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Showing posts with label platformer. Show all posts
Showing posts with label platformer. Show all posts

Friday, August 8, 2014

Tinertia Video Game Review

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Final Verdict - Give It A Shot 

Tadah! We are back with another video game review of sorts here on In The Mind Of My Mind. This week we got access to a game that is still in development and thus far only in the Alpha stage of testing. A follower of the blog brought this game to my attention and told me to give it a shot so I did just that. We do it for the fans. So lets take a look at what Tinertia has to offer...



At its core Tinertia is a precision based platformer with a unique twist, there is no jump button. One might ask oneself how do you play a platform game without jumping but its actually a pretty cool concept. In what I can only surmise as homage the the old school days of Quake and rocket jumping the team over at Candescent Games decided to take this approach. Coming the finesse and skill of rocket jumping with air dashing to create an addictive and frustratingly fun game that you can't help but play. The game is slated for release on the PS4 and PC and has already been greenlit on Steam. The game supports Xbox 360 controllers, Playstation Dualshock 3, Playstation Dualshock 4, as well as the usual keyboard and mouse, if you’re into that sort of thing. Personally I found it easier to play using a controller but whatever floats your boat. At launch the game will feature eight unique environments each with its own Robo-Boss to contend with comprising of approximately eighty challenging levels. Add to that varying gameplay modes such as Speed Run and #YoLo Challenge from which you can compete on the leader-board rankings for best time. There will also be a replay system in place to capture those epic speed runs and jumps that you will undoubtedly be pulling off. Oh and I should mention the unlockable skins to pimp out and customize your player with some personal flair.


This would usually be the section where I talk about what was good or bad based on your grading scheme for game reviews using the categories of Gameplay, Storyline, Replay Value, Soundtrack & Graphics but since its not a complete game and only in Alpha testing I will forgo that this time around.

What Should Have Been Added:
So in conjunction with what I said above there isn't much I can say since the game isn't done yet but ill say this from what I have seen. The game needs a proper tutorial mode before throwing you into the game itself so first time players can get acclimated to the controls and gameplay mechanics. Next up I feel given the fact that when you die you start from the very beginning that there should be a check point for players so that they don't get overly frustrated dying and starting from scratch. I could be an option in the menu for those that might prefer it over the hardcore gamers that want the challenge and leaderboard competition. Another issue I had was with the control scheme customizability, hoping they put a dedicated option in there to choose a controller type beforehand so that the tutorial instructions show up based on your controller choice instead of just always showing the controller layout even when the person uses a keyboard. Also it would be nice to customize your own controller layout instead of sticking with the default layout. Most importantly I hope they incorporate a well plotted story-line so you can connect with the main character and have more motivation to play the game than just getting the best time and least rockets used possible for the achievement medals.



Final Thoughts:
Honestly the game is ridiculously fun; and I can see it being a big success if it gets the needed exposure and support. It would be amazing if they could figure out a way to get this on mobile as well since these are exactly the type of  games that thrive on that medium. Your friendly neighborhood gamer Zalgo Cometh wishes the team over at Candescent Games all the best and are rooting for their continued success at launch. Go check out their website for Tinertia at http://tinertia.com/ as well as follow them on twitter at @CandescentGames. Be sure to subscribe to their Youtube Channel as  well to stay informed with updates and video progress as the game matures. Enjoy the usual video gameplay with commentary as I play through Tinertia...




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Friday, August 23, 2013

Nostalgia Is Like A Hurricane...

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 2/2
Soundtrack - 2/2
Replay Value - 1.5/2
 Total Score - 9.5/10

Welcome to your weekly video game review from your friendly neighborhood gamer Zalgo Cometh. I do hope your gaming week has been as entertaining and fun filled as mine. As cliche as it may sound life Imitates art; this week I found myself bogged down and stressed out by the hassles of my IRL (in real life) life. This past week my life really has felt like a hurricane even if it wasn't all happening here in Duckberg. I take great comfort in knowing that video games exist both old and new to help your average gamer like I deal with aforementioned stress. So it was with great pleasure that I picked up a copy of the newly redone and remastered in HD Ducktales adventure game. Let me just go on record saying that I am a huge Ducktales fanboy and I as recently as last year downloaded and watched the entire series from scratch. Don't judge me. So just what can you expect from this newly remastered classic? Come along and find out...




