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Showing posts with label Xbox360. Show all posts
Showing posts with label Xbox360. Show all posts

Friday, May 8, 2015

Mortal Kombat X Video Game Review

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Final Verdict - Definitely Worth Playing

Sorry this review took so long but given the shaky release and variable issues at launch I wanted to wait and give it a fair chance. With that being said lets jump right into the usual format. As expected I bought this game for PC since I have not yet joined the current next gen gaming family on PS4/XBONE.


Mortal Kombat X is a fighting game developed by NetherRealm Studios. It is the tenth main installment in the Mortal Kombat video game series and was released on April 14, 2015 for PlayStation 4, Xbox One, and Microsoft Windows, scheduled to be ported to PlayStation 3 and Xbox 360 by High Voltage Software At a later date. The premise of the game is that two players fight against each other using a variety of attacks, special moves, and gruesome Fatalities. The energy meter, first introduced in the previous Mortal Kombat game, allows players to perform techniques such as "X-Ray" special moves along with Enhanced Moves and Breakers.The game's play modes include Story, 1 vs. 1 Ranked, King of the Hill, Survivor, and Test Your Luck. A new addition called Living Towers is an evolved form of Mortal Kombat's Challenge Tower where the play conditions will be changing every hour. Another new mode is Faction Wars, where the players will have to choose one from the five factions (Black Dragon, the Brotherhood of Shadow, the Lin Kuei, Special Forces, and White Lotus) to align with and join a persistent online cross-platform competition with the others, winning points for their faction to contribute in the conflict between them, ranking up personally, and earning special rewards such as faction-specific finishing moves if the player's faction win at the end of any given week.




What’s Good:
Graphics: Stunning visuals that brings a whole new level of realism to the franchise. Whether it be anatomically correct bodies or just the level designs or even the sustained damage over time on the character models NRS has out done themselves.They definitely did a better job on designing the female models than when they did Injustice.

Story-line: As with the previous installment Netherrealm Studios has delivered a fully enjoyable cinematic experience that is sure to have fans coming back for more. I feel liek the story mode is the main selling piece of this game and is meant to be enjoyed by one and all. From the plot development and environments to the quick time events scattered throughout the story mode everything meshes perfectly together to deliver a worthy single player campaign.

Replay: With so much content and ways in which players can enjoy the game there will be much replaying to be done. Just the mere fact that each character has a story ending of their own means you are guaranteed to atleast play through 20+ times in hopes of seeing them all. The krypt also makes a return appearance in the game where you go to unlock a wide variety of rewards that will have you making multiple trips to unlock them all.

Soundtrack: Pretty solid soundtrack and voice acting overall. Actually got to see some of how they made the sound effects and stuff for the game that was pretty cool. If you have an attention to detail and appreciation for the little things that go on behind the scenes I definitely recommend you check it out. (https://youtu.be/65cS7D2yzUw) 

What’s Bad:
Game Mechanics: Here is where things start to fall short, the netcode has been a struggle to say the least so one can only hope that it improves drastically over time as this was the main downfall of MK9. This not only affects the actual matches that occur between players but essentially anything that requires connecting to servers to login or retrieve user information either takes forever or just doesn't connect at all. Another issue I have noticed is the control setup which seems to create a conflict when players opt to use the alternative control scheme its causes weird button assignment issues between both players controls.

What Should Have Been Added:
Definitely Stage Fatalities would have been a welcome addition to the game along with the classic Babality. I guess I shouldn't complain though since they brought back the fan favorite Brutality from Mortal Kombat Trilogy. I also would have liked to see more characters considering that so many were in the story mode portion of the game but seemingly not included in the launch roster.



Final Thoughts:
Pound for pound this game even with its rough launch and poor PC port is too much fun to pass up. If you are a fan of Fighting Games or the series itself you without a doubt should add this game to your collection. It is relatively safe now to buy the game as most the launch issues have been improved on or fixed by this release of the first DLC character Jason Vorhees.



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Friday, March 20, 2015

Dragonball Xenoverse Video Game Review

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Final Verdict - Definitely Worth Playing




You heard right folks; your wish has been granted here we are after quite the hiatus bringing you another video game video game review. Took a bit longer than normal for this one due to wanting to give the game a fair chance in a very crucial aspect of its experience which is linked to server connectivity. I'll be honest as say as well that I simply was just having too much of a blast playing so I put off doing this review for a while. With that being said come with me on a trip to the XenoVerse as we visit Toki Toki City and pave our path through the Dragonball universe.



