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Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Saturday, September 6, 2014

Dragons Crown Video Game Review

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Final Verdict - Definitely Worth Playing

Hey y'all long time no see. I must apologize for the lack of content on the blog lately due to my overall stress and laziness alongside some in real life events. I hate when I feel like this because I feel you all deserve bright upbeat reviews and I don't want my dreariness to come across in my writing. However I feel even worse not trying at all and leaving you all high and dry so this week I tried my best to record some gameplay footage for you so we can review Dragon's Crown.



Dragon's Crown is an action role-playing game structured like traditional side-scrolling beat 'em up such as Capcom's Dungeons & Dragons: Shadow over Mystara or Sega's Golden Axe where players move their characters across the screen into the background or foreground while defeating the assailants that confront them from all angles. Set in a medieval world of swords and sorcery, the game sees up to four players travelling through dangerous dungeons and labyrinths in search of fortune and adventure. Cooperative options include both local multiplayer and four player drop in sessions over Sony's PlayStation Network service with data-sharing of save games and cross play between the Vita and PlayStation 3. Players may choose between one of six heroic character archetypes and travel through numerous environments alone or accompanied by computer controlled or other player characters defeating enemies using skills, combos, magic and collectable offensive weapons like bombs and crossbows recovered from chests or dropped by their foes. The plot revolves around a legendary relic, the titular Dragon's Crown, and the quest to retrieve it. A mysterious coven of magic-users with influence in even the highest levels of government seek the treasure and have used their sorcery to link long-forgotten ruins, dangerous labyrinths, and many other areas together in order to search for it.


What’s Good:
Graphics: The PSVITA does a great job of bringing across the truly crisp and visually engaging art style of this game. The level and character design  are well done and have a vivid presentation that takes full advantage of the PSVITA's OLED screen technology.

Story-line: The story is well written and puts forth a wide cast of characters and personas that keep you eager to see where the game progresses to. I also liked the fact that they gave you at times choices in varying story progression where you would have to choose from two courses of action. This helped add a small portion of depth to the overall flow of the story.

Game Mechanics: There are six different classes to choose from as such with each class having its own set of specialized moves and play-style it is a varied experience playing the game. Skill points allocation for moves and item selection based on the type of enemies you are going up against make for a very customized experience.

Replay: The game has 3 main level caps in correlation to the difficulty level. as you progress through the game on Normal , Hard, and Infernal difficulty you experience the level caps of level 35, 65 and 99 respectively. Add to that the appeal of multiplayer online co-op, competitively and locally and you have yourself quite the replay value for your money.

Soundtrack: The voice acting is available in Japanese and really good as well as English. On top of that the game not only comes with added DLC voice over content but also you can buy in game voice narration  based on the classes you use to beat the game with.

What’s Bad:
Game Mechanics: The online experience at times is not as smooth as one would like and you will find yourself experiencing lengthy loading times when playing online with others.

What Should Have Been Added:
Only thing I can think of is possibly giving the player more control over their individual stat progression instead of the automated progression system they used. The cooking concept they implemented would have been nice if it permanently affected your stats instead of just between level transitions when questing.



Final Thoughts:
Overall its a great game and a wonderful addition to the PSN+ library. Anyone with a PSVITA should give this game a whirl cause its truly one of the PSVITA titles that goes a long way showcasing what the PSVITA has to offer as a portable gaming console. Compound that with its Cross Play feature and you truly have no reason to put this game down whether at home or on the go its at your beck and call. If you act quickly it should still be available on PSN+ for free if not then its worth the purchase on the Playstation Store. Tried capturing some gameplay for y'all as usual using this El Gato capture card I got loaned. Pardon the lack of an intro or outro or certain minor edits as this was a first time testing of sorts plus I was lazy to be quite honest.


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Saturday, July 26, 2014

Muramasa Rebirth Video Game Review

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Final Verdict - Definitely Worth Playing

Hey there gamers; your friendly neighborhood gamer Zalgo_Cometh is back with another PSVITA game review because we all know that portable gaming is serious business. Well we found ourselves in a bit of a predicament here, I was supposed to review Soul Sacrifice 2 as the next PSVITA game I choose to pump my lunch hours into but came across this wonderful little game for free on PSN+. So due to certain monetary constraints and overall brokedom we will dive into feudal Japan as we explore the world of "Muramasa Rebirth".



