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Showing posts with label first person shooter. Show all posts
Showing posts with label first person shooter. Show all posts

Friday, February 21, 2014

Titanfall Beta Video Game Review

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Final Verdict - Definitely Worth Playing


So one of 2014's most anticipated games finally graced the public eye in the form of a Beta. Toted as one of the major competitors to the Call Of Duty FPS throne, its debut at E3 was heralded with much praise and admiration. A fresh new outlook on the FPS genre and its potential for growth and breaking the mold; fast forward months later to the first accessible public build of the game. Does it live up to the hype? Has it met expectations and more? Join us as we take a look at the Titanfall Beta...



Titanfall is an upcoming first-person shooter video game developed by Respawn Entertainment and published by Electronic Arts as an exclusive for Microsoft Windows, Xbox 360, and Xbox One. The game was officially announced as Respawn's debut game at Microsoft's E3 2013 press conference, and is scheduled for release on March 11, 2014. In Titanfall, players fight in online multi-player-only matches set on a war-torn planet as mech-style Titans and their pilots. Its action is fast-paced, including abilities to run on walls and hijack mechs, and extended periods between player deaths. Respawn describes the game as bringing "scale, verticality, and story" to first-person shooter multi-player gaming, incorporating elements traditionally used in single-player campaigns. The game uses Microsoft's cloud computing services to offload non-player activity to servers and optimize the home computer for graphical performance. The game won over 60 awards at its E3 2013 reveal, including a record-breaking six E3 Critics Awards, and Best of Show from several media outlets. It also won official awards at Gamescom and the Tokyo Game Show. Many reviewers predicted Titanfall to be the next step for the first-person shooter genre.


What’s Good:
Soundtrack: As a multi-player game, Titanfall has a large number of tracks to avoid repetition. The sound ranges from your typical dubstep heavy bass line type music to to your more melodious fast paced action sequences. Each side has its own identity and its own musical sound world, this helps keep the pace new and varied no matter what team you end up playing on.

Graphics: Respawn chose to build Titanfall on the Source game engine early in their production cycle due to their developers' familiarity and its ability to maintain 60 frames per second on both the Xbox 360 and PlayStation 3. This is a very versatile and well known engine that is known for its use across multiple platforms and yields good results. The game looks especially great on PC's that can fully take advantage of the 60 FPS and hi-res textures.

Game Mechanics: The very well executed game-play design of Titanfall revolves around 3 main aspects:  "player mobility, survivability, and the merging of cinematic design with fast-paced action". All the aforementioned are seamlessly executed and integrated into the natural progression of the game.

Replay value: A fair amount of replay value exists as there are three main game-play modes: Attrition, Hardpoint, and Last Titan Standing. Essentially your typical FPS multi-player modes of Deathmatch, King Of The Hill and Last Man Standing respectively. Throw in a wide assortment of maps and you got yourself  some fun times ahead.

What’s Bad:
Story-line: There is no single player campaign. Still undecided if this is good or bad but leaning towards bad for the sake of feeling like getting an incomplete game.

Game Mechanics: Computer controlled A.I. is horrendous and most times just stands around waiting to get shot. Lack of Anti-Titan weaponry and ways for pilots to effectively fight Titans on the ground.


What Should Have Been Added:
I know the developmental team at Respawn Entertainment has their reasons for not adding a story mode to the game whether it be to focus on multi-player directly or due to the lack of man power but I feel a lot of back-story into the Titanfall universe could have been covered in an adequate story mode campaign. Also I feel like there should be a wider weapon set allowed than just a primary, a secondary, and a Titan specific weapon. Improved A.I. is also on the list of things to include as currently the computer controlled players offer little to no impact on the round proceedings except to act as cannon fodder and offset balance issues on teams.

Final Thoughts:
All in all a great game seeking to shake things up and give us a new way to play FPS games. I can definitely see the mass market appeal that will garner new comers as well as the classic Call Of Duty (CoD) play-style that may very well coax a lot of CoD players away from their copy of Ghost or whatever iteration of the franchise they are playing. Personally I had my own personal gripe with the game and how Titans feel a bit overpowered but all in all its a solid and enjoyable experience. Most times playing matches were fun and balanced until Titans came into play and that's when all hell breaks loose and Titan superiority plays a major role. For something that can be summoned every two minutes or so I really feel they should not have made the Titans so hard to fight when you are not in one. Granted you can rodeo kill a Titan but its a simple matter for someone to eject from their Titan and shoot you off the back of it before you can do any real damage. Also pro-tip side note; the Smart Pistol and Shotgun are the two most over powered weapons in the game. You're welcome...


