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Showing posts with label capcom. Show all posts
Showing posts with label capcom. Show all posts

Monday, July 11, 2016

Street Fighter V Video Game Review

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Final Verdict - Definitely Worth Playing




Sorry this review took so long but given the shaky release and variable issues at launch I wanted to wait and give it a fair chance. With that being said lets jump right into the usual format. As expected I bought this game for PC since I have not yet joined the current next gen gaming family on PS4. I'm a long time fan of the franchise so I have been eagerly awaiting its arrival and the arrival of my main character in the series as she has been out of the game for a while. Its time to rise up....


Street Fighter V is a fighting video game published by Capcom, who co-developed the game with Dimps. It is the fifth main numbered entry in the Street Fighter series. The game was released in February 2016 for the PlayStation 4 and Microsoft Windows, the game features cross-platform play between the Windows and PlayStation 4 versions. Similar to the previous games in the series, Street Fighter V features a 2D-esque fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with 4 of them being new to the series. A story mode and additional characters were added through updates and downloadable content. According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received generally positive reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of story-mode content and characters.



What’s Good:
Graphics: Some have gone on record saying the look is cartoony but I feel like Capcom did a good job using this particular art style to represent the brightly colorful and fast paced action of the franchise. I'm saddened that certain graphical aesthetics were tweaked all in the sake of being a PG rated game but aside from that the HUD, characters and stages are all wonderfully done.

Story-line: I must say the worth is well worth it given the content, character development and overall setup of the story provided. Well executed and gives both old and newcomers to the series a well rounded experience and introduction to new and returning cast members alike. Overall the story mode clocks in at about 3 hours, and even though Capcom released it months after I can see where the extra time and effort was placed into ensuring it was an enjoyable experience.

Soundtrack: Pretty solid soundtrack and voice acting overall. Without a doubt some of the best remixes for character theme songs. My top three theme song favorites are for Rashid, R. Mika, and Ken.

Game Mechanics: Stepping away somewhat from its previous iteration Capcom has introduced the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's hadoukens. Also a visible stun bar meter has been added to the HUD.

What’s Bad:
Game Mechanics: With a rough launch three major issues plagued many player for months on end, Netcode stability, lack of a penalty system for rage quitters, and poor ranked match making. Since the story mode DLC has launched however 2 of these issues have been rectified for the most part as matches flow much smoother and I no longer get matched up against people 2-5 levels above me consistently while playing ranked. Capcom even implemented a point deduction system for consistent Rage Quitting over extended time periods.

Replay: Not much to do besides fight your friends persay and an added difficulty for the new story DLC but the main reason replay value is lacking is the manner in which Capcom decided to implement character color unlocks. Literally no one is happy about the survival mode color unlocks; it is the bane of most current owners existence. I can say without a doubt on Hard and Extreme difficulty the computer is a dirty cheater on the higher up levels.

What Should Have Been Added:
Definitely more characters at launch because Street fighter has always been known for its robust roster and in this day and age especially people want a wide variety of characters to choose form and explore when diving into a new fighting game.



Final Thoughts:
Pound for pound this game even with its rough launch and poor PC port is too much fun to pass up. If you are a fan of Fighting Games or the series itself you without a doubt should add this game to your collection. It is relatively safe now to buy the game as most the launch issues have been improved on or fixed by this release of the story DLC alongside new characters Balrog and Ibuki. Enjoy the story mode gameplay with commentary below...

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Friday, September 26, 2014

Dead Rising 3 Video Game Review

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Final Verdict - Definitely Worth Playing

Tried and true the Zombie Apocalypse is forever a welcome plot no matter the media. From books, to movies to even video game; everyone loves a good zombie killing spree. Back again with another video game review for you, a review that almost didn't happen cause my computers power supply almost died on me this week. Thankfully due to my awesome techie prowess in PC repair I "macgyver'd"  it back to working condition. So I guess ill be picking up a spare power supply this Black Friday. Lets jump into this review of Dead Rising 3....