Muramasa follows the story of Kisuke, a fugitive who has lost his memory, including that of a crime that he committed; and Momohime, a lithe princess possessed by a dark spirit. The game allows players to use two different characters and features three difficulty levels. Graphically the game is the same hand-drawn 2D art style as its spiritual predecessor Odin Sphere, though inspiration was drawn from Japanese mythology and culture rather than Norse mythology. The game has over 30 different locales set in an expansive map spanning across Japan.



What’s Good:
Graphics: The PSVITA does a great job of bringing across the truly crisp and visually engaging art style of this game. From the flashy special arts moves of the swords to the outlandish boss fights that take place your eyes will not be disappointed. 

Story-line: Very deep characters, plots and character progression. This game universe is certainly filled with a vast array of characters both main and otherwise.

Game Mechanics: The game has a detailed and well thought out combat system that revolves around the various swords and the special arts that each utilizes.

Replay: Two main characters to play as with differing story-lines as well as three DLC installments that can be purchased as additional content. Given that this is a free game I picked up off PSN+ that is a great plus to replay value.

Soundtrack: The voice acting is pretty much primarily in Japanese and really good. You really connect with the characters and feel the emotion behind what is transpiring.

What’s Bad:
Game Mechanics: I don't like the fact that items max limit are 9 and that the controls cannot be changed so that I can use the D-pad to move the character around.

What Should Have Been Added:
I would have liked to see more of a touchscreen interaction built into the game.


Final Thoughts:
Overall its a great game and a wonderful addition to the PSN+ library. Anyone with a PSVITA should give this game a whirl cause its truly one of the PSVITA titles that goes a long way showcasing what the PSVITA has to offer as a portable gaming console.


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Friday, May 2, 2014

Child Of Light Video Game Review

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Final Verdict - Definitely Worth Playing

Oh my freaking freak. Whats up gamers? Your friendly neighborhood gamer Zalgo Cometh here to bring you another video game review. Last week we checked out the free to play FPS game; Tom Clancy's Ghost Recon Phantoms, this week we look at Child Of Light. Another game from Ubisoft which had garnered much attention recently at PAX East 2014. So lets go see what all that attention was about...



Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft. The game puts players in the shoes of Aurora, a child stolen from her home, who, in her quest to return, must bring back the sun, the moon and the stars held captive by the mysterious Queen of the Night. Helped by her playable companion Igniculus the firefly and several unlikely allies, Aurora will face her darkest fears in this modern take on a coming-of-age story. Child Of Light was released on Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One in April 2014.


What’s Good:
Replay value: This is a classic RPG with turn-based combat, 200+ skills to unlock, and 600+ crafting combinations for Oculi. There is no doubt that there is replay value abound in this game not to mention the various party members and attack strategies to utilize in battle.

Soundtrack: This is well executed and heartfelt as the overall tone and pace of the game is dictated or should I say indicated by the various sound track elements that help to submerge the player into the world of Lumeria.

Graphics: The game itself is powered by UbiArt Framework, an in-house engine by Ubisoft previously used for Rayman Origins and its sequel, Rayman Legends. So it has a cartoon but very artistic and detailed design, which is very vibrant and engaging providing the player with remarkable environments to transverse.

Story-line: The story at times can seem cliche but even so everyone enjoys a heartfelt adventure filled with danger and challenges to overcome. As Aurora travels and grows you discover more and more about the land and its inhabitants so your focus expands from just the central theme of rescuing Aurora and completing the primary objective of making it back home.

Game Mechanics: Well executed turn based system that has appeal to both the casual player and the more adept. By including attributes of a side-scroller with RPG elements such as leveling-up to increase stats over time, the game gives you varying aspects of the overall game-play to master. Combat and Non-Combat features of the game are smooth and easy to utilize which further promotes an enjoyable gaming experience.

What Should Have Been Added:
I would have liked to been able to fully use all the party members I gained instead of having to randomly switch out or not use some at all. I ended up playing this through mostly with just Norma and Aurora cause they had a good synergy for AOE attacks and Status effects. Possibly they could have either had bigger party limits to allow full use of a more diverse party strategy. Only other thing I can think of is maybe voice acting for the cut-scene parts of the game like the below picture.


Final Thoughts:
This game is very well done and the game industry definitely could use more games this well executed. Games that place a strong focus on the art of storytelling and creating a connection between player and character that lingers even after the game has been beaten. Being a gamer that thoroughly enjoys platformer games and RPGS (my two favorite game genres followed by fighting games) I am very thankful I got to experience this game. I'm happy it did not pass me by due to lack of hype or major advertising like we typically see for franchise titles. Feel free to check out the below gameplay with commentary we did for Child of Light...



