Saturday, October 6, 2012

Not Even Anger Management Can Help This Guy

Gameplay - 9/10
Storyline - 10/10
Graphics - 9/10
Game Score : 28/30

Finally I get my hands on this game. had it for a while now but just couldn't get any time to sit down and have at it the way i wanted to. Thankfully good things comes to those who wait and by golly was it certainly worth the wait. Asura's Wrath is everything I could have hoped for in a single player experience; not to mention this is added to even more with bonus DLC that was released. So lets take a look at Asura's Wrath...

Asura's Wrath is an action video game collaboration between CyberConnect2 and Capcom that was first announced at the Tokyo Game Show in 2010. According to the game's producer Kazuhiro Tsuchiya, "Asura's Wrath takes elements from Hinduism and Buddhism and blends them with science fiction. In the game, Asura is a demigod fighting to reclaim his daughter from the deities who kidnapped her and banished him from the mortal world." The main character is based on the ever combative and superiority-seeking beings of the same name that are part of the Hindu and Buddhist cosmology. The game was received positively by the Japanese gaming public but received mixed review from the American gaming demographic.

The game-play of Asura's Wrath is a combination of multiple genres, while overall is presented in the style of an episodic anime series. The game-play throughout shifts between a third person action and a rail shooter game. The game also requires the player's direct input during cinematic events in the form of interactive cut-scenes with various quick-time event and context sensitive button prompts. In all forms of game-play however, player progress is determined by two gauges represented at the top of the screen, the life and burst gauge.

Whats Good:
OMFG!!! Epic storyling, awesome button mashing fighting, quick time events galore, DLC bonus content to keep you coming back for more. From start to finish I feel so immersed and connected to the game's development that I looked eagerly forward to each chapter as I played through the game. The QTE's (quick time events) are really random and keep you on alert for them as you never really know when one might come up. The voice acting and original soundtrack are very fitting and well executed and really help to bring across the entertainment value of the game.

Whats Bad:
The counter system in the game needs to be more refined. At times playing the game it seemed a bit inconsistent and haphazard a mechanic where sometimes I would get prompted to press a button to counter and other times nothing would happen. Another issue is that maybe the game could have been a little longer, but then again that's how I feel about any good story driven game I really get into. There is no in game notification as to goal completion; by this i mean the awards given at the completion of a level are not clearly stated so that you can know how you are doing beforehand. I found this very frustration thinking that I was doing well only to discover after finishing the level that I didn't receive a good score.

What Should Have Been Added:
I would have liked to seen the other deities in the game as unlockable characters that I could play through the game with. Going through the game and fighting against them at times made me want to use them and I think that would have added an additional layer of replay value to the game.

Thanks For Stopping By