Dragon Ball XenoVerse (officially abbreviated as Dragon Ball XV) is a video game based on the Dragon Ball media franchise.[3] It was released in February 2015 on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles and on the PC for Microsoft Windows via Steam. The game is set in full 3D destructible environments. Fighters can traverse the levels free-roaming in very large spaces and can be fighting on a platform, go in the air, and fight underwater. They run when on the ground, and swim while underwater. XenoVerse has dialogue while fights go on, and fighters show facial expressions when they strike an opponent or take damage. The players have some freedom to explore the planet Earth as it exists in the Dragon Ball universe along with a handful of other locations. The game's new character is confirmed to be a player created character. With the character customization, players will now be able to customize their character's race, gender, head, build, voice, and clothing. Players can create characters from multiple races, with the ones available being Namekians, Saiyans, Earthlings, Frieza's, and Majins race.


What’s Good:
Graphics: XenoVerse is the first Dragon Ball game released on eighth generation consoles. Built around the same graphics engine that powers other note worthy fighting games such as Street Fighter IV. The game gives an accurate representation of the intense Dragonball action we have all grown to know and love. Characters are an exact representation of their animated personas and move with the same familiar fluidity you are accustomed to.

Story-line: Unlike the previous games of the series that usually follow the original Dragon Ball canon, "XenoVerse" features an entirely new story, featuring the player's custom character. This adds an exciting new dynamic to the game that keeps things new and interesting. Effectively adding "what if" scenarios to the DBZ universe plot line.

Replay: With so many classes to choose from, upcoming DLC, character build variations and multiple wishes from Shenron there is undoubtedly enough content to keep you playing and coming back for more. At its core it is a MMORPG so there is much farming and grinding to be done to get the perfect build for your character.

Soundtrack: Pretty solid soundtrack and voice acting overall. Love the start up theme song for the game, very pumped up and action packed. 

What’s Bad:
Game Mechanics: The online experience at times is not as smooth as one would like and you will find yourself experiencing lengthy loading times and lag when playing online with others based on Internet connectivity and speed.

What Should Have Been Added:
Without a doubt the one thing this game is missing is a dedicated training mode. Since at its core it is potentially comparable to a fighting game one would think a dedicated training mode to try out learning combos would have been included. Not to mention experimenting with various skill-sets as well as item assignment and assortment.


Final Thoughts:
This is without a doubt the quintessential Dragonball game to play. It encompasses all the good things we all know and love about the Dragonball Universe while giving the player the freedom and creativity to forge their own path and character through it all. It provides an all new immerse way of incorporating the player into the universe instead of letting them just experience it as an existing character from the series. Even though the game was plagued with server connectivity issues at the start i'm happy to say that now weeks later servers have stabilized just in time for the launch of their first bit of DLC. So far the experience has been acceptable and entertaining seeing the creative custom characters that people have come up with. As always feel free to check out some of our intro gameplay...

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Saturday, May 4, 2013

Absolute Power Corrupts Absolutely

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Game Mechanics - 1.5/2
Story-line - 2/2
Graphics - 1.5/2
Soundtrack - 1/2
Replay Value - 1.5/2

 Total Score - 7.5/10

Well, well, well; guess who is back with more video game goodness after his little hiatus in the competitive gaming world? This guy!!! How y'all doing? Your friendly neighborhood gamer Zalgo_Cometh here with another weekly Friday video game review. This week we take a look at NetherRealm Studios newest game "Injustice: Gods Among Us". There has been much hype and anticipation leading up to and following the release of this game and from the looks of it it is well deserved. Lets see how Injustice: Gods Among Us stand up...


Injustice: Gods Among Us, known as Injustice: The Mighty Among Us in the Middle East region, is a fighting game based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios for the PlayStation 3, Wii U, and Xbox 360, and released in April 2013 in North America, Europe, and Australia. It will be released on June 2013 in Japan. An iOS variation of the game was released on April 3, 2013. The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. The game uses a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button that activates a unique ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win. For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his enemies with it. Players have the option to turn off interactive elements.



