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Showing posts with label open world. Show all posts
Showing posts with label open world. Show all posts

Saturday, October 18, 2014

Middle Earth: Shadow Of Mordor Video Game Review

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Final Verdict - Definitely Worth Playing

Let me go on record saying I am not a fan of the Lord Of The Ring universe and have little knowledge of its extensive back story and lore. With that being said I went into reviewing this game with not much interest. What should have been a disadvantage turned into the games strong point, as it completely won me over and had me enjoying every second of playtime. This game boasts three main aspects of a game of its nature done well: the story, the combat system, and the gameplay mechanics. So lets travel to the mystical land of Middle Earth...


Middle-earth: Shadow of Mordor is an action role-playing video game set in The Lord of the Rings universe, developed by Monolith Productions and released by Warner Bros. Interactive Entertainment. The game takes a look at the family of Talion, a ranger of Gondor responsible for guarding the Black Gate of Mordor, as he is killed by Sauron's armies. Talion is somehow revived with "wraith-like abilities" and heads into Mordor to exact his revenge.  Middle-earth: Shadow of Mordor was released on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. In Middle-earth: Shadow of Mordor, the player plays as a ranger by the name of Talion who has wraith-like abilities. In this open world video game, players have the freedom to pursue side quests and roam around the world. The game takes place between the events of J.R.R. Tolkien's The Hobbit and The Lord of The Rings. The story involves the Rings of Power, but the story is separate from The Lord of the Rings canon. 


What’s Good:
Graphics: I know I repeat myself a lot when it comes on to PC versions of multi-platform released titles but PC is truly the master gaming race. From the graphics to the customizability its just a better experience on PC. The PC version of this game comes with an option to install a HD texture pack to push the graphical capabilities of your system even further to increase the overall graphic representation of the game.

Story-line: The game finds a good balance between incorporating the more well known aspects of the Lord Of The Rings lore and starting a new non canon story that fits well into Middle Earths timeline.

Game Mechanics: Let us sing the praises of the new and innovative nemesis engine first and foremost. This innovative aspect of the game is the core of what makes Shadow Of Mordor truly shine as a game of the year candidate. For a full understanding of the Nemesis system check out this link for full details: http://www.ign.com/wikis/middle-earth-shadow-of-mordor/The_Nemesis_System

Replay: The game has two main skill trees to help you shape your character as a specialist Ranger, wraith, or a hybrid of both. Furthermore you can choose to farm certain epic runes to come up with interesting builds for your character based on the weapons you get them for. Add to that the expansive and interactive open world



What Should Have Been Added:
I would like to have seen a mode where you are able to play as an Orc. I feel that would expand on the experience as a whole and offer a new dynamic for gamers to explore. I mean seriously with how awesomely ugly these guys look and all their varying strengths and weakness I think it would make for an added level of play.



Final Thoughts:
Solid game that even though borrows certain aspects from other well established titles also refines them while still bringing something new to the table with the Nemesis engine. Many games in the future will benefit hopefully from this system. This in turn will help improve on an already great game mechanic and refine it to further greatness. I encountered a bug that I hope is fixed later on where even after killing an Orc he could potentially come back to life if he wasn't decapitated and killed using certain key moves. In any case I have been mostly just streaming my gameplay having fun with the game so feel free to check out one of my stream archives below.

Watch live video from The_Ghost_Who_Walks on Twitch


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Friday, September 20, 2013

Rockstar Can Do No Wrong...

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 2/2
Soundtrack - 2/2
Replay Value - 2/2
Total Score - 10/10

Well guys after much waiting its finally here. Grand Theft Auto 5 was released onto the world this week in gaming. Gamers all across the world rejoiced while employers and loved one lamented as they said goodbye to any future interaction with these gamers outside of the game. Join me as we embark on what is undoubtedly the single most quintessential gaming experience of 2013. Honestly this could be the shortest gaming review ever, all I would have to write is "buy this game now" because really if you own a PS3 or Xbox 360 it's an instant must have game for your collection. I'm sure though that you want a little more insight than that, so lets review GTA V...



