bridge of progress to the future. A tech saavy and forward thinking man by the name of Tafari Hendrick; owner and operator of CyberBox LAN Centre. He was kind enough to answer a few questions about what he is working towards and his hopes for this business venture.


Introduce yourself and position

Tafari Hendricks is a Microsoft Certified Professional and Managing Director of Cyberbox Jamaica Limited And Optimus Software Limited. A Enterprise Software Engineer, Certified Local Area Network and Industrial Electrical Specialist with over 15years of experience, boasting some of Jamaica’s largest institutions as Clients.

Q. What is Cyberbox, when and why did you open it here in Kingston Jamaica?
Cyberbox is all about innovation; we are the first LAN Center in Jamaica, boasting 72 computer systems & the fastest internet in Jamaica. Undoubtedly the PC Gaming Mecca of Jamaica; to put things into perspective, we embrace education but like to provide entertainment as well. Our 2,000 SQF Facility was designed to fuel the body and mind in an ergonomically engineered setting for maximum efficiency.

Q. Since its opening how has the reception been? 
We Opened Cyberbox Lan Centre On Sept 9th, 2014 after 3 months of innovative design and construction. Since then the reception from a wide demographic of Jamaicans has been fantastic. Our customer base has increased by over 300% month over month and a 800 response comprehensive market research survey was done outlining the positive satisfaction level of our customers.

Q. Can you go into a bit of details of the staff and administration behind running Cyberbox?
At Cyberbox we’re proud of our high customer service standing, we employ 6 full time technical customer service representatives to assist customers will all their technology related needs. 2 Cashiers man a fully stocked beverage and snack bar, supported by a 2 member highly effective supervisory and management team. We have 3 highly skilled and continuously trained Network and Computer Engineers that keeps the motors of CyberBox running 7 days per week 15 hours per day. All Backed up by a super talented 3 member team boasting skills in graphic design, photography, video production, web site development and social media management.


Q. You recently flew in some help to get Cyberbox moving in the direction of eSports. Can you embellish on this news?
Yes. We were fortunate to attract the owner and manager of the Guinness World Record Team, Empire Arcadia, Mr. Triforce Johnson as our eSports ambassador and consultant. With Triforce’s reputation and winning track record it was a no brainer when the opportunity presented itself to marry his expertise and experience with the CyberBox Brand. His first task and priority is to continue the gains made in eSports over the last 2-3 years and solidifying existing relationships while generating new ones to make sure Jamaica does not miss out on the lucrative Global eSports Industry.



Q. What's the future of Cyberbox in eSports for Jamaica?
Cyberbox will continue to assist the Jamaican competitive gaming community by providing the use of our venue, resources, corporate outreach and more further develop the eSports in Jamaica. We are doing everything we can to help, from bringing in experienced eSports developers such as Triforce of Empire Arcadia who is creating opportunities and building bridges for Cyberbox to approach potential sponsors such as LIME, Digicel, RJR Group, Wisynco, PUMA and more, to us engaging in partnerships with gaming community entities such as Fighters Allegiance Jamaica, Swallowtail Sports and others. It is important for us to do this so that we can forge a cohesive independent eSports infrastructure for Jamaica. In this we support the “Jamaica G.A.M.E.S.” initiative.

Further down the road we are looking to expand Cyberbox eSports initiative internationally and eventually go global. We are going to announce our “Cyberbox eSports League” which will feature FIFA 2015, League of Legends, Call of Duty: AW, Tetris, Candy Crush, and Hearthstone. We are also open to host other games like Smash Wii U, Ultra Street Fighter 4, Marvel vs. Capcom 3 where we can talk with various tournament organizers throughout the community and possibly collaborate in using our venue to host other games for other competitive community brands. This provides everyone with the opportunity contribute to the further development of eSports for Jamaica. 


Any last comments and thanks?
We would like to thank the community for their support since we’ve open our doors. We are well aware of the number of gamers throughout Jamaica. We have a population of 1.3 million people and we know that a significant amount of people play video games, whether on their phone, tablet, computer, handheld or console. This is the perfect time for the community to rise up and show the companies in Jamaica that we are ready for eSports and that their support is needed and appreciated. I look forward to seeing everyone continue to come out and support Cyberbox. Finally, thank you Rion for taking the time to provide us with this platform to share information of our service brand directly with the gaming community here in Jamaica.
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Saturday, November 1, 2014

Ryse: Son Of Rome Video Game Review

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Final Verdict - Worth Checking Out


This! Is! Sparta!....wait wrong reference. Welcome to another Friday game review with your friendly neighborhood gamer Zalgo_Cometh. I been excited about this game from day one it was showcased back at E3 2013 but was immediately bummed out to hear it was a Xbox One exclusive. Fast forward to October 10th 2014 and the PC master race is blessed with a version of Ryse: Son of Rome to the elation of PC gamers everywhere. This was no mere carbon copy port however as it effectively made the most of the PC's well know graphical prowess. Anyways enough of my elitism, it has a tendency to show up now and again; were off to Rome...