What’s Good:
Story-Line: This is the highlight and major selling point of this game. Granted there is also the comic book release you can read but it is far more engaging and rewarding playing through the campaign yourself and watching it unfold. Just like the superb work they did for Mortal Kombat 9 NetherRealm has struck single player gold again delivering an engaging and cinematic experience that keeps you on the edge of your seat and craving more.

What’s Bad:
Soundtrack: From the in-game music to the announcers voice; it all seems lackluster and non exciting given the premise and unprecedented nature of this game. Not many insane hype moments to recall a particular BGM (Background Music) playing that got you amped up. Quite frankly you are better off lowering the BGM volume and focusing on the witty banter between characters when they activate a clash sequence.

What Should Have Been Added:
Definitely more characters especially since there is the entire DC universe to choose from. Really wish there were more win quotes and super moves per character; hell maybe even have a different win quote specifically for each character you beat. Not to mention since these are all super powered individuals seeing them do the same super again and again can get old pretty fast. Better net-code is a definite necessity, as this one factor has seemingly plagued modern day fighting games and continues to do so in this game. Granted NetherRealm did a much better job with Injustice than Mortal Kombat 9 but some fine tuning is more than welcome since people are complaining of connectivity issues. Speaking of that I should also make mention that a better rage quitting penalty system needs to be put in place as having both players receive a loss on their record because of someone else's rage quit is not fair. 

Final Thoughts:

To wrap things up Injustice: Gods Among Us is certainly a breath of fresh air in the current over-saturation of fighting games. Also noteworthy is that many were looking to this game to redeem and make up for the travesty that was Mortal Kombat vs. DC and it certainly did. This is what MK vs. DC should have originally been; if MK vs. DC had been more like Injustice i'm sure more people would have supported it in the long run. With a robust arrangement of heroes and villains for you to choose from and more characters incoming as DLC Injustice is definitely slated to do well. For a little preview of the game in action as always you can check out our little introductory play-through from on our YouTube channel:


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Saturday, April 6, 2013

Cause Driving A Kart Wasnt Hard Enough As Is...

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Game Mechanics - 2/2
Story-line - 1/2
Graphics - 1.5/2
Soundtrack - 1.5/2
Replay Value - 2/2

 Total Score - 8/10

So here I find myself writing up another Friday review for some faithful, interested gamer out there and I wouldn't have it any other way. With that said welcome to another Friday video game review here on In The Mind Of My Mind with your friendly neighborhood gamer Zalgo_Cometh. I been waiting and wanting to get myself a copy of this game from I heard they were making a part two after all the success the first game received. We reviewed Sonic & Sega All Star Racing two years ago and now its back for round two.Sonic & All-Stars Racing Transformed is a racing video game developed by Sumo Digital and published by Sega. Sonic & All-Stars Racing Transformed is the sequel to Sonic & Sega All-Stars Racing, the fourth installment in the Sega Superstars series, and the eighth racing game in the Sonic the Hedgehog series. Do you think the sequel lives up to its predecessor  Let's find out on today's exciting episode of Dragonball Z..........wait wrong show; I mean on today's blog review.



Sonic & All-Stars Racing Transformed is a mascot-based racing game in which players race against each other using characters from various Sega franchises, although it features many new mechanics and improvements from the last game. The most obvious is that, at certain points in a race, vehicles can alternate between car, boat and plane modes. The car mode handles similarly to the previous game, in which players can earn boost by drifting around corners or performing tricks whilst in the air. Boat mode features true boating physics, requiring players to consider their vehicle's turbulence. They may also be affected by waves made in the water, some of which can be used to leap into the air and perform stunts. Plane mode, the fastest of the three forms, gives players the freedom to move both vertically and horizontally. Like the other modes, players can 'air-drift' around corners to earn boost and can also perform rolls to quickly adjust their position, earning boost for narrowly dodging obstacles. Players alternate between these modes by driving through blue transformation gates. Certain tracks in the game terraform as players proceed through them, offering different play-styles between each lap.


What’s Good:
Game-play: I must say Sega really listened to the fans and went all out to improve this series and I certainly see it as a worthy competitor to the Mario Kart franchise. With a wide variety of tweaks and subtle game-play enhancements this game certainly has quite the competitive edge to offer. When playing this game it certainly feels like a true race that is determined mostly by skill and not just sheer luck. From the changing track layout to the varying modes of transportation to the subtle handling differences in the varying modes of transport; Sega has offered up a selection of any and everything imaginable to affect a racing game of this wacky and nostalgic nature. Add into that the wide character roster of old and new faces alike and you simply cannot go wrong.