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Friday, March 7, 2014

South Park: The Stick Of Truth Video Game Review

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Final Verdict - Definitely Worth Playing

The long await day of salvation has arrived. After many a setbacks and delays we finally have the game of prophesy. Today is truly a special day here on In The Mind Of My Mind as there is much mirth and rejoicing in the land of gaming. South Park: The Stick Of Truth is finally a reality and I could be none the happier as it has fulfilled my hopes and dreams. In an age where licensed franchise video games usually suck, South Park: The Stick Of Truth has answered the call to greatness. If you are a fan of the cartoon you will go crazy for the gaming experience it has to offer; if not you can very much still enjoy the game at its core values of story-line, game mechanics and content. Come on down to South Park and meet some friends of mine...



South Park: The Stick of Truth is a role-playing video game, based on the American animated television series South Park. The game was developed by Obsidian Entertainment in collaboration with South Park Digital Studios and published by Ubisoft. The game was expected to be released sometime in 2013, for PlayStation 3 and Xbox 360 consoles, and Microsoft Windows, but was postponed to 2014, due to the shutdown of original publisher THQ and numerous delays. The player takes control of "The New Kid", who moves to South Park with his parents after a mysterious event forced the family to move. Similar to their duties on the TV show, South Park creators Trey Parker and Matt Stone wrote the script for the game, oversaw the project, and provided the voices of the characters. This is without a doubt the definitive South Park game and goes the extra mile to deliver and authentic South Park experience first hand for the player. This sadly also works against the game because due to the authenticity of the South Park content the game received unfavorable reviews in Australia and Europe from the Electronics Rating Standards Bureau (ERSB). This led to it being censored as you can see an example of below:


What’s Good:
Soundtrack: Soundtrack is superbly executed. From the occasional ominous medieval music to the voice acting even hinting to the illustrious career work of Trey Parker and Matt Stones with the long list of songs on the radio. Another noteworthy bit of praise is for the audio cue that plays whenever your weapon flashes before an attack so you get the timing right for a perfect attack. This single feature has been the saving grace for me while playing as trying to watch for the visual cue for the attack at times is a bit tedious.

Graphics: Not the most cutting edge graphics one might expect from current gen consoles but it is pixel for pixel an accurate representation of the South Park universe. This helps to solidify the immersion factor of the game as it makes you feel like you are literally immersed in the South Park world. Not only does it feel like an episode of the iconic TV show but also it makes you the central focus and star of it all.

Story-line: The characters' costumes and classes appear to be based on the South Park episode "The Return of the Fellowship of the Ring to the Two Towers". The costumes and class names also appear in the three-episode story arc formed by "Black Friday", "A Song of Ass and Fire", and "Titties and Dragons". These all tie into the story-line development of the game and gives the fans a "sneak peek" for the game, and at the very least, was "good marketing/PR" in light of the numerous delays to the release of the game.

Game Mechanics: The very well executed game-play design of this game will appeal to many die-hard RPG fans as it favors turn based combat. The game has also managed to incorporate and represent most tell tale aspects of a good RPG game such as varied classes, deep combat system mechanics and character customization to suit all players. The game also has a well layered tutorial system; this helps the player learn the inner workings of the game, and as a bonus features a help menu for future reference.

Replay value: A fair amount of replay value exists as there are 4 classes to choose from which offer varied combat experiences. There are also key points within the story progression that offer multiple choices and outcomes for the player to explore.


What’s Bad:
Story-line: For a Role-Playing Game (RPG) title gamers are used to 20+ hours of gaming not to mention higher level caps one character classes. Sadly South Park falls a wee bit down in that regard as the campaign will run you about 10-15 hours worth of time overall. Add to that the low level cap of 15 and you know somebody somewhere is going to complain about it.

Game Mechanics: Not much to say here aside from this one off instance where I was playing a mini game for a quest where you are dancing for the Goth kids. For some reason it only recognizes the directional arrows on the keyboard instead of the movement keys assigned at W, A, S, D. Not really a big deal as this only occurs on PC but had to make mention. 


What Should Have Been Added:
I would have liked to see more variety in the classes offered, granted they have subtle differences but I felt like there was no clear cut distinction between the moves, weapons, and equipment for the respective classes. I found myself not caring much about sticking with a particular weapon type as one would when playing an RPG; certain class limitations would have been nice to emphasize more the choice of character the player decides to go with.