Ryse: Son of Rome is a third-person action-adventure video game developed by Crytek and published by Microsoft Studios. Ryse follows the life of the Roman centurion Marius Titus as he becomes one of the leaders in the Roman Legion. Released as a launch title for the Xbox One, Ryse received mixed critical reaction from reviewers, being praised for its high production values but criticized for its repetitive and simple gameplay. The player controls Marius Titus, a Roman general.  In combat, Marius can block attacks to break enemy combos to counterattack. There is also a co-operative multiplayer mode, where players team up to accomplish various challenges in a gladiator arena setting. The story follows Marius' life from early childhood to becoming a leader in the Roman Legion. The story is described as "an epic tale of revenge spanning an entire lifetime".



What’s Good:
Graphics: Without a doubt the area this game shines the most in. The PC copy is simply stunning when turned to max graphics. The textures, the shadowing and lighting , it all blends so perfectly together to deliver a top notch cinematic experience. You get to see a wide variety of environments as you progress through the game all with their own unique look and feel.

Story-line: A well portrayed story of revenge, personal growth and honor. It will have you eager to discover the progression and eventual end of it all. Tying in the presentation and delivery of the subject matter is also a testament to the well written story-line of the game.

Soundtrack: Well representative of the era the game depicts. The voice acting is top notch and all auditory cues are executed well.

What’s Bad:
Game Mechanics: They get repetitive. Fast. Thankfully there is a great story-line and a fair portion of epic cinematic scenes to help distract you from noticing too soon. Added to that they include a system of buying and unlocking new moves for kill moves that improve as you progress through the game.

What Should Have Been Added:
Honestly I would have liked to see more of a fleshed out story cause such a rewarding single player experience felt too short as I managed to beat the game in roughly 6 hours. Maybe if they let us play Marius from his Teenage years upwards as he learns to become the epic soldier he is. That would have helped add some more content into the game so it doesn't feel as short.



Final Thoughts:
Not the greatest of games but still a good game. Combat gets repetitive but i enjoyed chopping off many an arm and leg. Wasnt much a fan of the multi-player aspect as it too like the combat system suffers from repetitiveness but more so due to the lack of a story and cut-scenes to distract you from it. In any case I have been mostly just streaming my gameplay having fun with the whole cinematic experience, so feel free to check out my stream archives below.



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Saturday, October 18, 2014

Middle Earth: Shadow Of Mordor Video Game Review

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Final Verdict - Definitely Worth Playing

Let me go on record saying I am not a fan of the Lord Of The Ring universe and have little knowledge of its extensive back story and lore. With that being said I went into reviewing this game with not much interest. What should have been a disadvantage turned into the games strong point, as it completely won me over and had me enjoying every second of playtime. This game boasts three main aspects of a game of its nature done well: the story, the combat system, and the gameplay mechanics. So lets travel to the mystical land of Middle Earth...


Middle-earth: Shadow of Mordor is an action role-playing video game set in The Lord of the Rings universe, developed by Monolith Productions and released by Warner Bros. Interactive Entertainment. The game takes a look at the family of Talion, a ranger of Gondor responsible for guarding the Black Gate of Mordor, as he is killed by Sauron's armies. Talion is somehow revived with "wraith-like abilities" and heads into Mordor to exact his revenge.  Middle-earth: Shadow of Mordor was released on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. In Middle-earth: Shadow of Mordor, the player plays as a ranger by the name of Talion who has wraith-like abilities. In this open world video game, players have the freedom to pursue side quests and roam around the world. The game takes place between the events of J.R.R. Tolkien's The Hobbit and The Lord of The Rings. The story involves the Rings of Power, but the story is separate from The Lord of the Rings canon. 


What’s Good:
Graphics: I know I repeat myself a lot when it comes on to PC versions of multi-platform released titles but PC is truly the master gaming race. From the graphics to the customizability its just a better experience on PC. The PC version of this game comes with an option to install a HD texture pack to push the graphical capabilities of your system even further to increase the overall graphic representation of the game.

Story-line: The game finds a good balance between incorporating the more well known aspects of the Lord Of The Rings lore and starting a new non canon story that fits well into Middle Earths timeline.

Game Mechanics: Let us sing the praises of the new and innovative nemesis engine first and foremost. This innovative aspect of the game is the core of what makes Shadow Of Mordor truly shine as a game of the year candidate. For a full understanding of the Nemesis system check out this link for full details: http://www.ign.com/wikis/middle-earth-shadow-of-mordor/The_Nemesis_System

Replay: The game has two main skill trees to help you shape your character as a specialist Ranger, wraith, or a hybrid of both. Furthermore you can choose to farm certain epic runes to come up with interesting builds for your character based on the weapons you get them for. Add to that the expansive and interactive open world



What Should Have Been Added:
I would like to have seen a mode where you are able to play as an Orc. I feel that would expand on the experience as a whole and offer a new dynamic for gamers to explore. I mean seriously with how awesomely ugly these guys look and all their varying strengths and weakness I think it would make for an added level of play.