Replay Value:
With such a wide cast of characters to explore how could you not have replay value? Add to that a variety of race modes and tracks for both single player and multi-player enjoyment and you will be begging for a break. Sega went even further and gave us a leveling system for each character and different car mods to unlock and explore for each of your favorite characters. This is what you call some serious replay value.


What’s Bad:
Story-line: WHERE IS THE STORY LINE? WHY DO I NOT KNOW HOW THESE CHARACTERS ALL GOT TO THIS DIMENSION? WHAT ARE THEY EVEN RACING FOR? Hell the most important question of them all is why Sonic is even driving a car when he is obviously the fastest participant of this whole racing game? Trolling aside it would have been nice to have a dedicated story-line to help add value to the game and develop more interest in the varying characters. 


What Should Have Been Added:
Pretty much like I said that only main thing I would have wanted to see was a properly fleshed out story to help solidify this game.


Final Thoughts:
I am definitely glad to see the success this game is receiving and hope that Sega and Sumo Digital continue to make this a worthy addition to the kart racing game genre. especially since its the only kart racing game I know of that has a version for PC which is way easier to get people to play on locally than with a handheld or a console. I hope to see continued variety of character inclusion from the illustrious Sega collection of characters they have at their disposal.


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Friday, November 2, 2012

A Fresh Start With Criterion

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Gameplay - 7/10
Storyline - 5/10
Graphics - 9/10
Game Score : 21/30

I tried, I really tried to get behind this game 120% from day one but its like EA like toying with my emotions. Its been a year already since the last Need for Speed (NFS) game was released. The highlight of my year in 2011 was without a doubt most likely NFS The Run, I had such renewed hope and praise for the NFS franchise; it was like new life was being breathed back into to it. Fast forward a year later which reveals the latest addition to the NFS family; NFS: Most Wanted (2012)...


Need for Speed: Most Wanted (commonly abbreviated to as NFS: MW) is a 2012 open-world racing video game, developed by British games developer Criterion Games and published by Electronic Arts. Need for Speed: Most Wanted takes on the gameplay style of its first installment, Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers to reach a destination. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. The game will feature a Blacklist of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers. In this reiteration the focus shifts from Rockport, the city in the original to a new city called Fairhaven.


What's Good:
Simply stunning visuals, sadly you don't get to appreciate this as much on the console versions of the game but it really shines through on the PC version. Wide variety of cars to choose from in this game; over 120+ if memory serves including real-world vehicles, a mix of muscle cars, street racers and exotics. The game will use Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system. Most Wanted features a new social system called Cloud Compete, which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile will be used for all versions of the game. Driving engine maintains that arcade racing feel with a touch of simulation thrown in to maintain realism as you race for the title of Most Wanted.

What's Bad:
As you probably figured out by now the games primary focus is on multi-player. As such the single-player aspect is a bit on the thin side. The game lacks any semblance of a proper story-line which would motivate you to play the game over and over again. The game also has no option for those who want to drive manual as far as I saw which I know personally is a big turn off for many out there who were going to buy this game. Another thing missing any major car customization, this is a well established feature of any NFS game over the years for the most part with some exceptions. To top it all off there is no option for LAN (Local Area Network) racing for the PC release version, so this wont be making any appearances at LAN parties as a supported tournament. Performance parts are linked to the specific car and are not transferable so for every single car you may want to drive and/or effectively use. Couple that with the fact that you have to drive to every single race destination to start the race you quickly realize you spend more time randomly driving around Fairhaven than actually racing around Fairhaven.

What Should Have Been Added:
First and foremost a freaking story-line with a memorable cast and cut-scenes. Then focus more on the visual modding of the cars as that will also tie in with the multi-player aspect of the game helping you to personalize your gaming experience. Manual and semi-automatic driving would have been nice as well. For the umpteenth time where the hell is the DRAG RACING? Yeah EA and Criterion i'm talking to you... 