Dead Rising 3 (デッドライジング 3 Deddo Raijingu 3?) is a 2013 open world action survival horror video game developed by Capcom Vancouver and published by Microsoft Studios.[1] It was released as a launch title for the Xbox One platform on November 22, 2013. The game was announced as an Xbox One exclusive during Microsoft's E3 2013 press conference on June 10, 2013 but has since been released as a Microsoft Windows port released on September 5, 2014. Dead Rising 3 is set in a vast, open world environment which is much larger than the worlds of Dead Rising and Dead Rising 2 combined. Dead Rising 3 expands upon the crafting system introduced in Dead Rising 2. Players retain the ability to create "combo weapons", but without the need for a workbench, allowing them to craft weapons and even vehicles on the fly. Dead Rising 3 offers two player cooperative gameplay. Co-op play is entered seamlessly in all game modes with the exception of an explicit single player mode. In all other modes (Casual, Completionist, Speed Run, Hardcore) players may be paired with a second player seamlessly at any time should a match be found. The primary player continues as Nick Ramos while the secondary player assumes the role of Dick, a trucker who survives the outbreak.


What’s Good:
Graphics: As is the norm the PC version far exceeds what it console counterpart brings to the table. The character models and level designs spring to life with the detail and vibrancy that one would expect to see on PC.  A proprietary engine called the Forge engine was used so the team at Capcom Vancouver could realize their expanded vision for the series.

Story-line: Being the third iteration in the series Capcom decided to go in a different direction somewhat and introduces a new protagonist called Nick Ramos. The story follows a young mechanic named Nick Ramos and his attempt to survive a massive zombie outbreak in the fictional city of Los Perdidos, California. During which time he meets and interacts with a wide variety of survivors and zombies. This enables anyone to pick up the game without feeling alienated for not knowing the back story of the other two games.

Game Mechanics: Crafting plays an integral role in the progression and difficulty of the overall game. Blueprints scattered across the open world help you build improved weaponry and vehicles to make your fight against the Zombie Apocalypse much less of a struggle. Because of this side missions and map exploration are encouraged without being actively forced on the player. This leads to more Zombie kills as well that will help level up the player to improve his various skills using points gained from leveling up.

Replay: With the newly released DLC titled Super Ultra Dead Rising 3′ Arcade Remix Hyper Edition EX Plus Alpha and the various game modes and endings to unlock there is no need to question replay value.

Soundtrack: The overall pacing and tone is well suited to the Zombie Apocalypse not to mention all the quirky sound effects and voice overs.


What Should Have Been Added:
Just for shits and giggles maybe a create a character mode would have been a good fit for this game given the wide variety of items available in game to alter Nicks overall appearance.


Final Thoughts:
Overall its a great game and I had always wanted to try out this series but could never find myself playing it on console. Glad to see that Microsoft and Capcom wised up and decided to release this on PC as well. My only complaint about this game is primarily the map and navigation system. It can be a bit cumbersome to traverse at times. It would have been nice to maybe have a proper way-point navigation system. There is also a pesky 30 FPS cap found in the PC version remnants of being ported over from Xbox One I guess but thankfully it cane be fixed relatively easy. I wouldn't recommend doing this however unless you have a pretty beefy computer that can pull its own weight specs wise. (Create a text file and rename it to “user.ini”, then paste in: “gmpcr_unlock_frame_rate = True” with no quotes. Place it in the same folder as deadrising3.exe before running the game.) With that being said I leave you this game-play footage with commentary for your entertainment...



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Friday, March 28, 2014

Strider Video Game Review

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Final Verdict - Give It A Shot 

Well not much to say for this week's game review, This game has been sitting on my back burner for a while now but we finally found some time to jump into it. A classic franchise is reborn with improved graphics and an all new story-line to appeal to a new generation of gamers as well as placate the die-hard fans. So without further adieu lets start on our path as ninjas....



Strider is a side-scrolling platform game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows. The player control the series' main character, Strider Hiryu. The environment is freely explorable in search for weapons and items. Strider Hiryu's main weapon is his Cypher, a plasma weapon that can take several properties. Upgrades for the Cypher can be obtained by exploring the various levels throughout the game. In 2009, a Strider reboot was in development by Grin. However, due to financial difficulties that bankrupted the company, the game was cancelled. Development of the 2014 game was made possible thanks to the series' popularity especially in thanks to Capcom's surveys and forums.