Final Thoughts:
As a die-hard fan of the series I must say this game is not for the easily offended or weak willed. This game serves up a big helping of fan service and gone above and beyond the expectations of its followers. If I had a hat I would be tipping it to Trey Parker and Matt Stone, as I sip some lemon tea on a warm afternoon. I imagine somewhere out there on a patio somewhere with legs crossed like gentlemen they marvel at how well this game is bound to do. I very rarely find myself singing the praises of a game but this game deserves it and has my stamp of approval as a game of the year candidate for 2014. I have pre-ordered a copy of the Grand Wizard Edition of the game for my personal collection and if you are a fan of the TV show you probably should too. Feel free to check out some of our game-play with commentary below...

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Friday, January 24, 2014

Soul Sacrifice Game Review

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Final Verdict - Definitely Worth Playing

Ahh yes; the PSVITA a handheld device with such promise but a lackluster gaming library to back it up on launch to offset the high price. You truly were ahead of your time. Fast forward to current day an granted it has not been an easy road for the successor to the PSP family things are certainly looking better. With the release of the PS4 and the PSVITA TV device things are certainly looking bright for the device. PS4 games are being coded to work on the VITA so you can take your gaming anywhere and everywhere you please not to mention the expanded functionality of the PSVITA TV. There are certain games that take full advantage of the PSVITA and all its capabilities; Persona 4 Golden, Tearaway, Gravity Rush, etc. This is undoubtedly a no-brainer, say hello to Soul Sacrifice...



Soul Sacrifice is an action adventure video game developed by Marvelous AQL and Japan Studio and published by Sony Computer Entertainment for PlayStation Vita. The core mechanic of the game is the ability to sacrifice parts of the character's body or items to create devastating attacks. These sacrifices will be permanently marked on the player character's body, meaning that they are not an infinite resource that can be tapped into. The concept was created by long time gaming legend Keiji Inafune, best known for co-designing Mega Man. Due its success a sequel for the PlayStation Vita, titled Soul Sacrifice Delta, was announced during TGS 2013, and is due for a March 2014 release. Soul Sacrifice is played in the third-person perspective. The player character is a sorcerer who relives another sorcerer's memories through a journal. The character can be customized in variety of ways and is molded by various factor throughout the game to achieve a final form based on the characters sacrificial alignment.



What’s Good:
Replay value: The game has immense content available to keep you occupied for hours on end: various outfits and alternate colors to unlock, wide array of spells available with upgradeable levels, not to mention all the DLC missions available for the game. Currently free of charge I may add as well since the game is currently being offered to PlayStation Plus users for free. Now if that wasn't enough you can also choose to play through the game all over again to unlock the various alternate sacrificial offerings as well as costume colors.

Soundtrack: The soundtrack is very immersive and provides an ominous undertone to help sell the image of the world you find yourself in. The voice acting in both English and Japanese is superb and very well executed. So well to the point that the Japanese voice overs are available as DLC for purchase on the PSN Store.

Graphics: Definitely one of the better looking games on the PSVITA, it makes the most of the PSVITA's OLED screen. All the fancy theatrics and spell manifestations are really well represented on the PSVITA.

Story-line: The main protagonist of Soul Sacrifice is one of the innocent bystanders that has been enslaved by a powerful and cruel sorcerer known as Magusar, who absorbs human sacrifices to remain immortal.

Game Mechanics: The character can be customized in various options and can change throughout the game. Central to the combat system is the saving and sacrificing mechanics. When an enemy or ally is defeated, they collapse to the ground and you are given the choice to either save or sacrifice them. Players are also given the option to sacrifice a part of their own body when they receive enough damage. When a player chooses to sacrifice a part of themselves, they cast a powerful spell, known as black rites, which differs depending on what part of the body is being sacrificed but also suffer a semi-permanent status effect.

What’s Bad:
Game Mechanics: The computer controlled A.I. on missions where you have party members isn't always the smartest. They will blindly run into hostile situations and get them selves killed and repeatedly cast healing spells even though you need them to be attacking more often than not. Due to the need to grind and farm both levels and materials for spells the maps and enemies become repetitive so some variety in that regard was needed.


What Should Have Been Added:
Maybe a store where you can buy certain hard to find spells or soul essences would have been a good idea. I would have also liked if all missions were available for co-op through the online mode and not just the Avalon pact missions.