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Saturday, September 14, 2013

Definitely Worth Freezing Your Ass Off

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Game Mechanics - 1.5/2
Story-line - 1.5/2
Graphics - 1.5/2
Soundtrack - 2/2
Replay Value - 1/2
Total Score - 7.5/10

Hope you wrapped up in layers of warm clothing because this week we are headed off to the frozen tundra of E.D.N. III as we take on the elements and creatures of the world. Equipped with our trusty RIG and handy dandy tools of combat we will overcome all odds on our quest to provide for our family back home on earth. Come along for the epic boss fights and stay for the heartwarming story of Jim Peyton. Lets kick things off as we review Lost Planet 3.


Lost Planet 3 is a third-person shooter video game developed by Spark Unlimited and published by Capcom for Microsoft Windows, PlayStation 3 and Xbox 360. The game is the prequel to Lost Planet: Extreme Condition and Lost Planet 2 and takes place on the same planet of E.D.N. III. The game takes a more story-driven narrative approach to the campaign similar to the first game. The game takes place long before the events of the first game, and hence the planet of E.D.N. III is still in an ice-age like environment rather than the tropical environment of the second game that occurs after the events of the first game. It takes place during the time of the first few human colonists on E.D.N. III sent there by the Neo-Venus Construction company or NEVEC, who later become the main antagonists for the series.


The game follows the story of Jim Peyton, a colonist who is working for a company called NEVEC and helping mine the planet of E.D.N. III and sending minerals back to Earth, where his family awaits him. Though as the story progresses Jim begins to unravel the dark secrets of the NEVEC organization. The game's gameplay will be more similar to Lost Planet: Extreme Condition with a story-driven adventure rather than Lost Planet 2 which replaced the plot focused narrative with a simple co-op campaign. Using the game's mission-based setup, players can choose to take on core quests that progress the story arc, or side-quests which will grant you additional rewards to improve your character and overall gameplay experience. The game will allow players to openly explore areas in a style similar to your average RPG (Role-playing Game) with the ability to talk to non-player characters, obtain side-quests, upgrade equipment and improve on your RIG using items gathered throughout the campaign. Much to the delight of myself and others like me Thermal energy will no longer be tied to the characters life support, and instead will primarily be used as a form of currency, giving the player a slight reprieve from worrying about such things while battling.


What’s Good:
Game Mechanics -  Minor things here and there make this aspect polished such as the ability to have custom music play in game while in your RIG, the dodge system mechanic is balanced enough that you can't abuse it and be overpowered in fights, and finally having the player be able to spend money to buy special components that can only otherwise be randomly found out in the world help make it feel like less of a grind or chore to seek these out. All in all nothing groundbreaking but they hit all the proper aspects to deliver an enjoyable and well executed gameplay experience.

Story-line - Thankfully they made this game somewhat of a prequel to the original game. So this gives the developer/publisher the leeway to reboot the series if needed after the mixed reviews that Lost Planet 2 got. As well it opens up the market appeal of the game to newcomers that may not have played the first two by eliminating the awkwardness of not knowing the backstory of the series and being able to dive right in and connect with the characters.

Graphics -  Yet again nothing groundbreaking here but still manages to deliver a solid presentation. Utilizing the Unreal Engine 3 this time around instead of the MT Framework graphics engine that was used for the two previous titles.

Soundtrack - Music is appropriate for all the exciting and somber moments throughout the game, considering the lack of press  and advertising this game got you would think the soundtrack was a big budget orchestra production. As I also mentioned you can put your own music into the game as well to be played while you are in your RIG. Granted I played on PC but I would imagine all versions of the game have access to this feature as it is a simple feature but one that will always improve the quality of a game.

What’s Bad:
Game Mechanics - Certain aspects of the fighting system feel sluggish on a whole, especially movement which tend to detract from the intense fast paced action sequences you find yourself in at times.