What’s Good:
Story-line: The game is considered a retelling of the first arcade Strider game with elements from the NES console game. So its nice to see the attention to nostalgia.

Graphics: Double Helix has done a phenomenal job in bringing the futuristic ninja into the modern day by upgrading the visuals while maintaining the two-dimension plane.

Game Mechanics: Robust game design with a wide variety of attacks, powerups and level interaction.

Replay value: Just enough replay value can be found in the various hidden areas of levels and added concept art rewards hidden through out levels for the die hard fans.

Soundtrack: The game's soundtrack features multiple homages to classic Strider themes but with several modifications. The sound quality is also meant to resemble the music from the original games.


What’s Bad:
Game Mechanics: They have utilized what I like to refer as the A.I. reload mechanic where if you go off screen the enemies you already cleared are reloaded and you have to fight them again. This deters you from actively wanting to explore a level for fear of dying.


What Should Have Been Added:
Pretty good for a standard 2-D side scrolling game but I feel the combo system was a bit lacking in depth.
Final Thoughts:
Solid reboot of the series no doubt; long time Strider fans will appreciate the nostalgia. The game certainly retains much of the appeal of the original games. From the reloading enemies, to the random A.I. difficulty spikes; the game is sure to bring a tear to your eye. Feel free to check out our game-play with commentary videos...


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Saturday, September 14, 2013

Definitely Worth Freezing Your Ass Off

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Game Mechanics - 1.5/2
Story-line - 1.5/2
Graphics - 1.5/2
Soundtrack - 2/2
Replay Value - 1/2
Total Score - 7.5/10

Hope you wrapped up in layers of warm clothing because this week we are headed off to the frozen tundra of E.D.N. III as we take on the elements and creatures of the world. Equipped with our trusty RIG and handy dandy tools of combat we will overcome all odds on our quest to provide for our family back home on earth. Come along for the epic boss fights and stay for the heartwarming story of Jim Peyton. Lets kick things off as we review Lost Planet 3.


Lost Planet 3 is a third-person shooter video game developed by Spark Unlimited and published by Capcom for Microsoft Windows, PlayStation 3 and Xbox 360. The game is the prequel to Lost Planet: Extreme Condition and Lost Planet 2 and takes place on the same planet of E.D.N. III. The game takes a more story-driven narrative approach to the campaign similar to the first game. The game takes place long before the events of the first game, and hence the planet of E.D.N. III is still in an ice-age like environment rather than the tropical environment of the second game that occurs after the events of the first game. It takes place during the time of the first few human colonists on E.D.N. III sent there by the Neo-Venus Construction company or NEVEC, who later become the main antagonists for the series.


The game follows the story of Jim Peyton, a colonist who is working for a company called NEVEC and helping mine the planet of E.D.N. III and sending minerals back to Earth, where his family awaits him. Though as the story progresses Jim begins to unravel the dark secrets of the NEVEC organization. The game's gameplay will be more similar to Lost Planet: Extreme Condition with a story-driven adventure rather than Lost Planet 2 which replaced the plot focused narrative with a simple co-op campaign. Using the game's mission-based setup, players can choose to take on core quests that progress the story arc, or side-quests which will grant you additional rewards to improve your character and overall gameplay experience. The game will allow players to openly explore areas in a style similar to your average RPG (Role-playing Game) with the ability to talk to non-player characters, obtain side-quests, upgrade equipment and improve on your RIG using items gathered throughout the campaign. Much to the delight of myself and others like me Thermal energy will no longer be tied to the characters life support, and instead will primarily be used as a form of currency, giving the player a slight reprieve from worrying about such things while battling.


What’s Good:
Game Mechanics -  Minor things here and there make this aspect polished such as the ability to have custom music play in game while in your RIG, the dodge system mechanic is balanced enough that you can't abuse it and be overpowered in fights, and finally having the player be able to spend money to buy special components that can only otherwise be randomly found out in the world help make it feel like less of a grind or chore to seek these out. All in all nothing groundbreaking but they hit all the proper aspects to deliver an enjoyable and well executed gameplay experience.