Grand Theft Auto V is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360 consoles. It is the fifteenth title in the Grand Theft Auto series, and the first main entry since Grand Theft Auto IV was released in 2008.The game has been highly anticipated from its announcement and well be cherished and remembered as one of the last major titles to be released as the gaming industry makes the change over to the next generation of console gaming with the PS4 and Xbox One. Grand Theft Auto V takes place in an open world environment, primarily allowing the player to interact with the game world at their leisure. This is part of the major appeal to the game as it lets you pace your level of involvement and dictate your own pace for enjoyment and shaping you game progression to your liking. The developers envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. As such you will find aspects and elements of those games present such as the iconic weapon wheel user interface from the Max Payne series.



The single-player aspect of Grand Theft Auto V is played via three protagonists; they are Michael, Franklin and Trevor, criminals whose paths interconnect as the game's plot develops. While interacting with the game world, the player is able to switch between all three at will once the story has progressed far enough. This occurs by means of a directional compass on the heads up display. While playing the game players may uses firearms, handheld weapons, and melee attacks to fight enemies. Players can also run, jump, swim, or use vehicles to navigate the game's world. Pro-tip you can also seemingly perform front flips if you try to jump and melee attack. In combat, auto aim and a cover system can be used to skillfully wage war against your enemies. The main objective for the player is to complete missions to progress through the story, but much like other open world games, these missions can be completed at the player's convenience. Thankfully so as there is so much to do you really wont know where to start but one thing you will definitely want to invest a fair portion of time into is the 8 skills that each character has. Skills have numerical values assigned to show each characters proficiency in the area, such as shooting and driving. While the player improves the skills of each character as they play, there is a skill assigned to each character that they have expertise in by default, such as Trevor's skill as a pilot.


What’s Good:
Game Mechanics -  Let's start off with one of the big complaints of GTA IV; the driving, glad to say in this iteration driving has been improved and made more accessible for even the most novice of drivers. Most cars have a similar feel handling wise with only differences in weight and speed. The cover and aim system integrates and flows smoothly when needed in the heat of battle whether you need to blind fire or pop out from a corner. The controller layout and minimalist HUD makes it easy to get engrossed in the game and before you know it hours will have passed leaving you wondering what you have been doing all that time in game.

Story-line - Initially I had worries about Rockstar putting three protagonists in the game because I felt they wouldn't be able to tell a proper story that helps you connect to the characters but i'm glad to say my worries were unnecessary. Even though the game sort of leans towards Michael as the true protagonist I find myself gravitating towards Franklin more due his circumstances and mind set. We see where Michael is trying to exorcise his inner demons and salvage what he can of his already complicated life. Franklin is a street smart ex gang banger trying to make an actual means of bettering himself and way of life. Then you have Trevor who is just bat shit crazy but seemingly treasures his relationship with Michael and the past they share. How these three men form bonds and interact is sure to keep you entertained as the plot develops.

Graphics -  Even though typically console releases are bashed for their sub par graphics I must say that GTA V delivers well above its predecessor GTA IV. From the detailed strippers to the lush environments. The vastness and grandeur of it all will take you for a ride. Many times I found myself just wanting to drive and explore the map to see the ins and outs of everything.

Soundtrack - The overall sound quality and production in the game is superb. Couple that with the immensely large music choices that Rockstar has put into the game for the various radio stations and you my friend have yourself a winner. Some of the biggest names in music contributed to the long list of tracks that play on the radio in game. You can check out the listing here.

Replay Value - Ahh the motherload, this is why this will be the one game to rule them all. You start off the game ideally focusing on doing main missions and side quests, then the game throws you a curveball and adds random world scenarios where you can take place in an activity in that instant, then after that the game goes further to also give you the option of buying property and doing missions on the properties to make money; but wait theres more, then the game goes gives you the ability to buy and sell stocks on the stock market. Compound all of that with not only random activities that help increase your individual character skill stats but you can also replay missions you have done to get a gold medal rank for it in case you missed any of the special objectives. This is the most value for your money content wise that I have seen in a game in a long time and goes to show just how worth it this game actually is. 

What’s Bad:
A few hitches with the launch of the game giving issues download wise and the trouble they have with some people experiencing texture popping issues. Also the game is still lacking the full capability of the online portion of the game that goes live on October 1st, 2013. Some have argued we have only gotten half a game but I retort if this is half and so much already imagine how much greater it will be once we get the online stuff ironed out.

What Should Have Been Added:
Honestly the only thing I want in this game is the ability to put my own music in the game via a custom radio station which for the most part was always a staple feature of the GTA series and potentially a female protagonist.