What Should Have Been Added:
Even though this game has been seen as a Dead Space 3 clone I feel they could have gone the route of Mass Effect 3 and made the story something truly epic and engaging. This would have capitalized on the potential for rebooting the series and have the choices you make shape the future releases of the game. Since the game is already so story driven and dialogue is well executed, I think having an interactive story where you base progression on choices as well as relationships and missions would have been amazing.

Final Thoughts:
This game really should have come out during the usual summer drought of games that occurs so it could get the exposure it deserves. Sadly it came out towards the end and was quickly swept under the hype of other games such as the upcoming GTA V as well as Saints Row IV, Tom Clancy's Splinter Cell: Blacklist, Killer Is Dead, and Madden NFL 25. This game is a solid release and if you are a fan of the series or third person shooters then you should definitely give this game a shot. Granted its nothing revolutionary to change the gaming industry but it is a very solid game and without a doubt worth your time and attention. If you still have doubts you can pick it up at a reduced price currently for $49.99 on Steam. Sorry console players but you still got to pay full price at $60 for the time being which by no means should deter you from enjoying the game. At the very least if that isn't feasible you can checkout my gameplay with commentary footage...




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Friday, August 9, 2013

We're Going Straight To The Wild Wild West

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Game Mechanics - 1.5/2
Story-line - 2/2
Graphics - 1.5/2
Soundtrack - 2/2
Replay Value - 2/2
 Total Score - 9/10

It's video game time again folks. As we trudge along through this the annual summer drought of gaming we try to clear up our backlog of games in anticipation of the early fall AAA releases. Thankfully it is almost over and balance and order will be restored to the force as this should be the last week of the gaming summer drought. I had heard about this game a while back and more or less forgotten about it cause I personally had not seen much hype or advertisements for it. Somehow it has found its way back into my life and this week we review "Call of Juarez: Gunslinger"...


Call of Juarez: Gunslinger is a Western-themed first-person shooter video game, the fourth in the Call of Juarez series. Call of Juarez: Gunslinger is a linear first-person shooter game. Like the previous Call of Juarez games, the game consists of completing objectives to progress through the game. Call of Juarez: Gunslinger returns to the traditional Old West setting and features three unique game modes (story, arcade and duel) while the setting is the life story of a bounty hunter named Silas Greaves. The story levels are flashbacks of the life Silas Greaves, who is an unreliable narrator. As his audience challenges the lies and inconsistencies in his tales, Silas revises his story, which results in abrupt changes to game environment. This mechanic allows the game to recycle sections of the game with minor alterations. Staple gameplay elements of the series such as bullet-time and gunslinger duels make a return.


What’s Good:
Replay value: The game allows the player to carry their accumulated skills over to replays, so they can eventually fully master all categories thus giving the player added incentive to revisit the game upon completion. Scattered throughout the game are collectible secret items called "Nuggets of Truth", which recount the historical truths behind Silas' tales. These also help to level up your character and contain real world history about famous happenings and figures of the Wild West.

Story-line: The story and recounting of the adventures of Silas are engaging and rewarding as you both play and listen to Silas explain his past adventures. 

Soundtrack: Soundtrack is definitely solid and immerses you fully into the game and the Wild West ambiance of the game as a whole. Guns sound authentic as do the accents and vernacular of the characters you come in contact with.

What’s Bad:
Game Mechanics: Granted most if not all the things about the game mechanics are positive I just wanted to exclusively make mention of something I found highly frustrating. The dueling system; it starts off pretty intuitively and straight forward but then somehow becomes confusing and complicated. The addition of speeding up your draw time via the 'A' and 'D' buttons is not explained or demonstrated clearly, this in turn does not give the player the chance to adapt and utilize the mechanic effectively.

What Should Have Been Added:
I feel that maybe they could have given you a choice in customizing your character, maybe even let you decide the gender. Another possible idea could have been to add a co-op mode where you play through the game as a dynamic duo. 

Final Thoughts:
Honestly a refreshing change of pace considering the typical military oriented first person shooters we have grown accustomed to. Throwing in a leveling and RPG (Roleplaying Game) element to it with the varying skill sets was also a nice touch. My only gripes with the game overall was the ridiculous fall damage in the game and the hard to figure out dueling aspect that I made mention of earlier on. Aside from that I most certainly enjoyed my time with this game and will be looking out for others in the series. Until then you can check out my game-play with commentary...