Story-line - Thankfully they made this game somewhat of a prequel to the original game. So this gives the developer/publisher the leeway to reboot the series if needed after the mixed reviews that Lost Planet 2 got. As well it opens up the market appeal of the game to newcomers that may not have played the first two by eliminating the awkwardness of not knowing the backstory of the series and being able to dive right in and connect with the characters.

Graphics -  Yet again nothing groundbreaking here but still manages to deliver a solid presentation. Utilizing the Unreal Engine 3 this time around instead of the MT Framework graphics engine that was used for the two previous titles.

Soundtrack - Music is appropriate for all the exciting and somber moments throughout the game, considering the lack of press  and advertising this game got you would think the soundtrack was a big budget orchestra production. As I also mentioned you can put your own music into the game as well to be played while you are in your RIG. Granted I played on PC but I would imagine all versions of the game have access to this feature as it is a simple feature but one that will always improve the quality of a game.

What’s Bad:
Game Mechanics - Certain aspects of the fighting system feel sluggish on a whole, especially movement which tend to detract from the intense fast paced action sequences you find yourself in at times.

What Should Have Been Added:
Even though this game has been seen as a Dead Space 3 clone I feel they could have gone the route of Mass Effect 3 and made the story something truly epic and engaging. This would have capitalized on the potential for rebooting the series and have the choices you make shape the future releases of the game. Since the game is already so story driven and dialogue is well executed, I think having an interactive story where you base progression on choices as well as relationships and missions would have been amazing.

Final Thoughts:
This game really should have come out during the usual summer drought of games that occurs so it could get the exposure it deserves. Sadly it came out towards the end and was quickly swept under the hype of other games such as the upcoming GTA V as well as Saints Row IV, Tom Clancy's Splinter Cell: Blacklist, Killer Is Dead, and Madden NFL 25. This game is a solid release and if you are a fan of the series or third person shooters then you should definitely give this game a shot. Granted its nothing revolutionary to change the gaming industry but it is a very solid game and without a doubt worth your time and attention. If you still have doubts you can pick it up at a reduced price currently for $49.99 on Steam. Sorry console players but you still got to pay full price at $60 for the time being which by no means should deter you from enjoying the game. At the very least if that isn't feasible you can checkout my gameplay with commentary footage...




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Friday, August 23, 2013

Nostalgia Is Like A Hurricane...

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 2/2
Soundtrack - 2/2
Replay Value - 1.5/2
 Total Score - 9.5/10

Welcome to your weekly video game review from your friendly neighborhood gamer Zalgo Cometh. I do hope your gaming week has been as entertaining and fun filled as mine. As cliche as it may sound life Imitates art; this week I found myself bogged down and stressed out by the hassles of my IRL (in real life) life. This past week my life really has felt like a hurricane even if it wasn't all happening here in Duckberg. I take great comfort in knowing that video games exist both old and new to help your average gamer like I deal with aforementioned stress. So it was with great pleasure that I picked up a copy of the newly redone and remastered in HD Ducktales adventure game. Let me just go on record saying that I am a huge Ducktales fanboy and I as recently as last year downloaded and watched the entire series from scratch. Don't judge me. So just what can you expect from this newly remastered classic? Come along and find out...




DuckTales is an action platformer video game developed by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling across the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck. A Remastered version developed by WayForward Technologies, featuring high resolution graphics and the original voice cast from the show, was released on PlayStation Network, the Wii U Nintendo eShop and Steam in North America on August 13, 2013, with a release on Xbox Live Arcade to follow on September 11, 2013. A retail PlayStation 3 version was also released on August 20, 2013. The game is available for the low price of $14.99. Certain gaming media outlets and video game celebrities were fortunate enough to get a copy of a special limited edition release copy of the original game on a golden Nintendo cartridge. Before you even ask; yes it actually works in a Nintendo Entertainment System. I cannot even begin to imagine how awesome it must feel to be chosen to receive one of those cartridges. Only 150 were made so you know its truly special and valued piece of gaming history.