Final Thoughts:
There are not enough words in any known or unknown language that can express just how great and iconic this game is. It may not be a full blown industry changer but it is without a doubt GOTY (Game of the Year) worthy and closed out this generation of console gaming with a bang. This is one of those games that is a no brainer to buy as its an instant must have collection piece for any gamers library. All signs point to it being released for PS4 and Xbox One but no concrete evidence as to when or if its coming to PC. Feel free to checkout the opening scenes of the game below...


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Saturday, March 16, 2013

Now This Is How You Reboot A Series

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 2/2
Soundtrack - 2/2
Replay Value - 1.5/2


 Total Score - 9.5/10

Guess who's back? No its not me this time its Lara croft brand new and better than ever. Welcome to another Friday video game review here on In The Mind Of My Mind with me your friendly neighborhood gamer Zalgo_Cometh. This week we got our special collectors edition copy of the new Tomb Raider game release. Boy oh boy this game did not disappoint at all. I simply could not stop playing it, there was so much to do and explore and level up. Stand up and take notice game developers; this is how a series reboot is done properly. Angry fan-boys sit your ass down and STFU cause this game truly does a superb job showcasing the origin story of Lara Croft.



Tomb Raider is an action-adventure platform video game. Published by Square Enix, Tomb Raider is the fifth title developed by Crystal Dynamics in the Tomb Raider franchise. As the first entry in a new Tomb Raider continuity, the game is a reboot that emphasizes the reconstructed origins of the culturally influential lead character Lara Croft. Tomb Raider was released on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows to universal critical acclaim. Tomb Raider uses an interconnected hub-and-spoke model that combines action-adventure, platforming, exploration, and survival mechanics. The game is presented in third person perspective, and the player takes control of the lead character, Lara Croft. Karl Stewart, Global Brand Director for Crystal Dynamics; said that the game's campaign will last between 12 and 15 hours.


What’s Good:
Game Mechanics: wonderfully crafted skill and leveling system that helps you tailor Lara to your play-style  shape your Lara to be whether a conservative gatherer or a ruthless hunter. Camera control and angles are never an issue which is a surprising feat to accomplish for a third person shooter as this is typically the number one complaint of most gamer's with this genre. QTE (Quick time Events) are present in adequate portions and as seamlessly integrated into the flow of the game while still keeping you on your toes for the next button press.

Story-line: Solid story-line with a memorable cast and solid plot progression and interaction. Great voice acting to further pull you into the story as well coupled with drama, action and suspense as you discover bits and pieces of the islanders memories and the horrors they suffered.

Graphics: So beautiful and vivid it will bring a tear to the eyes of your soul. Both on PC and on consoles the graphics this game displays is truly a technical wonder. Sometimes you just stop playing to take a look at the immense scenery and soak it all in.

Soundtrack: Great song selection and auditory range. OST (Original Soundtrack) for the game is a joy to just sit and listen to as well. The wide use and range of auditory cues better helps to submerge the player into the island of Yamatai and the role of Lara Croft.

Replay Value: The multi-player is nothing  revolutionary but it is a solid multi-player experience. The true replay value comes from replaying the game to collect all the upgrades and relics and hidden secrets all over the island as well as returning to play the game on a higher difficulty, Simple enemy fights and interactions take on a whole new feel on a higher difficulty not to mention the increased importance on building up Lara's skill trees properly.

What’s Bad:
Absolutely nothing of noteworthy importance.

What Should Have Been Added:
Possibly a multi-player mode that has you playing as wolves hunting down the island survivors.

Final Thoughts:
Why are you still reading this? Go buy the goddamn game ASAP, its worth your time, money, love and devotion. Its without a doubt the best game to be released in 2012 so far. With so many good games scheduled for release in March  the wallet is taking some really hard hits. Bioshock Infinite comes out at the end of the month and so does Grid 2  but with all that said and done ill still be playing with Lara and coming home to spend time with her every chance I get. You can check out some of my game-play with commentary in glorious 1080p below.


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Saturday, February 16, 2013

All About Dat Ass......assin

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Game Mechanics - 1.5/2
Storyline - 2/2
Graphics - 1.5/2
Soundtrack - 2/2
Replay Value - 1/2

 Total Score - 8/10


Dearly beloved we are gathered here today to celebrate the union of my camera and its newly found tripod. Hey guys just kidding; how y'all doing? Welcome to another video game review here with us. Today we take our first crack at reviewing and recording a PSVITA game now that we finally got our tripod that we ordered a while back. Hopefully more of these reviews will be in the future. Without further ado lets get to that ass...