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Saturday, March 30, 2013

The Coming Of The False Prophet

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Game Mechanics - 2/2
Story-line - 2/2
Graphics - 2/2
Soundtrack - 2/2
Replay Value - 2/2

 Total Score - 10/10

Before we even get any further let me just apologize if this review isn't as similar or informative as some of my other reviews. This is primarily because of two reasons; one I spent most of the day today at a fighting game tournament and two this game really doesn't need a review. Straight up I shit you not; if you are a fan of gaming in general or specifically first person shooters with a solid story-line then look no further than BioShock Infinite. I definitely see this as a strong GOTY (Game Of The Year) candidate. If you still have doubts after reading this review please feel free to check out our play-through video coverage on your YouTube channel at the end of this article.



BioShock Infinite is a first-person shooter video game and the third installment in the BioShock series. Previously known as "Project Icarus", it was developed by Irrational Games and was released worldwide on the Microsoft Windows, PlayStation 3, and Xbox 360 platforms on March 26, 2013. BioShock Infinite is not part of the storyline of previous BioShock games but features similar gameplay concepts and themes. Set in 1912 during the growth of American exceptionalism, the game's protagonist, former Pinkerton agent Booker DeWitt, is sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for the last twelve years. Though Booker rescues Elizabeth, the two are pursued by the city's warring factions; the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, a rebel grouping representing the common people. Booker finds Elizabeth to be central to this conflict, and that she also holds strange powers to manipulate rifts in the time-space continuum that ravage Columbia. The player controls Booker throughout the game, eventually working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, gear, psychokinetic powers granted through vigors and Elizabeth's own powers to fight off hostile foes and make their way through Columbia.


What’s Good:
Graphics: The game utilizes the Unreal Engine 3 graphics engine for its spectacular graphics. Combine that on PC with Direct x11 and you truly have  a visual masterpiece of epic proportions. From the environments to the characters themselves; everything in this game is of a high caliber of graphics design.

Soundtrack: I found myself humming along with most of the ambient music and sounds that are in this game. It greatly helps with the immersible idea of cementing the illusion that you are this character in 1912 going around and trying to rescue this girl. All musical cues were appropriate and help intensify each experience.

Game Mechanics: The effective deployment of  this games weapon system just to make mention of a specific game mechanic is truly something to be praised. From the customization of vigors to the versatility of being able to use melee kills or guns to finish your enemies. Not to mention the ability to level up your vigors to  have them be more powerful and have a wider variety of use.

Replay Value: There is a fair amount of replay value with this game from the customization aspect present to the future single player DLC planned over the upcoming months. Also included in the game is a "1999 Mode" where true fans of the series can challenge themselves to play through this harder difficulty that has permanent effects on the outcome of the game.

Story-line: Granted this is the third installment of the BioShock series you can still enjoy a decent story-line from start to finish with this game. True fans who have played all the games will get a deeper enjoyment from all the intricacies and subtle hints going on as you progress through the game but if you are new to the world of BioShock fear not as you are still in for quite the thought provoking and emotion invoking ride.

What’s Bad:
Absolutely nothing besides the fact that its too good.

What Should Have Been Added:
The game is perfect how it is save for the want of a co-op mode where I could have a friend control Elizabeth. Sadly I understand that wouldn't work as you don't actually meet Elizabeth till about 2-3 hours down into the game. So i'm fine with not adding anything to the game.

Final Thoughts:
As far as good games go this one is pretty damn good. I wish maybe the game had some QTE's to top it all off but that's just my deep rooted love for QTE's being a bit bias. 2K Games have done a great job of keeping the standard of quality expected for their superb franchise. The game brings all the noteworthy aspects of the previous games in the series while also introducing a whole new world  to us. This game is a prime example to other FPS game developers out there that you don't need a multi-player aspect to your game for it to be good.