You play as Scrooge McDuck as he goes around the world in search of five artifacts to further increase his fortune. Scrooge can combat enemies and traverse levels using his cane. Pressed up against an object, Scrooge can swing his cane to attack enemies and break open or throw certain objects. While jumping, Scrooge can bounce on his cane like a pogo stick to stomp on enemies from above. This pogo jump maneuver also allows him to reach areas his normal jump could not attain, as well as bounce across dangerous areas that would hurt him otherwise. Along the way, Scrooge can find various diamonds, found in treasure chests or appearing in certain empty areas. These diamonds increase his fortune and add to the total money that the player can use to purchase bonus content from the in-game gallery. Scrooge comes across multiple characters from the series that play various roles, such as providing hints, offering up items and opening up new areas. Even though it is a remake of the classic the game adds story elements that help explain some of the reasoning behind each level. The game has almost identical gameplay as the original, complimented with a few gameplay adjustments, such as a map screen and an easier pogo jump, which can be toggled on and off. DuckTales: Remastered features a new tutorial level, set in Scrooge's money vault, and a new level leading up to the final boss.


What’s Good:
Game Mechanics - There is more freedom in this remastered version of the game as well. This freedom includes the ability to choose the level order you progress in, along with an entire prologue level and the ability to dive into Scrooges vault, just like he does in the cartoon series. They also took the time to implement an alternate mode for using Scrooges Pogo jump maneuver which was sometimes a bit cumbersome. Included as well now is a difficulty setting that enables the player to tackle the game as best suited for him. I should also make mention the most important gameplay feature of all that was added; auto saves. No longer does one have to worry about losing all the progress made due to game over or loss of power.

Story-line - The story of the game remains the same with added tips and hints thrown in to flesh out the original story narrative more through character appearances and interactions. The game highlights new elements that further explain some of the motives and reasoning behind each level, such as how Scrooge is able to breathe on the Moon without an astronaut suit for instance.

Graphics - DuckTales: Remastered features a 2.5D presentation, with 2D hand-drawn character sprites and 3D modeled levels. Visuals look clean and crisp, completely revamped and updated from the 8-bit counterparts of yester year.

Soundtrack - I can't even begin to tell you how awesome it was hearing my favorite stage. Before I knew it I was completely sucked in singing along with the game. Not only does the game feature newly remastered songs based on the originals but they also included the original 8-Bit songs from the first game. Once you beat the game you gain the option of switching between the newer ones or the original 8-bit ones.

What’s Bad:
Nothing; this is as good as it gets for a remake of this kind. Brilliantly executed revamp of a series that is sure to touch the hearts of both old and newcomers alike. Capcom and Disney totally got this one right.

What Should Have Been Added:
I can comfortably say there is nothing I would add to this game. It is a perfect remake of a timeless classic that has embodied all my nostalgia and held true to the original. This is as good as it gets and I can only hope that more 8-bit classics are to come in light of how well this game was executed.


Final Thoughts:
If you played the original you should play this, if you know of the Ducktales cartoon series you should play this, if you know someone that knows of the Ducktales series or game you should play this, if you are a fan of Disney in any way, shape, or form; you should play this game. Period. The game is loads of fun, easy level of entry for gamers and non-gamers alike and offers a taste of something that has not been properly executed as per the route of most remakes in this day and age.


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Saturday, June 15, 2013

Do You Remember The Time?

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Game Mechanics - 1/2
Story-line - 2/2
Graphics - 1.5/2
Soundtrack - 1/2
Replay Value - 1.5/2
 Total Score - 7/10


What's good doods and doodettes? Welcome to another video game review here on In The Mind Of Mind. We ran into a bit of problems with recording this weeks game-play with commentary videos for our YouTube channel so sadly the commentary aspect is missing but its still up and waiting if you are interested in seeing the game in action. With that being said let jump right into the world of Neo-Paris in this weeks video game review of "Remember Me".