Final Thoughts:
Personally I don't consider this the newest addition to the NFS family I see this as more of an addition to the Burnout family as everything from the drifting to the take-downs to the cars used screams Burnout. Probably if I was reviewing this game as such I would give it a 28/30 as it really is a good game more or less as far as racing games goes. So if you are into racing games you can go ahead in good conscience and get this game; if you are a a fan of the original NFS Most Wanted or any of the NFS Underground games then this isn't really your cup of tea but you can still sip it and enjoy.

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Friday, September 28, 2012

I Am Alive; Are You...?

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Gameplay - 7/10
Storyline - 10/10
Graphics - 9/10
Game Score : 26/30

Today is the day I finally get to play another intensely story driven game that I love so much. Sweet mother of god I love a good story driven game, granted there are a few snags here and there with the game-play infrastructure I was so into the story I made do and trudged ahead. Anywhore thinking i'm going to approach this differently and keep it simple since this game has been out for a while. So lets look at the epic tale of I Am Alive...


The game takes place one year after America has gone through a massive disaster known simply as "The Event," which included earthquakes that destroyed most cities and areas. Due to the damage of the aftermath, many people are forced to go without resources. The government tries to help citizens, but their attempts are useless. Supplies become low and this causes citizens to become agitated, violent and bitter. A male survivor (who is never named in the game) travels to his old home of the fictional city Haventon, to rescue his wife Julie and daughter Mary.



The Good:

I love the story line behind this game, you really connect with the main character and all the ups and downs he has to go through as you progress through the game. Little by little you find yourself growing and shaping him as you encounter various situations where you have a choice in-front of you. From choosing to execute downed enemies to deciding if you want to give your supplies to injured people who you meet along the way. Even though it has no direct effect on the character growth in the game you feel connected to him to the point it feels like it does. In reference to the graphics on PC they are leagues ahead of the console release of this game as expected, which adds even more value to the overall experience of the game. The game has an emphasis on climbing and exploration. Every effort has a cost and, when engaging in physically demanding activities, such as climbing or jumping, it is critical to manage the main character's stamina for him to survive. By managing stamina skillfully players are rewarded by accessing hidden paths, resources and other survivors.

The Bad:

Some of the interactions especially for fight sequences can be a bit stiff. I found myself trying to do as I was instructed but for whatever reason it would not work. I feel that maybe it would have been easier if kills weren't interaction based but instead something you could do freely once you had your machete equipped. Granted that the game is a survival horror third person game and not a first person shooter i'll excuse this next point but I still have to make mention of it. The aiming mechanic for the gun in this game is in need of dire revision, way too many times I found myself missing targets I knew I was aiming on properly. The difficulty of the game itself at times can be daunting but that in itself is part of what makes it a good game.

The Ugly Truth:

The game is good. Not great but the story in and of itself is what carries it off so nicely. Maybe i'm being biased but I would like to think that people enjoy playing an engaging and interactive gaming experience. I would not recommend this game to the average casual gamer however even though there is an easy mode option that gives you unlimited retries. I feel that to truly experience what this game offers you have t be willing to experience the same type of survival risk that the character goes through. Knowing that you are low on supplies , retries, pitons, etc. can really change your frame of mind and the way you play the game as a whole.


Well that's it from us here at Zalgo_Cometh so feel free to check out our little game-play with commentary as always. So until next time; keep on gaming...


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Friday, September 21, 2012

Bordering On Insanity

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Gameplay - 10/10
Storyline - 10/10
Graphics - 9/10
Game Score : 29/30

Your friendly neighborhood gamer here; bringing you another weekly video game review. This week we are praising the awesomeness that is Borderlands 2. If you aren't already playing this you really should be; this game is just too good to pass up. If you can't play it due to hardware or cash flow limitations feel free to check out our play-through on our YouTube channel. We play through about the first 2 hours of the game so you can get a first-hand look at the game and some of what it has to offer. There is also going to be a bit of co-op game-play footage added later on to showcase that as well. Without further ado let's jump into Borderlands 2...


Borderlands 2 is a space western first-person shooter/action role-playing open world video game developed by Gearbox Software and published by 2K Games. It is the sequel to 2009's Borderlands and was released for the Microsoft Windows, PlayStation 3 and Xbox 360 platforms. Borderlands 2 builds upon the gameplay elements introduced in its predecessor; thankfully though you can play this iteration just fine without prior knowledge from the first game. 