DuckTales is an action platformer video game developed by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling across the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck. A Remastered version developed by WayForward Technologies, featuring high resolution graphics and the original voice cast from the show, was released on PlayStation Network, the Wii U Nintendo eShop and Steam in North America on August 13, 2013, with a release on Xbox Live Arcade to follow on September 11, 2013. A retail PlayStation 3 version was also released on August 20, 2013. The game is available for the low price of $14.99. Certain gaming media outlets and video game celebrities were fortunate enough to get a copy of a special limited edition release copy of the original game on a golden Nintendo cartridge. Before you even ask; yes it actually works in a Nintendo Entertainment System. I cannot even begin to imagine how awesome it must feel to be chosen to receive one of those cartridges. Only 150 were made so you know its truly special and valued piece of gaming history.





You play as Scrooge McDuck as he goes around the world in search of five artifacts to further increase his fortune. Scrooge can combat enemies and traverse levels using his cane. Pressed up against an object, Scrooge can swing his cane to attack enemies and break open or throw certain objects. While jumping, Scrooge can bounce on his cane like a pogo stick to stomp on enemies from above. This pogo jump maneuver also allows him to reach areas his normal jump could not attain, as well as bounce across dangerous areas that would hurt him otherwise. Along the way, Scrooge can find various diamonds, found in treasure chests or appearing in certain empty areas. These diamonds increase his fortune and add to the total money that the player can use to purchase bonus content from the in-game gallery. Scrooge comes across multiple characters from the series that play various roles, such as providing hints, offering up items and opening up new areas. Even though it is a remake of the classic the game adds story elements that help explain some of the reasoning behind each level. The game has almost identical gameplay as the original, complimented with a few gameplay adjustments, such as a map screen and an easier pogo jump, which can be toggled on and off. DuckTales: Remastered features a new tutorial level, set in Scrooge's money vault, and a new level leading up to the final boss.


What’s Good:
Game Mechanics - There is more freedom in this remastered version of the game as well. This freedom includes the ability to choose the level order you progress in, along with an entire prologue level and the ability to dive into Scrooges vault, just like he does in the cartoon series. They also took the time to implement an alternate mode for using Scrooges Pogo jump maneuver which was sometimes a bit cumbersome. Included as well now is a difficulty setting that enables the player to tackle the game as best suited for him. I should also make mention the most important gameplay feature of all that was added; auto saves. No longer does one have to worry about losing all the progress made due to game over or loss of power.

Story-line - The story of the game remains the same with added tips and hints thrown in to flesh out the original story narrative more through character appearances and interactions. The game highlights new elements that further explain some of the motives and reasoning behind each level, such as how Scrooge is able to breathe on the Moon without an astronaut suit for instance.

Graphics - DuckTales: Remastered features a 2.5D presentation, with 2D hand-drawn character sprites and 3D modeled levels. Visuals look clean and crisp, completely revamped and updated from the 8-bit counterparts of yester year.

Soundtrack - I can't even begin to tell you how awesome it was hearing my favorite stage. Before I knew it I was completely sucked in singing along with the game. Not only does the game feature newly remastered songs based on the originals but they also included the original 8-Bit songs from the first game. Once you beat the game you gain the option of switching between the newer ones or the original 8-bit ones.

What’s Bad:
Nothing; this is as good as it gets for a remake of this kind. Brilliantly executed revamp of a series that is sure to touch the hearts of both old and newcomers alike. Capcom and Disney totally got this one right.

What Should Have Been Added:
I can comfortably say there is nothing I would add to this game. It is a perfect remake of a timeless classic that has embodied all my nostalgia and held true to the original. This is as good as it gets and I can only hope that more 8-bit classics are to come in light of how well this game was executed.


Final Thoughts:
If you played the original you should play this, if you know of the Ducktales cartoon series you should play this, if you know someone that knows of the Ducktales series or game you should play this, if you are a fan of Disney in any way, shape, or form; you should play this game. Period. The game is loads of fun, easy level of entry for gamers and non-gamers alike and offers a taste of something that has not been properly executed as per the route of most remakes in this day and age.


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