Assassin's Creed III: Liberation is a historical action-adventure open world stealth video game developed and published by Ubisoft exclusively for PlayStation Vita. The game is set between 1765 and 1777, and primarily features Aveline de Grandpré, a female African-French Assassin around the end of the French and Indian War, in 18th century New Orleans. This is the first female protagonist of the series and hopefully not the last. Liberation makes use of the Vita's touchscreen and rear touch pad, cameras and gyroscope. These include Chain Kill combat, and the ability to pickpocket people. By linking the game to Assassin's Creed III, the player will receive an in-game version of Connor's tomahawk, an exclusive character skin, a multi-player character and a complete upgrade of all ammunition pouches. The game uses the same engine that runs Assassin's Creed III, allowing for the same game-play experience as a console release.


What’s Good:
Storyline - Beautifully well written story with plot twists and turns that will have you at the edge of your seat. Diverse cast of characters that are sure to leave a memorable impression in your mind. Most importantly we see a true progression of Aveline as a character and how she journeys and grows on her path to self discovery and acceptance.

Soundtrack - Perfectly matching soundtrack to highlight and compliment that time the game takes place in as well as the various settings you traverse throughout the game. It truly helps maximize the games effect on you, submerging you into the culture and period of time in New Orleans.

What’s Bad:
Replay Value - This game has little to no replay value; die hard fans may want to play again on a higher difficulty or to try and get "full sync" on all relevant missions but that's about it. Couple that with the fact the multi-player experience is an utmost failure in comparison to the type of multi-player experience the console version of the game received.

What Should Have Been Added:
A better multi-player experience akin to the one provided on the PS3 and XBOX 360 and PC would have been good. Also a better monetary system in the game because it is way too hard to make money especially when everything is so expensive.

Final Thoughts:
Hands down one of the top 5 PSVITA games to own. You will not regret playing this game i guarantee it. Ubisoft did such a great job with this installment of the series that it fits so perfectly right at home on the PSVITA. Little motion sensitive actions exclusive to the PSVITA are nice little touches that help you feel even more so involved in the game and the town in general. 



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Friday, November 2, 2012

A Fresh Start With Criterion

16 comments click here
Gameplay - 7/10
Storyline - 5/10
Graphics - 9/10
Game Score : 21/30

I tried, I really tried to get behind this game 120% from day one but its like EA like toying with my emotions. Its been a year already since the last Need for Speed (NFS) game was released. The highlight of my year in 2011 was without a doubt most likely NFS The Run, I had such renewed hope and praise for the NFS franchise; it was like new life was being breathed back into to it. Fast forward a year later which reveals the latest addition to the NFS family; NFS: Most Wanted (2012)...


Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW) is a 2012 open-world racing video game, developed by British games developer Criterion Games and published by Electronic Arts. Need for Speed: Most Wanted takes on the gameplay style of its first installment, Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers to reach a destination. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. The game will feature a Blacklist of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers. In this reiteration the focus shifts from Rockport, the city in the original to a new city called Fairhaven.


What's Good:
Simply stunning visuals, sadly you don't get to appreciate this as much on the console versions of the game but it really shines through on the PC version. Wide variety of cars to choose from in this game; over 120+ if memory serves including real-world vehicles, a mix of muscle cars, street racers and exotics. The game will use Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system. Most Wanted features a new social system called Cloud Compete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile will be used for all versions of the game. Driving engine maintains that arcade racing feel with a touch of simulation thrown in to maintain realism as you race for the title of Most Wanted.

What's Bad:
As you probably figured out by now the games primary focus is on multi-player. As such the single-player aspect is a bit on the thin side. The game lacks any semblance of a proper story-line which would motivate you to play the game over and over again. The game also has no option for those who want to drive manual as far as I saw which I know personally is a big turn off for many out there who were going to buy this game. Another thing missing any major car customization, this is a well established feature of any NFS game over the years for the most part with some exceptions. To top it all off there is no option for LAN (Local Area Network) racing for the PC release version, so this wont be making any appearances at LAN parties as a supported tournament. Performance parts are linked to the specific car and are not transferable so for every single car you may want to drive and/or effectively use. Couple that with the fact that you have to drive to every single race destination to start the race you quickly realize you spend more time randomly driving around Fairhaven than actually racing around Fairhaven.

