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Showing posts with label unreal engine 3. Show all posts
Showing posts with label unreal engine 3. Show all posts

Friday, April 4, 2014

Goat Simulator Video Game Review

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Final Verdict - Give It A Shot 

The little goat that could; or should I say the little joke that could. Goat simulator fever has taken the gaming community by storm and what started out as a simple joke project soon became a reality. Coffee Stain Studios, the Swedish team behind the Sanctum series, have used artistic licence and given us their view on the epic day to day life of a goat. So come along for the ride and experience the only Goat Simulation game in existence...(as far as I know of anyways)


Goat Simulator is an open-ended third-person perspective game in which the player controls a goat. The player is free to explore the game's world, a suburban semi-urban setting, as a goat, and jump, run, bash things, and lick objects, which attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a rag-doll model, allowing the game's physics to take over, and another control makes the game run in slow-motion. It was released for Microsoft Windows via Steam on 1 April 2014, while ports for Mac OS X and Linux are presently being developed. The game has been compared by the developer as akin to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open-world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in a early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build out the game into a releasable state while still retaining various non-breaking bugs and glitches to retain the game's entertainment value.


What’s Good:
Game Mechanics: Somewhat paying homage to the innovator of its engine Goat Simulator the game features a scoring system similar to skateboarding games like Tony Hawk's Pro Skater, whereby doing tricks or other actions earns points. Like the old adage goes "if it ain't broke don't fix it" and oddly enough this works well in Goat Simulator. Couple that with insane rag-doll physics and even a slow down time button and you have the makings of a fun time whether you are high, drunk or sober.

Replay value: The DLC is a coming so that give us hope for replay value as well as a Leaderboard that tracks world wide ranking points for the game so you can be the very best like no one ever was. There also exists a variety of different goat models that the player can gain access to via small golden goat statues that are hidden in the game's world and certain quests. 

Soundtrack: The game's soundtrack is somewhat limited but this is to be expected somewhat given the overall nature and price of the game. The soundtrack music is however quite catchy and I found myself quite naturally humming along to the music.

What’s Bad:
Story-line: There is none, short of a couple quests that get you acclimated to the game and its controls there is no real directive or flow to the mayhem that is Goat Simulator. I can see how since the game is a open world sandbox title it lends itself to the premise of creativity though. Essentially letting the player do as they please, but there isn't any excuse not to have even a crappy story-line instead of none at all to give some sense of meaning to the twisted world of Goat Simulator.


What Should Have Been Added:
Definitely should have added multiple levels at launch considering the small size of the only level available. Can't really fault them though since the game is in general just one big joke that went viral and had a strong enough hype to get it made into a reality.  Obviously a story-line would need to be added as well to give further motivation past just the occasional cheap laugh at the rag-doll physics that befall the goat. Some form of multi-player interaction maybe akin to the Dark Souls franchise where you can invade other players games. 

Final Thoughts:
Honestly the game is ridiculously fun; for about the first 15-30 minutes depending on your sense of humor, creativity and maturity level. Without a story-line or sense of meaningful progression its hard to say that you will stay motivated to play. This is the fundamental flaw of the game as its novelty and viral hype can only be expected to carry it for so long and no more. Thankfully this game is priced nowhere near the full retail price of a AAA game title so you don't have much to lose on experiencing the one of a kind "goating" experience.



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Saturday, March 30, 2013

The Coming Of The False Prophet

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 2/2
Soundtrack - 2/2
Replay Value - 2/2

 Total Score - 10/10

Before we even get any further let me just apologize if this review isn't as similar or informative as some of my other reviews. This is primarily because of two reasons; one I spent most of the day today at a fighting game tournament and two this game really doesn't need a review. Straight up I shit you not; if you are a fan of gaming in general or specifically first person shooters with a solid story-line then look no further than BioShock Infinite. I definitely see this as a strong GOTY (Game Of The Year) candidate. If you still have doubts after reading this review please feel free to check out our play-through video coverage on your YouTube channel at the end of this article.



BioShock Infinite is a first-person shooter video game and the third installment in the BioShock series. Previously known as "Project Icarus", it was developed by Irrational Games and was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes. Set in 1912 during the growth of American exceptionalism, the game's protagonist, former Pinkerton agent Booker DeWitt, is sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth, the two are pursued by the city's warring factions; the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, a rebel grouping representing the common people. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia. The player controls Booker throughout the game, eventually working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, gear, psychokinetic powers granted through vigors and Elizabeth's own powers to fight off hostile foes and make their way through Columbia.


What’s Good:
Graphics: The game utilizes the Unreal Engine 3 graphics engine for its spectacular graphics. Combine that on PC with Direct x11 and you truly have  a visual masterpiece of epic proportions. From the environments to the characters themselves; everything in this game is of a high caliber of graphics design.

Soundtrack: I found myself humming along with most of the ambient music and sounds that are in this game. It greatly helps with the immersible idea of cementing the illusion that you are this character in 1912 going around and trying to rescue this girl. All musical cues were appropriate and help intensify each experience.

Game Mechanics: The effective deployment of  this games weapon system just to make mention of a specific game mechanic is truly something to be praised. From the customization of vigors to the versatility of being able to use melee kills or guns to finish your enemies. Not to mention the ability to level up your vigors to  have them be more powerful and have a wider variety of use.

Replay Value: There is a fair amount of replay value with this game from the customization aspect present to the future single player DLC planned over the upcoming months. Also included in the game is a "1999 Mode" where true fans of the series can challenge themselves to play through this harder difficulty that has permanent effects on the outcome of the game.

Story-line: Granted this is the third installment of the BioShock series you can still enjoy a decent story-line from start to finish with this game. True fans who have played all the games will get a deeper enjoyment from all the intricacies and subtle hints going on as you progress through the game but if you are new to the world of BioShock fear not as you are still in for quite the thought provoking and emotion invoking ride.

What’s Bad:
Absolutely nothing besides the fact that its too good.

What Should Have Been Added:
The game is perfect how it is save for the want of a co-op mode where I could have a friend control Elizabeth. Sadly I understand that wouldn't work as you don't actually meet Elizabeth till about 2-3 hours down into the game. So i'm fine with not adding anything to the game.

Final Thoughts:
As far as good games go this one is pretty damn good. I wish maybe the game had some QTE's to top it all off but that's just my deep rooted love for QTE's being a bit bias. 2K Games have done a great job of keeping the standard of quality expected for their superb franchise. The game brings all the noteworthy aspects of the previous games in the series while also introducing a whole new world  to us. This game is a prime example to other FPS game developers out there that you don't need a multi-player aspect to your game for it to be good.




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