Remember Me is an action-adventure and beat 'em up video game developed by Dontnod Entertainment and published by Capcom. It was released in June 2013 for Microsoft Windows, PlayStation 3 and Xbox 360. Remember Me features platforming, exploration and melee combat. The game introduces the mechanic of 'memory remixing': entering and rearranging a target's memories to manipulate them. Players accomplish this by replaying a memory and modifying details to change the target's recollection of the outcome. Another key mechanic of game-play is stealing memories from specific targets and using points called Remembranes to replay the memory in real-time: this is often needed to proceed through the game or avoid hazards otherwise hidden from the player. In terms of combat, the game will allow players to create and customize their own move combos in the Combo Lab, which uses four families of fighting moves called Pressens that players can reorganize by creating chains, earned through gaining PMP (Procedural Mastering Power), with a limit of four combos being active at any one time. The four Pressen families are "Regen" (healing), "Power" (damage), "Chain" (duplication and doubling of previous moves) and "Cooldown" (regeneration of S-Pressen energy). The game's creative director, Jean-Max Morris has said that there are 50,000 possible Pressen combinations.


What’s Good:
Storyline - Wonderfully engaging plot and keeps you interested and caring about the main character Nilin. A cast full of memorable characters help tell the story of Nilin.

What’s Bad:
Game Mechanics - The fighting engine is clunky and fight animations don't always mesh together seamlessly. Couple that with a customization combo system that has limits on the allotment of X & Y buttons to specific parts in the combo chain and you have a recipe for hand-holding that does nothing but upset the player.

Soundtrack - Never really cared much for any of the music played throughout the game. Didn't really affect much of the conveyance of the story of progression of the levels.

What Should Have Been Added:
I definitely feel that there should have been more instances of remixed memories as well as maybe having different possibilities of endings graded on a certain scale which gives a better ending to the memory and rewards the player accordingly. Also restricting the player to using a maximum number of remixed portions so that the player can't just randomly search for all the remixed areas and utilize them.

Final Thoughts:
Overall the game had great potential but sort of feel a bit flat on its face. Still an enjoyable gaming experience but with the expected hype and premise of this game it really should have done a lot better. Well that's all from me, so until next time; keep on gaming...


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Saturday, April 20, 2013

A Return To Former Glory or Something Else Entirely?

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Game Mechanics - 1/2
Story-line - 1.5/2
Graphics - 2/2
Soundtrack - 1.5/2
Replay Value - 2/2

 Total Score - 8/10

Its Friday so you know its time for a new video game review. Trying to clear up some of the back log of games I have to review so even though this isn't a fresh release it just recently debut on the PC. From Raccoon City to the depths of Umbrella corp we have traversed the vast universe of Resident Evil on multiple generations of platforms. Today we check out the latest installation in the series Resident Evil 6. The question on everyone's mind is "How does it stack up against the earlier releases that garnered it its fan following?" Come along and see how it fares...



Resident Evil 6, known as Biohazard 6 in Japan, is an action-adventure third-person shooter video game in the Resident Evil series, developed and published by Capcom. The story is told from the perspectives of Chris Redfield, a former member and founder of the BSAA traumatized by a failed operation, Leon S. Kennedy, a Raccoon City survivor and agent for the U.S. government, Jake Muller, illegitimate son of Albert Wesker and associate of Sherry Birkin, and Ada Wong, a freelance agent framed for the bio-terrorist attacks by Neo-Umbrella. They must all confront the force behind a massive bio-terrorist attack with the newly developed C-virus in cities across the world. Resident Evil 6 allows players to select between three scenarios with connected story-lines, each with their own intentionally different design. The player characters from each scenario will have their own partners which are controlled by either the computer AI or another human player via local or online multi-player.


What’s Good:
Graphics: Definitely Resident Evil has come a long way in term of graphics; especially from what I have seen here on the PC version I played. Textures are smooth and well blended, hair detail and skin colors are definitely above average. Capcom did a fine job bringing Resident evil into this current generation of gaming from the the character models to the environments you can see the attention to detail.

Replay Value: This game will have you playing for hours upon hours on end. There is certainly no shortage of content in this game. Each campaign is broken into varying chapters and the chapters have sub chapters as well. Couple that with both online or local play and going further to factor in the skills that can be bought which you will need skill points to buy you will definitely not be going out anytime soon once you start playing this game. There is just so much content you honestly don't know who you should start off with first.

What’s Bad:
Game Mechanics: I don't know whether its the clunky movement, the occasional camera angle issues or just the annoyance of being forced to walk when I really want to run but something feels off about these aspects of the game mechanics. Don't even get me started on randomly tripping over bodies on the floor for some strange reason. I saw strange because I really don't see how having that in the game was an effective game design choice but whatever. 