What Should Have Been Added:
First and foremost a freaking story-line with a memorable cast and cut-scenes. Then focus more on the visual modding of the cars as that will also tie in with the multi-player aspect of the game helping you to personalize your gaming experience. Manual and semi-automatic driving would have been nice as well. For the umpteenth time where the hell is the DRAG RACING? Yeah EA and Criterion i'm talking to you... 


Final Thoughts:
Personally I don't consider this the newest addition to the NFS family I see this as more of an addition to the Burnout family as everything from the drifting to the take-downs to the cars used screams Burnout. Probably if I was reviewing this game as such I would give it a 28/30 as it really is a good game more or less as far as racing games goes. So if you are into racing games you can go ahead in good conscience and get this game; if you are a a fan of the original NFS Most Wanted or any of the NFS Underground games then this isn't really your cup of tea but you can still sip it and enjoy.

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Friday, September 14, 2012

Lazy Dogs Sure Are Awesome

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Gameplay - 7/10
Storyline - 7/10
Graphics - 10/10
Game Score : 24/30

Hey y'all, hows it hanging? We are back again today looking at another highly anticipated game. Just a small reminder we are having a giveaway at the end of September for a PC copy of Skyrim on Steam. Outside of that only other update I have is that we are almost at 300 likes on our Facebook page so do your part to help the page grow. With all that being said I present to you, Sleeping Dogs.


Sleeping Dogs is a 2012 open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360. Sleeping Dogs takes place in Hong Kong and focuses on an undercover operation to infiltrate the Triads.
The game was originally in development as an original title, but was announced in 2009 as True Crime: Hong Kong, the third installment and a reboot of the True Crime series. As a result of the game’s high development budget and delays, it was canceled by Activision in 2011. Six months later, it was announced that Square Enix had picked up the publishing rights to the game, but the game was renamed Sleeping Dogs in 2012 since Square Enix did not purchase the True Crime name rights.



Sleeping Dogs features a large cast. The player character is Detective Wei Shen, an officer sent deep undercover in a feared Triad gang. The game takes place in a fictional Hong Kong with players assuming control of Wei Shen, an officer of the San Francisco Police Department, who had been seconded to the Hong Kong Police Force. Wei has been assigned by the Organized Crime and Triad Bureau to go undercover and infiltrate the Triad society called Sun On Yee and take them down. The game starts in a Hong Kong Shipping Harbor, where undercover police officer Wei Shen is busted after a drug deal gone bad. Thrown into jail, Wei meets his old friend, Jackie Ma, who offers Wei to join his gang after they are released.

The core gameplay of Sleeping Dogs consists of giving the player an open world environment in which to move around freely. Sleeping Dogs is played as an over-the-shoulder, third-person perspective action-adventure game with role-playing elements. On foot, the player character has the ability to walk, run, jump, climb over obstacles and swim, as well as use weapons and martial arts in combat. Players also drive a variety of vehicles including automobiles, boats, and motorcycles. The combat system revolves around hand-to-hand fighting, similar to Batman: Arkham Asylum/Batman: Arkham City's "Freeflow" combat system. The cover system allows the player to move between cover, fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.




Overall my initial impressions of this game were impressive and I was mad hyped for another open world game to play seeing as how our last open world game we reviewed was Saints Row The Third. Sadly however I might have gotten my hopes up too high comparing it to an epic gaming experience like Saints Row The Third. Don't get me wrong now Sleeping Dogs is a pretty decent game, and employs a lot of game mechanics to set itself apart from comparison to similar games such as the GTA and Saints Row series. However with so many variant game mechanics it comes off feeling like a novelty after a while and interest wains. Thankfully there is a solid story-line present even if a bit cliched; which due to the games fast paced action keeps manages to keep you playing. Definitely worth a try and will most definitely keep you from sleeping...

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Friday, June 15, 2012

Heroes Aren't Born; They Are Made...

