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Showing posts with label 2011. Show all posts
Showing posts with label 2011. Show all posts

Friday, June 1, 2012

One Child Can Make A Difference

5 comments click here
Gameplay - 10/10
Storyline - 10/10
Graphics - 9/10
Game Score : 29/30

Those of you who saw my top ten list of must play games for 2011 should recognize this title. Today we will be diving into the world of Bastion; shout-outs to my loyal blog fan who donated a copy of this game to me on Steam so I could give it the review it deserves complete with introductory play-through footage. By the time you finish reading this review you will know why this game deserves the accolade of being a must play game of 2011.



Bastion is an action role-playing video game produced by independent developer Supergiant Games and published by Warner Bros. Interactive Entertainment. In the game, the player controls "the Kid" as he moves through floating, fantasy-themed environments and fights enemies of various types. It features a dynamic voiceover from a narrator, and is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. Bastion's story follows the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity. As you progress through the game you really find yourself connecting with the main character "the Kid". You go from feeling sorry that he is all alone in this world to realizing just how determined and resilient he can be. This game even though made by an independent studio did an unbelievably good job on this game as their debut game for their company. My only gripe is that when I tried starting up the game for the first time it crashed whenever I would try to adjust certain graphical settings. Oh and they kept dropping me on my face; so not cool.


The world of Bastion is large and far reaching and holds many secrets for you to discover as you traverse its perilous landscape. The player character, "the Kid", moves through floating, fantasy-themed environments that form paths as the player approaches the edge. Levels consist of a single plane, and are viewed isometrically. They are filled with enemies of various types, which attempt to harm the Kid. The Kid carries two weapons, which may be selected from the choices available to the player at specific locations called arsenals. The Kid also has the ability to perform a special attack. Weapons and special attacks must be acquired before they can be used. There are a limited number of special attacks that the player can perform at any time, represented by "black tonics" that can be found in the levels or dropped from enemies. The Kid's health is represented by a health bar, which can be replenished with "health tonics". Like black tonics, the Kid can only carry a certain number of health potions at a time, and can replenish them by finding more in the levels. There are many other noteworthy intricacies and nuances about the game but I don't want to spoil them here. I would rather you see them in action for yourself whether via my play-through or playing the game yourself.

With all the inherently good things in this game it almost seems easier to just name the faults and be done with this review but screw that shit. From the stellar sound track, that will have you humming and singing along; to the varied combat system and enemies that provide a customization filled experience suited to your play-style. Not to mention the beautifully done landscape and level design of the game that immerses you into the tale of Bastion. Culminating in a truly wonderful story that keeps you guessing and interested in each characters development that you come across. Bastion is truly a marvelous game and deserves every gamers time and effort without a doubt, you will most certainly not be disappointed. Feel free to try out the demo on Steam if you have an account, if not the demo for this game is also available on the Chrome Web Store, so take the chance to experience the awesomeness. For those of you not video game inclined feel free to check out my introductory play-through of the game if you like to watch instead of playing...IN GLORIOUS HD LIKE A BOSS!!!!!




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Saturday, October 15, 2011

They're Playing Bas-ket-ball

7 comments click here


Gameplay - 7/10
Storyline - 5/10
Graphics - 8/10
Game Score : 20/30






Well you heard what they said, today we are playing basketball. Welcome to another video game review here on Zalgo Cometh, today we will be reviewing the newly released NBA 2k12. NBA 2K12 is a basketball video game developed by Visual Concepts and published by 2K Sports. It was released on October 4, 2011 for Xbox 360, PlayStation 2, PlayStation 3, PSP, PC, Wii and for the first time on iOS iPhone and iPad. For the first time there will be three different covers to choose from when picking up the game, with Larry Bird, Magic Johnson, and Michael Jordan being the cover athletes of the game.




The game revolves around 3 main sections:
  1. My Player mode returns from NBA 2K10 and NBA 2K11.3 G.M.s interview a basketball player before the draft and good conversations can increase his Draft stock. Other improvements are more endorsements where a player can be on billboards, be on magazine covers, create shoes and even an NBA "Where Amazing Happens" commercial.
  2. Creating a Legend mode also returns from NBA 2K11 with improvements of its own. Now instead of taking a rookie Michael Jordan onto any team, players take control of any current NBA player and play out the rest of his career. It has most of the same features as "My Player mode" except the fact that players use a current NBA player rather then a custom player.
  3. NBA's Greatest mode: For the first time, gamers will be able to take control of some of the most iconic players in NBA history, such as Hakeem Olajuwon and Michael Jordan and put them against other classic and modern-day teams to create NBA dream matchups. Each of these 15 basketball legends has been meticulously recreated with an uncanny level of detail.


My experience with this game has been somewhat new as I have not played a basketball game in a while. I congratulate them on the technicality and complexity of the game but feel that their should be a bit of a lower entry point of learning for the game. As I found it a tad difficult to know what I was doing right off the bat had it not been for my limited real world basketball knowledge and the tips I received from my friend who is a fan of the series. Fans of this series will definitely enjoy the subtle tweaks to the A.I. and controls of the game as well as the updated rosters. The game features a exciting soundtrack and does a very good job presenting itself graphically capturing the essence and fast paced action of basketball...



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