Final Thoughts:
Solid game that even though borrows certain aspects from other well established titles also refines them while still bringing something new to the table with the Nemesis engine. Many games in the future will benefit hopefully from this system. This in turn will help improve on an already great game mechanic and refine it to further greatness. I encountered a bug that I hope is fixed later on where even after killing an Orc he could potentially come back to life if he wasn't decapitated and killed using certain key moves. In any case I have been mostly just streaming my gameplay having fun with the game so feel free to check out one of my stream archives below.

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Friday, September 26, 2014

Dead Rising 3 Video Game Review

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Final Verdict - Definitely Worth Playing

Tried and true the Zombie Apocalypse is forever a welcome plot no matter the media. From books, to movies to even video game; everyone loves a good zombie killing spree. Back again with another video game review for you, a review that almost didn't happen cause my computers power supply almost died on me this week. Thankfully due to my awesome techie prowess in PC repair I "macgyver'd"  it back to working condition. So I guess ill be picking up a spare power supply this Black Friday. Lets jump into this review of Dead Rising 3....


Dead Rising 3 (デッドライジング 3 Deddo Raijingu 3?) is a 2013 open world action survival horror video game developed by Capcom Vancouver and published by Microsoft Studios.[1] It was released as a launch title for the Xbox One platform on November 22, 2013. The game was announced as an Xbox One exclusive during Microsoft's E3 2013 press conference on June 10, 2013 but has since been released as a Microsoft Windows port released on September 5, 2014. Dead Rising 3 is set in a vast, open world environment which is much larger than the worlds of Dead Rising and Dead Rising 2 combined. Dead Rising 3 expands upon the crafting system introduced in Dead Rising 2. Players retain the ability to create "combo weapons", but without the need for a workbench, allowing them to craft weapons and even vehicles on the fly. Dead Rising 3 offers two player cooperative gameplay. Co-op play is entered seamlessly in all game modes with the exception of an explicit single player mode. In all other modes (Casual, Completionist, Speed Run, Hardcore) players may be paired with a second player seamlessly at any time should a match be found. The primary player continues as Nick Ramos while the secondary player assumes the role of Dick, a trucker who survives the outbreak.


What’s Good:
Graphics: As is the norm the PC version far exceeds what it console counterpart brings to the table. The character models and level designs spring to life with the detail and vibrancy that one would expect to see on PC.  A proprietary engine called the Forge engine was used so the team at Capcom Vancouver could realize their expanded vision for the series.

Story-line: Being the third iteration in the series Capcom decided to go in a different direction somewhat and introduces a new protagonist called Nick Ramos. The story follows a young mechanic named Nick Ramos and his attempt to survive a massive zombie outbreak in the fictional city of Los Perdidos, California. During which time he meets and interacts with a wide variety of survivors and zombies. This enables anyone to pick up the game without feeling alienated for not knowing the back story of the other two games.

Game Mechanics: Crafting plays an integral role in the progression and difficulty of the overall game. Blueprints scattered across the open world help you build improved weaponry and vehicles to make your fight against the Zombie Apocalypse much less of a struggle. Because of this side missions and map exploration are encouraged without being actively forced on the player. This leads to more Zombie kills as well that will help level up the player to improve his various skills using points gained from leveling up.

Replay: With the newly released DLC titled Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX Plus Alpha and the various game modes and endings to unlock there is no need to question replay value.

Soundtrack: The overall pacing and tone is well suited to the Zombie Apocalypse not to mention all the quirky sound effects and voice overs.


What Should Have Been Added:
Just for shits and giggles maybe a create a character mode would have been a good fit for this game given the wide variety of items available in game to alter Nicks overall appearance.


Final Thoughts:
Overall its a great game and I had always wanted to try out this series but could never find myself playing it on console. Glad to see that Microsoft and Capcom wised up and decided to release this on PC as well. My only complaint about this game is primarily the map and navigation system. It can be a bit cumbersome to traverse at times. It would have been nice to maybe have a proper way-point navigation system. There is also a pesky 30 FPS cap found in the PC version remnants of being ported over from Xbox One I guess but thankfully it cane be fixed relatively easy. I wouldn't recommend doing this however unless you have a pretty beefy computer that can pull its own weight specs wise. (Create a text file and rename it to “user.ini”, then paste in: “gmpcr_unlock_frame_rate = True” with no quotes. Place it in the same folder as deadrising3.exe before running the game.) With that being said I leave you this game-play footage with commentary for your entertainment...



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