It is a first-person shooter that includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter." At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character.


1. Salvador the Gunzerker, can dual-wield any combination of guns.
2. Maya the Siren, has an ability called Phaselock which suspends enemies in midair.
3. Axton the Commando, is a commando character who relies on turrets to decimate his enemies.
4. Zer0 the Assassin, is an assassin capable of creating a decoy of himself and becoming invisible for a short time. At the end of this process, he is then able to unleash a critical hit on an enemy with his sword or gun.
5. Unreleased as yet there is also Gaige the Mechromancer. The character, available October 16, is the fifth playable class in the game and was available with pre-order for free. Without the pre-order she'll cost $10.



Returning gameplay features from the first game will include the 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic mission systems. All in all the game stays true to most the aspects of its predeccessor, obviously Gearbox Software is a firm believer in the "if it ain't broke don't fix it" mentality. My only faults were slight annoyances more than anything else, but if I had to nit-pick. I would have wanted a guiding arrow for quests that points you in the right direction, as well as better driving controls as the cars feel very unresponsive causing me to crash; a lot... That aside the game is superb; the dialog is engaging, and it has immense replay value with all the classes and skills and customization options any gamer could want. Add to that the insane number of gun combinations and quests you have in this game. It is clear to me that this game is easily a candidate for "Game of the Year" status. So what are you waiting for? Come join the fun...


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Friday, July 20, 2012

"Hahaha, leggo" As Chris Brown Would Say...

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Gameplay - 7/10
Storyline - 8/10
Graphics - 8/10
Game Score : 23/30

Hey y'all; with all the hype this last week leading up to the release in theaters of The Dark Knight Rises it seemed like a sign from the heavens that my editor brought this game to my attention to review. Today we will be looking at Lego Batman 2: DC Superheroes from developers Traveller's Tale and published by Warner Bro's Interactive Entertainment.


Lego Batman 2: DC Super Heroes is a 2012 Lego action-adventure video game developed by Traveller's Tales, for the PlayStation 3, PlayStation Vita, Nintendo 3DS, Wii, Nintendo DS, Xbox 360 and Microsoft Windows. The game is a sequel to Lego Batman: The Videogame. A large variety of playable DC characters within the Batman continuity and outside it will be playable characters. I will admit at first glance I didn't think this would be much fun for me, but man was I wrong. After jumping into the game playing co-op mode (yes it has co-op) I ended up sitting and playing for what seemed like an eternity with my editor. Gotta say she definitely picked a great game to showcase to you guys this week.


Lego Batman 2 DC Super Heroes features an open world concept. The game's gameplay is similar to its predecessor, Lego Batman: The Videogame, but allowing players to play as classic Batman characters and other various DC Comics superheroes, such as Robin, Batgirl, Green Lantern, Superman, The Flash, and Wonder Woman. There are about 50 playable characters. New gadgets such as Robin's Hazard Cannon, Superman's heat vision, and a Power Suit for Batman were introduced. An optional 2-player cooperative play mode, is also present. However, a split screen is used, due to the game having an open-world environment. Most of Gotham City can be broken into "bricks", as players can use the broken bricks to build new suits or construct objects that can help solve puzzles. Just be sure to keep an eye out for them as you play because sometimes you might overlook them; god knows how many times that happened to me...


With all things considered I think this is my second or third Lego based game and as simple as they seem they are hella fun to play. The game invokes that child-like element of fun just experiencing the Lego world in all its grandeur; and trust me this game has a huge ass open world. So many paths and places to choose each place with its own visual styling and appeal to compliment each section of the game as you progress. The dialogue and character interaction in game is also noteworthy especially considering that Lego Batman 2: DC Super Heroes is the first in the Traveller's Tales's Lego series to do so. Then there is the monetary system (well that's what I call it) in the game where you get these little pieces of Lego bits every time you basically destroy something (enemies or environment). Collecting these are integral to the game as you can use these to buy and improve on various aspects of the game; I will let you discover the rest about that for yourself if you play. Overall a solid balanced game in my opinion that can be enjoyed by any type of gamer; with tonnes of exploration to be had and replay value in its unlocking system.Well that's all I have to say so a final word from our editor and you can go enjoy our co-op play-through. Editors Note -*"This game is awesome and keep on gaming."*


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