Saturday, October 20, 2012

Death Before Dishonor

Gameplay - 10/10
Storyline - 8/10
Graphics - 10/10
Game Score : 28/30

So we had this for a little while now on the lineup to play but Episode 4 of The Walking Dead came out in the same week so we chose to play that instead. Yaay us! Fast forward to this week we dive headfirst into this exciting new IP (Intellectual Property) called Dishonored. It has been heralded as a win for the ideal of new and original ideas still having a place in our world along with the idea that you don't need a multi-player aspect to a game to make it a success. With that said lets showcase the awesomeness that is Dishonored...

Dishonored is a 2012 first-person stealth action adventure video game developed by Arkane Studios and published by Bethesda Softworks. It was released worldwide in October 2012 for Microsoft Windows, PlayStation 3, and Xbox 360. The game is played from a first-person perspective and allows the player to tackle a series of assassination missions in a variety of ways, with an emphasis on player choice. Missions can be tackled by stealth, combat or a combination of both. Exploring levels opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions and eliminate all of Attano's targets in a non-lethal manner. The story and missions are modified based on violent actions, or lack thereof, committed by the player.

Dishonored is played with an emphasis placed on stealth action and the use of gadgets and the environment to eliminate opposing forces. The game world is a series of self-contained, mission-focused sandboxes designed to allow for multiple avenues of exploration in terms of in-game movement and powers. Dishonored also features role-playing game elements such as the ability to upgrade powers and moral choices with focus on non-linear consequences. The game is designed to allow the player to complete it without killing any NPC, including boss characters and mission targets. Actions committed by the player are not judged to be of a good or evil morality, but instead are tracked by a "chaos" system that records how much collateral damage, violent actions and deaths are caused by the player. The game world is modified by how little or much damage is caused, affecting story decisions with an emphasis on not punishing the player or forcing them to choose one style of play over another.

Whats Good:
Creativity is off the chain in this game. There is so much freedom to shape and mold your game-play experience as you see fit that it boggles the mind. You can play the game as a perfectionist completing and collecting all quests and item upgrades or you can play as a ruthless assassin hell bent on killing everything in his path. Then couple that with the fact that the game changes accordingly with the choices you make in regards to being stealthy or not and you have yourself a game with immense replay value.

Whats Bad:
Honestly not much was really missing from this game my only issues were with finding certain mission objectives via the onscreen location markers and fall damage. Aside from that the story was a bit cliche but it fits with the overall theme of the game so I can't really hate on it. Also didn't care much for the game sort of forcing you to collect the Runes and Bone ruins to level up your abilities since that kind of forces you along on the path of exploration if you want to maximize your powers.

What Should Have Been Added:
Honestly I can't think of anything that would have made this that much of a greater game.

Thanks For Stopping By