Final Thoughts:
Truly a must own title for my handheld of choice. This is definitely a system seller and I am eagerly awaiting the sequel release in March. Soul Sacrifice isn't the be-all, end-all Vita game many hoped for, but its definitely worth having in your gaming library. I hope one day this series will get to shine as a full fledged console game as well and not just a handheld exclusive because I know it can really benefit from next generation graphics. I been so engrossed in playing this game I wasn't able to record some  proper game-play myself but I found this video of the demo so you can have a general idea of what awesomeness awaits

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Friday, July 12, 2013

A Whale Of A Tail

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 1.5/2
Soundtrack - 1/2
Replay Value - 2/2
 Total Score - 8.5/10

Well I must admit I have been a bit lazy of late with all the IRL (in real life) stuff that I been having to deal with at work and stuff so I had overlooked this title. Might have to schedule some vacation time soon so I don't burn out and such but we will see how that works out. With that being said shout outs to The Elder for putting me on to this game so I could see what I was missing. With that being said lets start our review of Dust: An Elysian Tail...



Dust: An Elysian Tail is an action role-playing video game developed by independent designer Dean Dodrill and published by Microsoft Studios. It was released on the Xbox Live Arcade on August 15, 2012, and it was subsequently released for Microsoft Windows on Steam on May 24, 2013. Dust takes place in the fictional world of Falana, inhabited by anthropomorphic animals. Gameplay is presented on a 2D side-scrolling plane. The player controls the titular main character, Dust, as he tries to remember his past. Dust wields a sentient sword, the Blade of Ahrah, as his main weapon. Fidget, the sword's guardian, acts as a companion for Dust and can use magical attacks. As the player travels the world, they can acquire power-ups that permanently alter gameplay, such as the ability to double jump or climb to previously unreachable areas. Incorporating elements of role-playing games, Dust can gain experience points by defeating enemies, and in turn may level up. These can be used to raise various attributes, such as health, strength, defense or magic. Non-playable characters can be interacted with throughout the game's world to sell items or receive quests.


What’s Good:
Game Mechanics - There is just so much content and expansiveness and depth to the inventory system and the combat system. Throw in a custom leveling system along with materials and crafting and you got yourself one hell of an RPG gaming experience.

Story-line - Keeps you guessing and interested as our unsung hero Dust struggles along on his adventures trying to regain his memory. Certainly a try experience generally but with his talking sword and companion Fidget they keep you engaged with information and witty banter as the game progresses.

Replay Value - Lots of replay value to go around as always since varying builds and approaches to game-play are possible. You can build a strength based character or alternatively a defense based one. The choice lies with the player and this helps give more freedom to customize your game-play experience as you see fit.

What’s Bad:
Soundtrack - Not necessarily bad but lacking somewhat in its entirety as it isn't really that memorable..

What Should Have Been Added:
Maybe a co-op mode where someone controls Fidget as you travel together or perhaps a different choice in weapon besides just a sword.


Final Thoughts:
Great game and guaranteed to give you a lot of gaming hours and is definitely worth your time and money. Listening to the banter between Fidget and Dust is entertaining on every level so go ahead and enjoy the game. You can find it for sale on Steam until July 22nd for $10.04 or just enjoy our game-play with commentary.


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Saturday, May 11, 2013

Oh Sweet Glorious RPG Why Do I Love Thee So?

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 1.5/2
Soundtrack - 1.5/2
Replay Value - 2/2

 Total Score - 9/10

Hey doods and doodettes; hows it hanging? We are gathered here today to witness yet again the union of awesome game and awesome console in gaming matrimony. Today we are looking at the epic story of Mao and his quest to seek out revenge on his father and make him pay for his grave crimes against him. Let it be known this game was released as a free bonus game to PlayStation Plus members and I must say it has been worth every second of play thus far. I was skeptic at first about reviewing it since typically most Role Playing Game's require a lot of time invested and level grinding to ensure your party is in tip top shape but I eventually caved in and here we are.



Disgaea 3 is a tactical RPG; most of the game involves battles on isometric maps upon which the player controls a group of characters. Maps often feature "geo blocks" with statistical effects on the battlefield, that, unlike in previous games, can be stacked or stood upon. Many objects in the environment, including these blocks, and characters themselves, can be lifted, thrown, or destroyed. Certain classes can create boxes or barrels to create stepping stones. Characters can form stacks, allowing them to reach higher areas or perform "tower attacks".  With the newly introduced "magichange" feature, monsters are able to transform into specific weapons in which a partner can use to execute a strong technical attack. To do this they must be assigned to the same club as the ally, and the change is temporary. After two turns the monster disappears from battle, unless in the magintology club which increases it to 3 turns. Characters now have certain weapons that they are proficient with. Weapon skills are now unlocked by purchasing them with mana collected from defeating enemies. One can incorporate a maximum of two special augmentation abilities, known as "evilities", to improve a character's performance in battle. One skill is standard for each class, the second skill can be customized.