0 comments click here
Gameplay - 9/10
Storyline - 10/10
Graphics - 10/10
Game Score : 29/30

Welcome to another Friday video game review. Let me start of by saying apologies for not having a video play-through with commentary to entertain you this week. Sadly I have not the equipment to record console game-play so I have graciously found an equally just as entertaining play-through for you to enjoy if needs be. On a side note my editor is on a bit of a vacation so just pardon any grammar related errors I will undoubtedly make. Today we will be looking at inFamous 2; a PlayStation 3 exclusive game. If you own a PS3 then you should definitely try this game out if you are looking for a solid single player gaming experience. I played part 1 (inFamous) and was instantly sold on playing the sequel when the chance arose. Funny story I actually bought this game on sale on the PSN store literally 2 days before they announced at E3 that they were giving it away for free to PlayStation plus members. Talk about your bad timing but its cool, i'm supporting the industry I love how I can, and I got tonnes of sweet DLC (Downloadable Content) for a great price as a bonus. Anywhore lets get to the matter at hand.



Infamous 2, stylized as inFAMOUS 2, is a 2011 action-adventure open world video game for the PlayStation 3 video game console developed by Sucker Punch Productions and published by Sony Computer Entertainment. It is a third person view game which helps give an easier control perspective as well  as enabling you to see more of your environment to make use of it. As with all sequels there is some back story involved so lets get that out the way for those who want to understand what exactly is taking place. 

Cole MacGrath

Infamous 2 takes place in a modern-day world where people with super human abilities, called Conduits, exist—created by a device called the Ray Sphere. The Ray Sphere unlocks these abilities in rare humans who possess the Conduit gene by siphoning away the energy of regular humans, killing them. The first such event granted electric-based abilities to Cole MacGrath, but devastated his home of Empire City. The event is part of a scheme instigated by Kessler, revealed to be Cole from an alternate future where a creature known only as the Beast has ravaged the world. Kessler fled the Beast with his family and they died as a result, forcing Kessler to use his newest power to go back in time and better prepare the Cole of the present. So now we start our new game in inFamous 2 as a new story unfolds; first thing that instantly makes me like this game is a practice that more sequels should employ. The game recognizes that you played through its predecessor and grants you bonus's to start your new game with essentially rewarding you for the hard work you put into its prequel.

Heres one of the kickass DLC I was talking about.
Improving upon a game for a sequel is never really an easy task as you try to find what made the game great and hold onto that while finding ways to improve on it and also change all the things that were bad. The development team the game almost made a huge error in wanting to revamp the character design of Cole MacGrath but thankfully fans spoke out and they listened and decided to just change his outfit and not his defining features. Another area that got a much needed boost in improvement was the cut-scenes and transitional phases of the game. In the original everything was mostly told through a type of comic strip transition; but in inFamous 2 there was more focus on motion captured cut-scenes to help immerse the player into a world they could relate to more. In addition to the cut scenes, the popular moral element that was introduced in the original also transferred over to the sequel, but with a higher emphasis on overall route of the game. As seen, the moral element will influence Cole's shirt, pants, and power color, with the classic hero blue and villain red returning. It will also influence Cole's skin condition, with heroic choices clearing his complexion and removing the scar on his face almost completely, whereas villainous choices will exaggerate his facial scars and cover his skin with tattoos. The karma choices also appear to influence what extra power Cole will begin to develop.

Yup; Beat The Game Like A Boss...

With all that being said I honestly enjoyed playing both the original and the sequel. I am very happy I chose this as my main Sony franchise exclusive to support. The sheer amount of content for this game is insane; from the side missions to the dynamic good or bad missions you get throughout the game, to the DLC, to the User Generated side missions that are in the game, it just almost seems overwhelming having that much to do. I swear sometimes I had to force myself to focus on the story based missions of the game because I would just get lost in my quest to complete everything. Everyone who is into video games knows that each console has a set of games typically referred to as console sellers. These are the game franchises that pull you into either buying a console or being the main game that you got to play on the console. For XBOX you have Halo and for Nintendo Wii you have Wii Fitness Plus I guess (obviously not much of a Wii fan, feel free to correct me in the comments). As far as PlayStation 3 goes I had 3 main game franchises of interest to choose from Uncharted, inFamous, and Resistance; after playing this game I know I made the right choice. Barring a few minor game-play issues I thoroughly enjoyed playing the game and will now go back to play the original inFamous to play through as an evil character as my first play-through was all good based. So without further ado and me praising the likes of Cole MacGrath enjoy the always entertaining stylistic game-play with commentary of DSP...



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