What Should Have Been Added:
With how the game is structured I hope they Add other characters from the Resident Evil franchise as DLC and have intertwining campaigns as such helping to fully tell the story of how every thing happens and got to the state it is in currently.

Final Thoughts:
While the series may not be living up to the legacy set by the original Resident Evil series, this new direction that Resident Evil is venturing into is not completely a bad thing. The have definitely improved upon their initial effort to take the game in this direction from Resident Evil 5. I most definitely did not enjoy playing that at all but this game feels much better than its predecessor  So definitely don't write this game off quite yet, Capcom has done a decent job modernizing and structuring the ebb and flow of the game to cater to a wider and more diverse audience now. Not to mention even with the changes to the usual game flow we still see elements of the original games present in the game. ie. scarcity of items and bullets. Check out our introductory play-through and see if it appeals enough to you to wanna try it out.



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Saturday, February 2, 2013

Resurrection At It's Finest

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Game Mechanics - 2/2
Story-line - 1.5/2
Graphics - 1.5/2
Soundtrack - 1.5/2
Replay Value - 1.5/2
 Total Score - 8/10

Stealing a catch phrase from The Great One; "Finally!". We got our hands on a copy of the new DmC: Devil May Cry game which is a reboot of the pre-existing Devil May Cry series. Welcome to another video game review here on In The Mind Of My Mind by your friendly neighborhood gamer Zalgo_Cometh. Today we get to share with great excitement the grandeur and wonder that is DmC. How does it fare against the see of hate and nitpicking from fan-boys of the original series you might ask? Well lets jump right into it...



DmC: Devil May Cry is a hack and slash beat 'em up video game developed by Ninja Theory and published by Capcom for PlayStation 3, Xbox 360 and Microsoft Windows.  It focuses on the player character Dante, a young man with supernatural powers who finds himself under attack by a seemingly sentient town known as Limbo City populated by demons. The re-imagination of the Devil May Cry series was requested by Capcom resulting in the game being made from a Western perspective rather in contrast to previous games. Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. New to the series are modifiers to Dante's move-set  known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons.


What’s Good:
As you can see from the score at the beginning of the review it has most the elements that usually make for a great gaming experience.
  • Game Mechanics; as one would expect of a hack and slash title there are attacks you can level up to make stronger as well as an upgradeable health bar. Where DmC really shines is the fluidity of combat and how much creativity and versatility can be showcased in the games combat system. Ninja Theory has provided at its core a combat system that has a manageable learning curve for beginners but the depth that can appeal to the most die hard veteran player. 
  • Story-line; from start to finish you will find yourself engrossed in the story of Dante and his journey to rediscover his past. Game cut-scenes are informative, mesh seamlessly with the actual game-play development and are well orchestrated in regards to the progression and overall direction of the game. 
  • Soundtrack; very appropriate soundtrack for this game. The heavy rock sets a similar tone to Dante's rebellious and brash nature; also noteworthy mention to the voice acting in this game as it helps setup and pull you into the story of the game as it progresses.


What’s Bad:
Inability to manually aim guns when firing was pretty much the only gripe I had while playing the game.

What Should Have Been Added:
The primary concern for most fans of the series was that the difficulty of the game was too easy even when placed on the highest difficulty so I feel maybe they should add an insanely hard difficulty setting to help appease franchise fans.

Final Thoughts:
Due to circumstances beyond the fans control the franchise got a reboot. In life it is a given that most times people will not respond well to change; even more so when they see nothing wrong to be changed in the first place. Sadly most of the hate this game receives is due to the unwillingness of people wanting to change; thankfully however the masses are the ones that buy the games and not so much the ones that influence sales of the games. Most if not all reviewers played the game unbiased and enjoyed it and as such the review scores the game has gotten have all been acceptable. The game is a well done reboot to help usher in a new age of 'Sparda' (only fans of the series will get that reference) which hopefully after seeing more and more positive reviews old fans can come to enjoy the game just as much as the new fans. AS always feel free to pull up a chair and watch me get into the game itself if you don't have ready access to it; you can live vicariously through me. So until next time; keep on gaming...


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