What’s Good:
Game Mechanics: For an RPG this aspect is of utmost important, without a solid game mechanic framework you quickly lose interest and become frustrated. Disgaea 3: Absence Of Detention excels splendidly in this area and so much more. This game sports a robust battle system that provides unlimited variation and combinations for the player to formulate strategies. Couple that with an amazing item and inventory system that also can be leveled and strengthened to ridiculous proportions. This game has all its staple points covered for an RPG and I would go as far as to say you wont find currently a more robust and proper RPG experience on the PSVITA.

Story-line: The story line in this game is without a doubt filled with twists and turns guaranteed to keep your interest piqued. From the weird schooling system to the reasons behind why Mao wants to defeat his father to the deep rooted aspirations he holds to become the number one demon honor student. The character development and interaction is superb and accompanied by great voice acting whether you decide to play the game with English or Japanese audio.

Replay Value: With both a new game plus mode and an extended mission mode for the hard core gamer with super high level party members the creators of this game ensured that gamer's would not want to put this game down anytime soon. Add onto that the wide variety of weapon classes and character types and you quickly realize that this is no ordinary RPG game.


What’s Bad:
My only complaint is with the camera not auto centering once you have completed setting up your party members to attack as sometimes its annoying viewing the action take place behind a wall because you forgot to manually readjust the camera view. Its not really a big deal but i had to at least try to find some fault to gripe about since its not a perfect game. ^_^

What Should Have Been Added:
I recently became aware of a game mechanic found in the game Fire Emblem: The Awakening and for some reason I feel like it should exist in all RPG games in some form. Basically in Fire Emblem party members that grow and interact with each other form bonds and relationships as such that help to strengthen them and the overall party. This would have made a nice addition to this game.

Final Thoughts:
Sorry to disappoint you guys but I didn't have a chance to record me doing any game-play footage because i spent most of my time grinding levels to gain exp to level up all my party members. so I thought it would be a bit boring. I couldn't just leave y'all without any footage of the game in action however so I went and got some from another YouTube game reviewer.


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Saturday, November 24, 2012

The Season Finale Is Here

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Gameplay - 10/10
Storyline - 10/10
Graphics - 9/10
Game Score : 29/30

I'm calling it as of now "GAME OF THE YEAR"!!! Telltale Games have captured the essence of story telling in this game and found a certain magic that eludes many AAA published gaming titles out there. Words fail me to express how truly wonderful a gaming experience this game has been to me. If you do one thing for yourself before the world ends let it be to play through all five episodes of "The Walking Dead".



By now you should be well up to speed on this game and our coverage of it but just in case feel free to check out our previous reviews for each episode individually: Episode 1Episode 2, Episode 3, and Episode 4. The conclusion to the gripping zombie tale that is The Walking Dead: The Game has finally come to a close with the release of Episode 5 – No Time Left. I swear its a shame AAA release titles that cost $60 don't have half the perfection and seamless storytelling that this series has had. If it doesn't win game of the year its a travesty.


Whats Good:
Every goddamn thing possible. I have written four reviews before this on how well put together of a game this is and by now if you haven't played it you are either poor, don't have awesome friends or a loving family, or are mentally challenged. Which if you are reading this game review bravo for making it this far. All fun and jokes aside do yourself a favor and play this game it has superb writing, voice acting, character development  soundtrack, etc. You literally find yourself totally engrossed in the games Universe connecting and growing with the characters as your campaign progresses. Without a doubt this is not a gaming experience anyone should miss. The full disc release is on December 4th so you can wait till then; or buy it on Steam for $13.99 as a part of their Black Friday sales event or just buy it through normal means. So many options with so little time...

Whats Bad:
Nothing worth mentioning at this point besides a few minor graphical visual hitches.

What Should Have Been Added:
More episodes cause God knows I couldn't get enough.


Final Thoughts:
 It told an amazing story and kept me hooked throughout the seven months it was released. By the time the credits finished rolling, I found myself wishing that more was coming next month. The Walking Dead: The Game – Episode 5 – No Time Left is an excellent ending to the first season of the game. It finalizes a lot of questions while creating new ones that leaves the potential for another season so keep your fingers crossed. This game is bar none the best interactive gaming experience of the year and you owe it to yourself to take part in it...

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