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Saturday, March 2, 2013

Excuse Me; But We Have A Crysis

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Game Mechanics - 2/2
Storyline - 1/2
Graphics - 2/2
Soundtrack - 1.5/2
Replay Value - 1.5/2


 Total Score - 8/10

Welcome to your weekly video game review here with me your friendly neighborhood gamer; Zalgo_Cometh. Today we will be looking at the newly released Crysis 3. March is going to be a hectic month because there are so many big name titles being released its ridiculous. Its so hard to hold on to money these days as a gamer I tell you. Between being sick, paying bills, maintaining my car and trying to eat at least 2 meals a day it isn't easy on the wallet being a dedicated gamer. Here is a rundown of what you can look out for in the coming weeks: Tomb Raider, South Park: The Stick of Truth (Subject To Change), SimCity 5, Naruto Shippuden Ultimate Storm 3, StarCraft II: Heart of the Swarm, Sniper: Ghost Warrior 2, Soul Sacrifice, God of War: Ascension, Gears of War Judgment, BioShock: Infinite, and Army of Two: The Devil’s Cartel. So you can start doing your research if you haven't already; but wait till after you get done reading this review of Crysis 3.



Crysis 3 is a first-person shooter video game developed by Crytek, published by Electronic Arts for PC, PlayStation 3, and Xbox 360 and released in North America on February 19, 2013.[3] Officially announced April 14, 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2, and runs on the CryEngine 3 game engine. Players take on the role of Prophet as he returns to New York in 2047, 24 years after the events of Crysis 2. He discovers the city has been encased in a giant Nanodome created by the corrupt CELL corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. Prophet is said to be on a "revenge mission" after uncovering the truth behind CELL's motives for building the quarantined Nanodomes.


What’s Good:
Game Mechanics - Solid system design, heavy integration of main focal point of the game which is the suit but finds a balance so as not to make the player too overpowered that they don't find the game challenging. Another noteworthy staple point of the game mechanic is the ability to upgrade and customize specific suit power-ups to better structure the players game-play experience and suit progression.

Graphics - Second to none as always Crysis's claim to fame has always been its stellar graphics and breath taking environments. Crysis 3 is truly a technical marvel and shows that they have not lost sight of this especially for the PC gamers out there who get to put their machine builds to the test. If you can run a Crysis game on max settings then you can do any damn thing under the sun.


What’s Bad:
Story-line - Honestly I don't remember much of the Crysis story-line in detail even after having played all of them. Was just your typical run and gun first person shooter experience.


What Should Have Been Added:
I feel that maybe if they had flashback missions which played through the scenarios and stories you hear about that lead up to the world being in the current state it is instead of just dropping you in the middle of everything after being in a cryogenic state or whatever.

Final Thoughts:
Crysis 3 lives up to its predecessors and even exceeds them but not by much. Don't expect the ground breaking innovation that the first game brought to the table but do expect its calling card of mind blowing graphics that bring a tear to your eye. With enough customization options to suit and and every play-style Crysis 3 is sure to deliver a good time. Check out our game-play footage to see what I mean...


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Friday, November 16, 2012

Have You Answered The Call?

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Gameplay - 9/10
Storyline - 10/10
Graphics - 10/10
Game Score : 29/30

Within 24 hours of going on sale, the game grossed $500 million, beating 2011's Modern Warfare 3 to become the biggest entertainment launch of all time. 500 Million In twenty four hours. I know I shouldn't be surprised but the damn game sold worldwide and made five hundred million in its first twenty four hours of existence; that's insane. In these coming weeks many women will lose access to their boyfriends and a few boyfriends will lost access to their girlfriend (didn't forget about you gamer girls out there). So one and all lets take a look at the newest addition to the Call Of Duty family.



Call of Duty: Black Ops II is a first-person shooter video game, developed by Treyarch and published by Activision (Square Enix for Japan). Black Ops II is the ninth game in the Call of Duty franchise of video games and a sequel to the 2010 game Call of Duty: Black Ops. Black Ops II is the first game in the Call of Duty franchise to feature future warfare technology and the first to present branching story-lines driven by player choice. It also offers a 3D display option. A corresponding game, Call of Duty: Black Ops: Declassified, will be released simultaneously on the PlayStation Vita. The single-player campaign features two connected story-lines, with one set in the 1970s through 1980s and the other in 2025. 


Whats Good:
Every damn thing. The weapon choices, the story-line, the zombies mode, the multi-player, the stellar game graphics, the list goes on and on. I don't even really have to really write much for this review cause the game overall is solid and well rounded and they managed to not fall into the typical trend that they regurgitate the same game every year. This is truly an entity onto its own and I am glad to see Treyarch take the time to expand more on the single player aspect of the game and not just the multi-player portion. The story-line of Call of Duty: Black Ops 2 has several endings, depending on which conditions the player fulfills over the course of the game. How freaking awesome is that??

Whats Bad:
One word; Strike Force missions. Ok so maybe that was three words but honestly this is the only thing I have a problem with in the game. The success or failure of these missions can have ramifications for the wider campaign story-line. Choosing one of the missions locks out the others unless the player begins a fresh campaign. Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendez. Genius idea but small problem; whenever you place computer AI in a game to aid the player 8/10 times the AI will fail the player. This trend proves ever true as most times playing these missions I had to do majority of the work to ensure I passed and just could not have a lot of faith in the AI to do as told.

What Should Have Been Added:
Every year its the one thing that is missing from the game; granted I know why its not in the game I still want it goddammit. LAN play; yes I know the game always gets pirated and that's primarily the reason why they took it out and made the game with dedicated servers but it would make so much of a worthwhile addition to the game.

Final Thoughts:
The game is good, fan of the series or not its a well rounded experience that anyone who plays FPS games can enjoy. Feel free to check out our single-player walk-through and for posterity I will post a bit of multi-player action from a fellow friend you-tuber of mine.

Single-Player Experience



Multi-Player Experience
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Friday, September 21, 2012

Bordering On Insanity

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Gameplay - 10/10
Storyline - 10/10
Graphics - 9/10
Game Score : 29/30

Your friendly neighborhood gamer here; bringing you another weekly video game review. This week we are praising the awesomeness that is Borderlands 2. If you aren't already playing this you really should be; this game is just too good to pass up. If you can't play it due to hardware or cash flow limitations feel free to check out our play-through on our YouTube channel. We play through about the first 2 hours of the game so you can get a first-hand look at the game and some of what it has to offer. There is also going to be a bit of co-op game-play footage added later on to showcase that as well. Without further ado let's jump into Borderlands 2...


Borderlands 2 is a space western first-person shooter/action role-playing open world video game developed by Gearbox Software and published by 2K Games. It is the sequel to 2009's Borderlands and was released for the Microsoft Windows, PlayStation 3 and Xbox 360 platforms. Borderlands 2 builds upon the gameplay elements introduced in its predecessor; thankfully though you can play this iteration just fine without prior knowledge from the first game. 


It is a first-person shooter that includes character-building elements found in role-playing games, leading Gearbox to call the game a "role-playing shooter." At the start of the game, players select one of four new characters, each with a unique special skill and with proficiencies with certain weapons. From then on, players take on quests assigned through non-player characters or from bounty boards, each typically rewarding the player with experience points, money, and sometimes a reward item. Players earn experience by killing foes and completing in-game challenges (such as getting a certain number of kills using a specific type of weapon). As they gain levels from experience growth, players can then allocate skill points into a skill tree that features three distinct specializations of the base character.


1. Salvador the Gunzerker, can dual-wield any combination of guns.
2. Maya the Siren, has an ability called Phaselock which suspends enemies in midair.
3. Axton the Commando, is a commando character who relies on turrets to decimate his enemies.
4. Zer0 the Assassin, is an assassin capable of creating a decoy of himself and becoming invisible for a short time. At the end of this process, he is then able to unleash a critical hit on an enemy with his sword or gun.
5. Unreleased as yet there is also Gaige the Mechromancer. The character, available October 16, is the fifth playable class in the game and was available with pre-order for free. Without the pre-order she'll cost $10.



Returning gameplay features from the first game will include the 3-branch skill trees, class-mods, and four-player online cooperative modes. New features include a more expansive and customizable weapons system, reworked four-seat drift-able vehicles and vehicle physics elements, and dynamic mission systems. All in all the game stays true to most the aspects of its predeccessor, obviously Gearbox Software is a firm believer in the "if it ain't broke don't fix it" mentality. My only faults were slight annoyances more than anything else, but if I had to nit-pick. I would have wanted a guiding arrow for quests that points you in the right direction, as well as better driving controls as the cars feel very unresponsive causing me to crash; a lot... That aside the game is superb; the dialog is engaging, and it has immense replay value with all the classes and skills and customization options any gamer could want. Add to that the insane number of gun combinations and quests you have in this game. It is clear to me that this game is easily a candidate for "Game of the Year" status. So what are you waiting for? Come join the fun...


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